Thats a shame they lost 700 million lets hope they can turn it round next year or the games dead threads will be true this time.
Greetings,
A long time ago in a place in the UK 'far far away' two young promising college students at Cambridge came up with a game called Elite. No other brilliant computer people on the planet figured it out. They were in the right place at the right time and sold this game across many platforms. It went ballistic.
Later on Ian went in another direction while David went on to develop Frontier: Elite II. Knowing Ian a little maybe he didn't care about royalties or maybe he did. I have no clue. But a lot of British lawyers like sharks to a feeding frenzy started a lot of lawsuits including everyone who ever gave Ian and David an idea.
Remember the James Bond movie 'Thunderball" (c1965). Produced by Broccoli, Saltsman and Sopel. It was probably a conversation maybe on a Bahama beach near Ian Fleming's place (he died in 1964} with Kevin McClory adding a lot to the script. When the movie was released he got nothing so sued the James Bond franchise for the rest of his life. As for the movie British courts he got a produced by Kevin McClory in the credits never actually having to do with the production or ever being on the set. Lawyers still look for blood in 2020.
Let's go to April 1995 and the release of Frontier: First Encounters. Still a DOS game and to be accurate Windows was still pretty weak trying to figure out how to use a mouse. GameTek was paying the bills weak in their finances and was looking for an awesome game release in Christmas Dec 1995. They went with Braben and his programmers but like today they are slow to figure out all the bugs even back then with just a few million lines of coding. GameTek released it and ended up going out of business with FFE becoming the most bugged game ever released in the history of games. Then a lot of players like me and others hacked the coding and made the game playable taking to people on modem text chats. Then all the lawsuits started for several years because of this mess.
19 years later Elite Dangerous was released as a Kickstarter. Maybe with all the lawyers is why it took so long. Still today with a Pulse Wave Scanner issue taking three months to fix and adding other bugs I don't see Braben and his programmers learning much from history.
Coming up with a model company to cast the dyes for an original Elite Cobra Mk 3 or the newer version in ED I could pull this off costing about $250,000. Advertising it will cost millions more to sell it but I don't think Frontier will do that. Given the history of Frontier I don't have faith working this deal while with every update something else breaks. You can Skype me to continue a conversation.
Regards
The market for these toys is in the 5,000 - 10,000 unit range. I count myself in that market if the price is around $20 per ship. That's not huge profits, maybe break even if they're lucky.
Think of how much space tuna can fit in the Asp Scout!Imagine the potential of the Dropship alone.
How many doors are there in the world that need a doorstopper?
Billions I tell you, billions.
My lego anaconda cost over a hundred usd. My small version of the anaconda that eucl3d put out was 30 bucks (the larger 12" version was 100). 3d printing your own ships can be cheaper depending on the size, but there's a lot of time and labor involved and you still dont end up with something as cool as a model with moving parts and such and how it turns out revolves around your artistic abilities. But a good 1.5-2ft print is going to run you a good portion of a full spool of 1kg - so roughly 16 bucks in just material. Days of print time. Days of post-processing/painting.
I find the tone of original post accusatory and inflammatory towards the developers and as a fan of this game, if find it offensive but then again, that's the point of a troll post isn't it?
The original post appears to suggest the following which I reject as silly and moronic.
- Somehow the developers are guilty of gross business mismanagement...
But, no doubt, it will be referred to as "light-hearted banter" in order to save faceGiven the history of Frontier I don't have faith...
I'd just make the comment that very few games actually make any money from direct merch - licensing would be a better option, but requires someone to want to use the IP[
The Python I've printed has functional gear and cargo hatch.. I'm looking at whether I can get the heat vent 'flaps' to PiP. I've seen the weapons done as 'pop in' deals for the hardpoint bays, but not deployable weapons yet.. Next year maybe. I didn't do the original model, but I have been modding it. I've also most of the ships as 'small' models, suitable for printing at sizes up to about 6". A station is my next major project.
As far as painting and post-processing goes, I found with my setup, I can choose print time or pp time.. Better quality print means less PP but longer print time, lower quality print is quicker, but will require more PP(maybe). Painting is about the same time investment either way..
You missed your calling, Lucasfilms should employ you for model making with talent like that.aside from generics that can be basically printed with elite stuff, that's what they've done.. licensed out.
the market just isn't there for this ip. But that's because for all intents and purposes, it's basically brand new to the current generation of teens and 20 somethings and elite dangerous hasn't done a great job at making that generation want to dive deeper.
Another thing Fdev hasn't been much help with is releasing 3d printable meshes so we dont have to pull game models out (which aren't that great for printing without a lot of work to clean them up). A lot more people would print the ships and that would help grow interest in the IP if they had models that had 3d printable hardpoints you could swap into the hardpoint spots on the ship models and docking bays and landing gear etc builtin. Haven't seen any models with landing gear but that sounds fairly tedious to edit in to any available models (which dont come with them). They may not make hundreds of millions off them but it gives players and non-players even some way to participate in the property ...which is valuable by itself.
I have lots and lots of 3d printed space ships (many from elite dangerous). Unfortunately, nobody has pulled the fleet carrier model out of the game (in the various ship mods). So i haven't been able to recreate my carrier.
The last one i printed was my secret Utopian cap ship.
Source: https://imgur.com/a/WaA952o
Nope. Lego sets are where it's at, because you'll get more adults buying them. Legos moved out of the child price range some time ago.
LEGO!!!!!
It's an UNCOUNTABLE noun.
it's not uncountable... it's an attempt to make sure their trademark doesn't become synonymous with the individual iconic general shape and function of such blocks so they dont lose control of their trademark like other products where the name was associated with the generic item and enough alternatives were also referred to as the original namesake that the general item became just known as that.
Eventually it will be known as legos because the term legos just works as a plural in english and imparts additional information about what's being discussed vs just "lego" and all of the resistance to that is synthetic nonsense that will be drowned out by the masses over time.
makers, comic publishers, book publishers or a video studio. It would be an unprecedented move by any company, let alone a relatively small one like Frontier to try to diversify their products that way, especially into such niche or specific industries.
Not unprecedent at all. Square Enix does a lot of stuff like books, comics and animated films.No its not odd. Frontier aren't idiots, if these things made money they would already exist. Frontier are a game studio, they aren't toymakers, comic publishers, book publishers or a video studio. It would be an unprecedented move by any company, let alone a relatively small one like Frontier to try to diversify their products that way, especially into such niche or specific industries.
They already made posters and novels, notice they only licensed them so they don't take any risk themselves. They know how much money they made off those; if it was a serious earner their shareholders would've already been on top of them to do more.
You don't just go into comic publishing or series production or merchandising. These are all specific industries with overheads Frontier wouldn't want to get into. If Dark Horse or Netflix or Hasbro thought they could make a buck off Frontier's IP they would already be knocking on Frontier's door for the rights. And they would be the experts to know and to produce these things.
Frontier Development did self publish some Elite Dangerous books as license titles. An to be honest, I don't know why they didn't invest more into that side of the business.
I'm no expert but my guess is it didn't make enough money to invest further in.