Things I found, and things to clarify about exploration

I also went to the other ones, and all had the same type of mollusc: Albulum Gourd Mollusc. (not 100 % sure if they are called like that in english) So this means all the NSP in one system will have the same life form in it?
No: if a system meets the criteria of multiple lifeforms, they'll all be present in there. Which also means you'll have to drop into more than one NSP to find them all.
However, in practice, more often than not systems meet the criteria of one lifeform only. Then you'll see just one lifeform in the system's NSPs.
There also seems to be a limit on how many NSP instances will appear in the system, but that seems to be no concern either. There'll be enough to house everything present.

First no, but the Albulum Gourd Mollusc seem to be the most prolific of that life form, I find them everywhere in the area they are in and very few of the other variants.
Yeah, that's because the spawn area for albulum gourd molluscs covers the entire Inner Orion Spur region, while the spawn areas of the other gourd molluscs don't.
Which is just as well, because unless viride and croceum gourd molluscs have some hidden requirement (which they still likely do), if they spawned in the whole region they'd be so abundant that the albidum peduncle trees and pods in Dryman's Point and Sagittarius-Carina Arm would seem rare in comparison.
 
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No: if a system meets the criteria of multiple lifeforms, they'll all be present in there. Which also means you'll have to drop into more than one NSP to find them all.
However, in practice, more often than not systems meet the criteria of one lifeform only. Then you'll see just one lifeform in the system's NSPs.
There also seems to be a limit on how many NSP instances will appear in the system, but that seems to be no concern either. There'll be enough to house everything present.
Is anything of this backed by actual scientific research, or has Fdev just been very creative to make up interesting stuff for us to find? :)

What influences the density of Neutron Stars/ White Dwarves by the way? Just stumbled across an area absolutely littered with them, while in my first 70000 ly travels I never once jumped into one....
 
Is anything of this backed by actual scientific research, or has Fdev just been very creative to make up interesting stuff for us to find? :)
Well, seeing that we've yet to find any life outside our planet (and certainly not in vacuum), who knows? There could be some scientific basis to the requirements, but it'd all be speculation anyway - it's mostly gameplay instead.

What influences the density of Neutron Stars/ White Dwarves by the way? Just stumbled across an area absolutely littered with them, while in my first 70000 ly travels I never once jumped into one....
There are two layers, roughly 1000 ly above and below the galactic plane (so, Y coords +/- 1000), where they are abundant. It's commonly called the neutron star layer, and it covers most of the galaxy. See these maps: https://edastro.com/mapcharts/neutrons.png and https://edastro.com/mapcharts/boostables.png.
 
Well, seeing that we've yet to find any life outside our planet (and certainly not in vacuum), who knows? There could be some scientific basis to the requirements, but it'd all be speculation anyway - it's mostly gameplay instead.
Let's hope the probes we keep sending out will change that soon. :) I heard one of the moons in our Solar System (Europa? I'm not sure out of the top of may head) seems to be quite promising to contain some form of life.
There are two layers, roughly 1000 ly above and below the galactic plane (so, Y coords +/- 1000), where they are abundant. It's commonly called the neutron star layer, and it covers most of the galaxy. See these maps: https://edastro.com/mapcharts/neutrons.png and https://edastro.com/mapcharts/boostables.png.
Once again, very useful info, thanks! I'm just getting into neutron boosting to speed up my exits of the well trodden paths around the bubble.
Those neutron layers look suspiciously artificial though, did the stellar forge mess something up there?
 
Let's hope the probes we keep sending out will change that soon. :) I heard one of the moons in our Solar System (Europa? I'm not sure out of the top of may head) seems to be quite promising to contain some form of life.

There's been speculation about several. Europa with its subterranean oceans, and also Titan with liquid hydrocarbons on the surface, are both notable examples.
 
There's been speculation about several. Europa with its subterranean oceans, and also Titan with liquid hydrocarbons on the surface, are both notable examples.
"So close, and still so far away." as we germans like to say. :) From what I've read the probes are already being developed, so there might be some interesting finds happening still in our lifetime....
 
Those neutron layers look suspiciously artificial though, did the stellar forge mess something up there?
Just curious, why stellar forge created it?
For some reason, there's a massive increase in the density of a few star types (neutron stars, white dwarfs, black holes, carbon stars) at around 1,000 ly from the galactic plane. This image from EDAstro illustrates it very well. Why exactly it's 1,000 ly is a good question: the first vertical sector layers above and below the plane wouldn't start there, seeing they are 1,280 ly cubes.

Bear in mind that the in-game displayed coordinates are centered on Sol, but Sol is not smack on the galactic plane. To quote the DISC wiki: "These sectors do not align neatly to the coordinate space we know and love; the nearest sector "corner" boundary to Sol is at coordinates [-65, -25, 215]. The reason for this oddity is potentially explained by knowing that Frontier internally appear to use different coordinates which put Sol at [49985, 40985, 24105]."

So instead, it looks like it's something that Frontier set themselves. It might have been an accident, like the typo that gave rise to the suppression cross. Or it might be a side-effect of something else, like the reason why there are no Helium-Rich Gas Giants in the galactic core. (The reason: helium levels are capped inside there.)
 
So, it is without any support IRL and it is next bug (probably) like weird cross without certain stars types centered on sol?
 
Almost certainly a bug, because of that cross-shaped suppression zone centered on Sol. I think they only intended to suppress things in a box around Sol, not in a large cross.

