No.
T-9 you say?Thanks for all the input. While I am sure I’ll get one one day for now for what I want I got the T9.
As good as the 'Annie' is at some things, it really does have an awful cockpit view, good luck trying to see anything under you. it makes planetary landings considerably more nerve wracking than they need to be.
Hmmm...Why you perverts always suggest weapons and combat for ships that absolutely DON'T HAVE TO?
Are we talking about your ship?It's a bit pointy. Come to think of it, that's the name of mine.
Are we talking about your ship?
Oh no
Never had to take corrective action to actually miss a star before!Thanks for all the input. While I am sure I’ll get one one day for now for what I want I got the T9.
Thanks for all the input. While I am sure I’ll get one one day for now for what I want I got the T9.
Dropping out in front of a Star you didn't know was going to be a White Dwarf is genuinely terrifying in a T9 or Cutter.It's one of the main reasons I barely use the ship.
Do anything that involves a lot of SC travel and the Anaconda quickly gets rather annoying compared to most other ships in the game. This was more of an issue before the FSS, but is still a concern.
Not saying it should be changed, but it's the single best mechanical reason not to use the ship.
Long range, plasma slug railguns.T-9 you say?
Railguns, FA off. Sweet.![]()
Due to bad fore sight your pigeon holed bcuz of "lack of ship choice" the anaconda IS your starter ship! Has all the space necessary to survive in the void...meaning it can prospect and battle at the same time the way it should be. Which allows you to start enjoying the game instead of wishing I could just have space so I can play the game with a visually pleasing vessel.Just looks too good to be true, jump conda, battle conda, trader conda.
If it’s in budget is there a reason to look else where!
thanks in advance