Ozric
Volunteer Moderator
So the easiest one first. Exploration. It doesn't pay that well but it's in a better state than PVE and the other activities, except mining of course. However I would very much like to multiply the current payout by 2.5x at least. When you are exploring and are somewhat lucky with your findings, you can generate about 80-100 Million in 10 or more hours of gameplay. Now, exploration should net a much higher payout since it's not only skill-based and time-consuming but also heavily luck based. Earth-likes would pay around 10 Mil each with the multipicator in place. Since they are rare to come around, they should also net an appropriate sum. But also if you do not find any EL-worlds you should at least make some money from the trip.
I'd disagree that Exploration needs a general buff to prices. It's already had a couple of huge ones, the most recent being in 3.3 where the figures shot through the roof. I went on a trip to the Crab Nebula and back, because mainly of how the FSS works and getting rewards for all bodies in a system just by pinging them, coupled with the massive boost for terraformable worlds, I earnt more credits in that one trip than I had in the previous 4 years of Exploration.
I do think that Codex vouchers need to be looked at though, because they are very low.
However the main thing that needs to happen, especially if they are going to buff payouts is the rank levels need to be changed. I did say this during the Beta "I have seen people who's highest value system is 27 million credits (I'm sure you could get higher), it only takes 10 million to get to Pathfinder, that's 5 ranks from 1 system!"
That is not right.