However, there is a tenuous connection to reality with those neutron-layers. I don't think it's been proven, but there's a theory that there are similar bands of older, dead stars in the Milky Way. Basically, all stars bob up and down, weaving their way through the galactic plane as they orbit around the center of the galaxy. This is due to the fact that the closer stars have a stronger localized pull than the rest of the galaxy, and so the stars follow a sinusoidal path up and down as they orbit. Also, as the galaxy has aged and used up a lot of the free gas and dust, the star forming region in the plane has gotten thinner. So over time, the galaxy may have accumulated a higher ratio of dead stars that have a "higher" vertical motion relative to younger stars. And since that vertical motion gets very slow at the crests and troughs (tops and bottoms), they spend more time at the outer extremes, meaning that at any given time there could be more dead stars in those bands. It's a little complicated, but it makes sense.
 
So instead, it looks like it's something that Frontier set themselves. It might have been an accident, like the typo that gave rise to the suppression cross. Or it might be a side-effect of something else, like the reason why there are no Helium-Rich Gas Giants in the galactic core. (The reason: helium levels are capped inside there.)
Looks like Frontier did not do an in depth enough big-data analysis of its own galaxy after creating it. I mean, they must have been aware that there is no more reworking it after release. Or maybe they just didn't bother, thinking that nobody will ever notice. :sneaky:
So, it is without any support IRL and it is next bug (probably) like weird cross without certain stars types centered on sol?
Almost certainly a bug, because of that cross-shaped suppression zone centered on Sol. I think they only intended to suppress things in a box around Sol, not in a large cross.
That cross looks so odd my mind didn't even connect it to the actual star density at first glance... thought somehow its an indication of the cross-sections of that picture. :LOL:

Edit: And why would they even want to suppress some types of stars in the bubble in the first place? I dont get tbh.
 
Almost certainly a bug, because of that cross-shaped suppression zone centered on Sol. I think they only intended to suppress things in a box around Sol, not in a large cross.
I can't remember who exactly said this, but this has been said to be confirmed by a dev at LaveCon: they originally meant to suppress the more "exotic" star types around the bubble, and the cross is because an AND operator was mixed up with OR instead. So instead of "suppress stuff if x is within [-2000;+2000] AND if z is within [-2000;+2000", it became OR instead. By the time they realised it, it was too late.

The reason for the suppression was because without it, all the imported stars around the bubble would have made those non-main sequence stars more abundant there than elsewhere in the galaxy - or at the very least, it certainly would have felt like that.

Looks like Frontier did not do an in depth enough big-data analysis of its own galaxy after creating it. I mean, they must have been aware that there is no more reworking it after release. Or maybe they just didn't bother, thinking that nobody will ever notice.
They did actually do quite a lot of tuning during the beta, so it's not that. The time schedules for release were tight, and this one slipped through. Bear in mind that to notice this, they would have had to generate quite a lot of the galaxy, during a period where they were pressed for time. Players did this for them later on, but I think it took about half a year for the community to notice the neutron star layer, at first thinking they were separate fields (see this ancient guide), with the cross coming later on.
 
I can't remember who exactly said this, but this has been said to be confirmed by a dev at LaveCon: they originally meant to suppress the more "exotic" star types around the bubble, and the cross is because an AND operator was mixed up with OR instead. So instead of "suppress stuff if x is within [-2000;+2000] AND if z is within [-2000;+2000", it became OR instead. By the time they realised it, it was too late.
The reason for the suppression was because without it, all the imported stars around the bubble would have made those non-main sequence stars more abundant there than elsewhere in the galaxy - or at the very least, it certainly would have felt like that.
This does explain why I never saw any on my first trips, come to think of it. On my first one I went up to the galactic ceiling and then straight towards Sag A* for 10000 ly. Then I got tired and headed straight back. Just my luck to precisely follow one off those cross legs. :rolleyes:
They did actually do quite a lot of tuning during the beta, so it's not that. The time schedules for release were tight, and this one slipped through. Bear in mind that to notice this, they would have had to generate quite a lot of the galaxy, during a period where they were pressed for time. Players did this for them later on, but I think it took about half a year for the community to notice the neutron star layer, at first thinking they were separate fields (see this ancient guide), with the cross coming later on.
Pity they probably spent endless time figuring that out, just to find it's a bug.... Then again, it adds to the character of 'our' galaxy. :)
 
The "neutron star layers" do reflect and represent something we see in the real-world galaxy: the further away from the disc you get, the older the stars become. This is because all the star-forming nebulae are in the disc, and the longer a star hangs around, the more likely it is to have a chance close encounter with another star that flings it into a non-planar orbit, or even flung out into intergalactic space. It "makes sense" that a higher proportion of stars that far away from the planet will be old, dead stars.

What's not realistic is the sharp cutoff at 1000 LY. It seems clear to me, from looking at the star maps, that there are "two galaxies" being generated: an "old galaxy" that's 6000 LY thick and full of old dead stars, and a "young galaxy" that's only 2000 LY think, and the young one over-writes the old one. It's a quick-and-nasty way to simulate that age gradient, without having to go to the trouble of programming in an actual age gradient.
 
Yes, I left before carriers were introduced. So I was expecting nothing really. Now I find what is essentially a trailor park. Bit Like Lands End.
 
Unfortunately, most major landmarks are inundated with carriers these days. They're an absolute eye-sore. Wish I could turn them off and pretend they don't exist.
 
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