Will we ever see base building in Elite?

Yes, though it now seems fairly likely that:
- the leaker had misunderstood something they'd heard about Fleet Carriers
- the leaker was wrong


"Not on the roadmap"

Which means "we have no plans to implement this at any semi-definite date" not "we will never do this thing ever", but still, it'll be the big expansion after Odyssey at the earliest.
- or it was on the roadmap, but was taken off.

Remember that mysterious web code discovered in the shop data that hinted at 'stuff' for buildings? It was taken down extremely quickly.
 
As I've said in numerous other "Let's have player-built bases" threads:

I really don't see the point in giving us "base building" until all the possibly-landable planets to build a base on have been unlocked, including Earth-likes. Especially if FD deploy a simlar policy suite to carriers: you can only have one base, and if you lose it, you have to start again from scratch (no "picking up" a base and translocating it to another planet).

Suppose they had given us base building way back in early Horizons. Hooray, we can build bases on barren airless rocks, and lots of people probably would have. Then Odyssey comes along, and we can land on much more interesting planets, with air and lifeforms and whatnot. New players would be building bases on those planets, but the older players are stuck in their domes on their barren airless moon. Then the Iliad update (or whatever it is that comes after Odyssey) arrives with Earth-likes, and all those Mars-like worlds become second-rate real estate as everyone tries to get their own private safari planet.
 
- or it was on the roadmap, but was taken off.

Remember that mysterious web code discovered in the shop data that hinted at 'stuff' for buildings? It was taken down extremely quickly.
You mean this?

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Source: DigThat32 youtube channel. Link
 
Yes, though it now seems fairly likely that:
  • the leaker had misunderstood something they'd heard about Fleet Carriers
  • the leaker was wrong

or ...

- personal carriers are the bases:

"a personal home station with no significant gameplay benefit"

i wouldn't rule out that there was some intention to provide bases, plus the early but little defined promised feature of carriers, and as schedule got tight they just combined both into the current incarnation. initial carrier ideas were quite different and frontier had actually stoppages in developement. i could also see how quite a bit of planned complexity of carriers (squadron gameplay, sophisticated navigation, ...) could be traded for simple to implement features in great demand by players (storage, market), as a compromise to deliver at least something. would also explain why they suck both as carriers and as bases. 🤷‍♂️
 
Probably not. What's the point anyway. Will probably just be rental just like FCs, so not really "yours" to have.
I'd much prefer it if these costs were more permanent. The existing decommission mechanic is really flaky in my opinion.

That option should be on the table after a short time, say a week, but after that you're commited and the credits are gone. Decommission at that point should return a fraction of the credits.

Upkeep and services should just suspend automatically if you don't log in during a whole contiguous 2 week period and remain suspended indefinitely until you return to the game. The whole idea that you need to maintain something or incur a huge debt/loss upon your return to the game over months or years of simply deciding not to play is one of the worst design decisions fdev have concocted to date. Upkeep as a concept is fine but should be suspended without any penalty or fuss if you're just not playing the game.
 
I'm not even getting a FC because of the investment of time and upkeep, so I don't think base building will be my cup of tea. Besides, because of FD's mo of restricting the casual gamer's efforts to operate a FC (or play ED to its current potential), all base building will be tarnished by the same brush and an absolute nightmare to maintain. :)
 
Housing aka "base ownership of sorts" will appear eventually, having even in consideration we're getting FPS now, and specially because I've seen that FDev really like to throw new features into the game, even if are not to be not much developed over time. (being the Fleet Carrier a -failed- pseudo attempt at base ownership as example.
Elite is a MMO, (MMORPG even) and The casual public are always after home customization/home owning/base owning features (Housing) on those games.
I've played enough of them as to witness players waiting 6 or 8 years before Housing arrives.

When and what type of it, is a very different thing... For sure I don't expect to see the game being suddenly Empyrion Galactic Survival/Engineers (Voxel digging and Box Building game. And if beyond some static enviroments (like apartment suits and ship interiors that doesn't depend on slots on ships), they decided to make some modular interior ship designs, it's for sure that they'll want to develop the same modular technology to make custom base interiors. (Not for the player being able to decide where goes every chair, but yes for deciding general layout).

Now that Space Legs will arrive we'll have to expect the new content always geared towards first person interaction (Less menus and more timesinking walking/idle activities), unless space legs totally fail on sells (thing that I totally doubt).

