Haven't posted an idea for ages, but flying as a newbie CMDR again (thanks Epic!), reminded me why I have a love hate relationship with small ships.
Now admittedly, my newbie CMDR only had a D rated Viper that explodes if i sneeze too loud, but my main CMDR has several fully engineered small ships, but other than racing them around, I don't actually have a use for them, because they're still very very soft, and if equipped with weapons and defences, not all that fast.
I thought I'd be nice if we could make small ships more viable for things later in the game. They are the most fun to fly after all.
Disclaimer; I could be entirely wrong below. Going off memory. Lol
My first suggestion is SPEED!
Small ships often lack capacitor to boost as well often as say, the Krait MkII, and also have a longer cool down. They also lose a significant amount of speed when weighed down with weapons and defences.
So idea 1) Reduce the boost cool down to less than the Krait MkII. (Honestly, it could be shorter, but the capacitor doesn't recharge fast enough. And also, I don't remember. Lol)
2) Set the capacitor use for boosting to significantly less, to allow them to boost more often on one full charge. Engineering can help further, as always.
3) Reduce the mass of small modules, or have the thrusters less effected by mass increases, for both types of thruster.
This should allow small ships to maintain their only edge in combat, which is speed, and IMHO, small ships should be by far the fastest and most agile. No changes to defences are necessary, they're still made of paper. Lol
Next idea is a bit controversial, WEAPONS!
Small ship weapons really lack a decent punch to make combat against anything larger, viable and fun. (It's doable, but takes an age).
My suggestion is fairly simple, and is release some A Rated Class 1&2 weapons, which are essentially just the next class up, but miniaturised.
For balance, these can't be fitted to medium or large ships, otherwise they get an unintended buff. [Insert handwavium here]
Again, engineering can further improve these. Also, these A rated modules are VERY EXPENSIVE. Your small ship will no longer have a tiny rebuy. Lol
And there we go. Potentially viable, expensive, small ships.
What do you think?
Now admittedly, my newbie CMDR only had a D rated Viper that explodes if i sneeze too loud, but my main CMDR has several fully engineered small ships, but other than racing them around, I don't actually have a use for them, because they're still very very soft, and if equipped with weapons and defences, not all that fast.
I thought I'd be nice if we could make small ships more viable for things later in the game. They are the most fun to fly after all.
Disclaimer; I could be entirely wrong below. Going off memory. Lol
My first suggestion is SPEED!
Small ships often lack capacitor to boost as well often as say, the Krait MkII, and also have a longer cool down. They also lose a significant amount of speed when weighed down with weapons and defences.
So idea 1) Reduce the boost cool down to less than the Krait MkII. (Honestly, it could be shorter, but the capacitor doesn't recharge fast enough. And also, I don't remember. Lol)
2) Set the capacitor use for boosting to significantly less, to allow them to boost more often on one full charge. Engineering can help further, as always.
3) Reduce the mass of small modules, or have the thrusters less effected by mass increases, for both types of thruster.
This should allow small ships to maintain their only edge in combat, which is speed, and IMHO, small ships should be by far the fastest and most agile. No changes to defences are necessary, they're still made of paper. Lol
Next idea is a bit controversial, WEAPONS!
Small ship weapons really lack a decent punch to make combat against anything larger, viable and fun. (It's doable, but takes an age).
My suggestion is fairly simple, and is release some A Rated Class 1&2 weapons, which are essentially just the next class up, but miniaturised.
For balance, these can't be fitted to medium or large ships, otherwise they get an unintended buff. [Insert handwavium here]
Again, engineering can further improve these. Also, these A rated modules are VERY EXPENSIVE. Your small ship will no longer have a tiny rebuy. Lol
And there we go. Potentially viable, expensive, small ships.
What do you think?