"I ignore the critics!" (Necrotect quote TW Warhammer II)
Sorry, I hesitated before puting him in, but I wanted to mention someone with despotic, obsessive and chaotic way of creating. But with far more talent, purpose and vision than Chris Almighty.
Saved me the trouble of typing all that in...![]()
Hey, you take Werner out of there! He's the right kind of lunatic
If anyone wants an absurd indie-docu-drama invocation of an alien world using the arctic depths, then I can pretty much recommend The Wild Blue Yonder:
Source: https://www.youtube.com/watch?v=pksyIwiP2Cs
It's not perfect, or his best, and I seem to remember the NASA talking heads during the 'flight out' are poorly handled. But the other-wordly-ness of the underwater realm is good overall I'd say. (It's more one for alien vibe than space facts)
On the topic of the various Dunes I'm glad Jorodowski never got to make his version. A lot of people say how great it would have been, but my feeling is it would have been abysmal. Lynch's movie, and i know he disowned it, but for me is a masterpiece. Yeah, it deviated a lot from the book in many areas, but the casting was fantastic and it has so many quotable lines. Even the idiotic ending has the "And how can this be? For he is the Kwizatz Haderach!" line. Not to mention the music and sets.
That is all just Kinski's fault!Sorry, I hesitated before puting him in, but I wanted to mention someone with despotic, obsessive and chaotic way of creating. But with far more talent, purpose and vision than Chris Almighty.
Done by the dude that did Bladerunner 2049 (Denis Villeneuve) so should be good.Agreed. And imho, a lot of the aesthetic is spot on. Not all of it (ornithopters not being ornithopters, harkonnens weird heart valves, gas-filled NBC suits Sardaukar...), but the antique tech, the architecture, the stillsuits, the Bene Gesserit, the Guild misfits, the oppressive sandstorms, the dust clouds around harvesters...
By comparison, the TV miniseries follows the books almost to the letter, but the costumes/settings just make me want to cry (the diagonal Harkonnen camera, the fairy Bene Gesserit who flap their hands to try and get the robes to flow like in the Lynch movie...).
Looking forward to the new one, possibly a best of both worlds.
That said and back on topic with Sqn 42 and SC...Sqn 42 is a dated concept of an interactive movie
Is GTA5 solo not also an interactive movie ?
The quiet moments, maybe just a reaction shot or an image can be more emotionally powerful than a two page long speech. There is a level of maturity to the emotion and storytelling that I learn from film that I would love to bring to games. A level that I think is now possible with the advances in technology allowing for more sophisticated visuals and audio, which allows you to deliver some of the details that make a film work. One of my big goals in Hollywood was to try and build the same sense of world that I did in my game worlds, and I'm very proud of how much of that I was able to do on these projects. The last film I produced, a science fiction film called Outlander, is a great example of this. I helped make sure we did a truly exceptional amount of pre-production, really building all the details of the world in just the same way we used to at Origin. And I would say that I learned a lot in the process that we're going to bring to Star Citizen. One of my immediate takeaways there was that I needed to use the same kind of exceptional talent you find in Hollywood to create the feel for the Star Citizen world. So we've brought in some amazing concept artists from the film world, Ryan Church (who worked with me on Outlander), Jim Martin and others, to help make sure Star Citizen has a truly classic look to it.
A particularly good pick since…As a snarky bonus, here is a quiet moment from Outlander
Source: https://www.youtube.com/watch?v=IUZY9SsbpF4
Kotaku UK said:Within a few years, his production company had churned out a slew of mediocre popcorn flicks, such as Lord of War and Lucky Number Slevin. His pride and joy, however, was the sci-fi movie Outlander.
“One of my big goals in Hollywood was to try and build the same sense of world that I did in my game worlds […] Outlander is a great example of this. I helped make sure we did a truly exceptional amount of pre-production, really building all the details of the world in just the same way we used to at Origin. And I would say that I learned a lot in the process that we’re going to bring to Star Citizen,” Roberts told Gog.com in 2012. The only problem with Outlander — apart from the fact that critics considered it an entertaining train wreck, at best — was that it grossed $7 million, having cost $47 million to produce.
How do you get the player to care about their role and the broader arc of the story simultaneously?
For the quote itself, yes. It's the extended context and analysis that brings the point home though: for all his bluster, he's just objectively bad at the job, and he's prone to exaggerating his own contribution to any project he touches.Yeah same GOG source ultimately![]()
For the quote itself, yes. It's the extended context and analysis that brings the point home though: for all his bluster, he's just objectively bad at the job, and he's prone to exaggerating his own contribution to any project he touches.
I think so, yes. Between the four production companies that aren't “presenting” the film, Chris and Ortwin cover three of them. He still only has a (non-executive) producer credit himself, though, so his decisions couldn't have carried that much weight on the whole.
When Producer Chris Roberts first read the OUTLANDER script (and Tatopolous’ Moorwen design), he wanted to begin the conceptual work on the film immediately. Executive Producer John Schimmel brought on Barrie Osbourne, one of the producers of LORD OF THE RINGS and THE MATRIX, who in turn brought on his LOTR art director, Dan Hannah. Roberts then made the bold move of investing in the development of concept art long before financing was in place and hired Ninth Ray Studios to work side-by-side with Hannah, according to Schimmel. In 2005, Ian McCaig, the man who designed Darth Maul for George Lucas, had joined with several key concept artists who had worked together on such notable films as the STAR WARS prequels, SPIDERMAN 2, LEMONY SNICKETT - A SERIES OF UNFORTUNATE EVENTS, and HULK, to form Ninth Ray, the unique art-based story development and production company. „It was a rare step, on a film with no financing, to spring for the best artists we could find - this was a huge price tag for a small company like Ascendant. The rest of the film was made on a budget, but between Tatopolous and Ninth Ray and Dan Hannah, who was a fantastic addition, both artistically and spiritually, we had the best in the business,” recalled Schimmel. „
For twelve intensive weeks, Ninth Ray Studios produced storyboards, artwork, set design, costume design, props and animatronics,” said McCain. „The results were staggeringly beautiful. We effectively had a blueprint for our movie and Ninth Ray set the bar very high. The art worked to get the financing and to attract the actors.”
So why does SC look so utterly derivative and artless? Every interior looks like "generic grimdark sci-fi interior #23", every ship is "generic form-over-function, rule-of-cool space ship #17", every armour set, every weapon etc. There are zero iconic designs in the game, outside of unintentional classics like nipple jets or spaghetti monsters.So we've brought in some amazing concept artists from the film world, Ryan Church (who worked with me on Outlander), Jim Martin and others, to help make sure Star Citizen has a truly classic look to it.