Anyway, an expansion update a pair of years at least after Space legs that just incorporate some static or modular building ownership that you can visit in first person with lots of Arx shop options, that they'll have to never look again to? That's a lot of "free cash" overtime, and I'm totally ok with that.
 

Deleted member 182079

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Anyway, an expansion update a pair of years at least after Space legs that just incorporate some static or modular building ownership that you can visit in first person with lots of Arx shop options, that they'll have to never look again to? That's a lot of "free cash" overtime, and I'm totally ok with that.
From a purely commercial viewpoint it's risky though because in order to play DLC 2 (bases) you would have to own DLC 1 (Odyssey) already... so whoever is open towards basebuilding but only mildly so would think twice to buy 2 DLC's instead of the one that offers what they want.

Isn't that problem the reason why FD is ending up giving Horizons away for free? Unless base building will be free content of course, that could incentivise people to purchase Odyssey (edit - and reading through your post again is probably what you mean?).
 
I have to ask ... why are we even discussing this? It's not on Frontier's roadmap for Elite Dangerous, their words, not mine.

You don't ask why they don't put spaceships in Call Of Duty ... do you?
EDIT: Or base building in CoD. I'm not into CoD and not in their community, so maybe they are asking for base building, I honestly have no idea, but as far as I imagine it, they aren't asking for anything more than to be able to run around and shoot each other. STOP TRYING TO MAKE ELITE WHAT IT ISN'T. THIS IS NOT MINECRAFT FCOL
 
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Deleted member 182079

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I have to ask ... why are we even discussing this? It's not on Frontier's roadmap for Elite Dangerous, their words, not mine.

You don't ask why they don't put spaceships in Call Of Duty ... do you?
EDIT: Or base building in CoD. I'm not into CoD and not in their community, so maybe they are asking for base building, I honestly have no idea, but as far as I imagine it, they aren't asking for anything more than to be able to run around and shoot each other. STOP TRYING TO MAKE ELITE WHAT IT ISN'T. THIS IS NOT MINECRAFT FCOL
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From a purely commercial viewpoint it's risky though because in order to play DLC 2 (bases) you would have to own DLC 1 (Odyssey) already... so whoever is open towards basebuilding but only mildly so would think twice to buy 2 DLC's instead of the one that offers what they want.

Isn't that problem the reason why FD is ending up giving Horizons away for free? Unless base building will be free content of course, that could incentivise people to purchase Odyssey (edit - and reading through your post again is probably what you mean?).

Well, when I said expansion update I meant an expansion to oddissey content... a Free Update of course. A double gathered dlc will be silly XD

Beyond the promises of a roadmap, that I guess many old players are what stand for, from a monetary point of view, With Odissey ... They're going hard to grab a big quantity of players that would had never played ED without a FPS mode (the one most other space sims or major or lesser extent has). If Odissey is any good, all those new players will remain around among the floating playerbase for a big time.

I think Fdev takes in consideration that everyone that buys ED will buy Odissey.
And Saying things like "You can totally play Odissey without stepping on a starship" is quite bold.
Fps mode is a very very quite big step that will change many things in the future, but as they're just giving information in such a restrain manner, is hard to know the implications yet. (Specially because they really need to have hired a real good team of fps programmers in order to make npcs to able to face stealth and combat) It's really like a game on its own, big big change than Horizons was, in a programming/ resource expenditure level.

I guess the success or failure of the mode will change the roadmap of priorities for the next years.
 
I have to ask ... why are we even discussing this? It's not on Frontier's roadmap for Elite Dangerous, their words, not mine.

You don't ask why they don't put spaceships in Call Of Duty ... do you?
EDIT: Or base building in CoD. I'm not into CoD and not in their community, so maybe they are asking for base building, I honestly have no idea, but as far as I imagine it, they aren't asking for anything more than to be able to run around and shoot each other. STOP TRYING TO MAKE ELITE WHAT IT ISN'T. THIS IS NOT MINECRAFT FCOL
If you think not a single person has asked for base building in a CoD game when another popular fps has it, more so when Cod copied that other game's battlefield mode...

You don't know the Internet very well :D

The reason we talk about stuff is because we want to. Fair enough if you don't want to talk about it but what's the point (or benefit) of trying to get someone to stop talking about it?

So fdev said it's not planned. So what? Earth like, gas giants, water worlds and many other things aren't planned but does that mean we should shush and not talk about it? Asset ownership is already a thing in elite and for the most part it's quite successful and asset ownership has a proven track record in the genre. Theory crafting about extending that is well on topic. What's the problem with people discussing it?
 
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