This is what I mean about FDev being "spiteful"...

I wouldn't mind if the place was actually busy, and it was just luck of the draw whether you got docking permission quickly or not.
As it is, though, all they've done is create a verifiable "NPC cheat" by allowing pads to be booked by NPC ships >7.5km distant.

Like I said, though, the main thing is, who could possibly have thought it'd be a good idea to just force players to wait for 2 minutes after arriving?

That's a very simple Question to answer!
FDev... 🙂
 
There are rare moments where this happens. I mean... we have a background simulation working, we got npc's doing theyr jobs to feed the npc kids and help the npc grandparents to survive in the npc nursing homes. So don't act like an npc-Karen :D Waiting times can happen.
There is few places like that. I have my fav data delivery place - because I can stack 20 mission every time. Quick credits when I need them. If I take my Cobra there I get landing permission every time at first attempt. If I take my Python, I RARELY get the permission in the first attempt. There is always T6 landing there...
 
Well..

..either Stealthie has been taking the odd swig of that booze (again) or we clearly need to organise a galactic cull of T6s.
Glad to report I've been doing my bit. ( ;) )

Can well understand that any delay starts to get frustrating when so many trips are carried out. I admire your patience.
 
Well..

..either Stealthie has been taking the odd swig of that booze (again) or we clearly need to organise a galactic cull of T6s.
Glad to report I've been doing my bit. ( ;) )

Can well understand that any delay starts to get frustrating when so many trips are carried out. I admire your patience.

I'm currently Allied to Rackham Capital Investments, in HIP 58832.
I won't be when I leave, though.

After I dump all this booze, I'll be bringing one of my naughty ships out to play and the FC Skyfall will be leaving in a hurry shortly afterwards.
 
...Like I said, though, the main thing is, who could possibly have thought it'd be a good idea to just force players to wait for 2 minutes after arriving?
Greetings,

I would say no one did. Given the math used to combine thousands of live players with NPCs arriving OK at station landing pads across the galaxy (we're talking Solo mode?) I would say that Rackham's Peak is an unintended exception. With this thread maybe Frontier can tale a look.

I've seen outposts where I land every time for hours then some math kicks in and I await a pad every other trip for awhile. Then it goes away. I'm seeing the programming math.

I have an iPad 'Jigsaw Bug' game where no matter what picture that I load it puts the 167 starting pieces in the exact same place. I've figured out about the first 10. If I had a photographic memory or the skills of the TV detective Adrian Monk doing jigsaws in this game would not be a challenge.

For me the main thing is that if an ED player can see the programming math then immersion is lost knowing what is coming versus keeping the game challenging. Note this does not apply to brilliant Adrian Monk type programmers who can see everything all the time! Where they came from we don't know. Maybe humanity is slowing evolving. But the Star Trek TOS 'Assignment Earth' episode has another Sci-fi opinion. It is one of my favourites.

Meanwhile programmers should take a look but even in ED in the big picture we still need to know what is coming. Other game design also requires taking out the Big Boss at level 14 being exactly the same when we fail. Then the challenge is to enter the controller inputs at the exact right moment to overcome the Big Boss and improve the player's skills moving to level 15. That is emotionally satisfying.

ED does a little of both and that is good programming in my opinion. Still Rackham's Peak I would consider more of a programming math 'bug' versus anything intentional. Can Frontier fix it? You decide.

Regards
 
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I was about to create a thread myself! I've had a much WORSE experience so far...

One hour of trying, and I have yet to successfully deliver my second Python load.

It isn't just the endless denials of docking permission. I'm also finding that when I actually get down onlto the pad... I'm just sat there, as if I'm not really docked. Exterrnal camera shows me sitting on the pad. Makes no difference if I use the docking computer, or switch it off.

On my first attempt, I eventually managed to request docking permission AGAIN. My second attempt keeps failing, even though the pad is directly below me and empty.

I give up. Now about to take 14,000t of liquor back to the Bubble.

BTW, I am doing this in Solo.
 
I give up. Now about to take 14,000t of liquor back to the Bubble.

Save yourself, while you still can!

Once you do actually start unloading you feel like you're achieving something and then you feel compelled to carry on... even though, in the back of your mind, you know it's going to take another 70-odd trips or whatever.
 
I was about to create a thread myself! I've had a much WORSE experience so far...

One hour of trying, and I have yet to successfully deliver my second Python load.

It isn't just the endless denials of docking permission. I'm also finding that when I actually get down onlto the pad... I'm just sat there, as if I'm not really docked. Exterrnal camera shows me sitting on the pad. Makes no difference if I use the docking computer, or switch it off.

On my first attempt, I eventually managed to request docking permission AGAIN. My second attempt keeps failing, even though the pad is directly below me and empty.

I give up. Now about to take 14,000t of liquor back to the Bubble.

BTW, I am doing this in Solo.
Does a docking computer work? Don't have one? Try this to test...
 
Does a docking computer work? Don't have one? Try this to test...

It should 'work' but only in the sense that it will just wait until the pad is free before commencing clearance and landing, which is exactly what OP is having to do anyway. If the pad is in a use cycle, it's in use and nothing will change that.
 
The annoyance is you have both made a heroic ( or at the very least, a protracted mercenary) effort to get there and are faced with a nonsense "bug" at the very last hurdle.
Having experienced this, why would you do it again?

This is how wars start.
Wish I could buy that booze off you. I guess it's an opportunity for someone - every cloud has a sliver lining.
GL

(Nadreck - get this occasionally on my FC - stupid suggestion I'm sure but I assume you have tried logging out and back in again?)
 
I originally used the docking computer, that eventually got me down onto the pad. After failing to "engage", I tried it with and without the DC. And yes I did try relogging.

I will now roleplay what my CMDR is doing right now, and begin consuming alcohol.
 
Having the same experience with the landing pad. Looking back it was a mistake bringing 12800 t of booze along. Am already down 50 tours and 50 still to go and every time the M pad is occupied as if someone intended it to act like this.

Luckily the trick with spamming docking requests works to chase the NPC away about 30 seconds after they landed. However sometimes they don't even arrive because they get stuck somewhere in the nearby installation so that I have to push them out first.

And I always thought that stations can't upgrade ships to a larger than needed landing pad but there are constantly landing small ships on the M pad.

On top of that the game already crashed like 10 times or so by getting stuck in the transition to supercruise blue tunnel thingy.

The view is totally worth the 6 (12) hrs travel time and 150 mil fuel cost, gives an indescribable feeling like you are floating on top of everything that exists but the cargo hauling thing is a bit frustrating feeling artificially stretched with all the waiting time.
 
That station just might have been coded incorrectly period. Cheap booze at the top of the universe... but you cannot land to drink it, just drink it all and fly away
 
Typical dev antics (all devs, not just the ones under discussion) to force you to appreciate their labor.

WoW does it every time they make a major release by taking away the ability to fly, even though there is no justification and getting it back has nothing to do with learning to fly in the environment. It just forces you to experience more of the environment they worked so hard to create.
 
I will try one more solution: you can all "haz my stuffz". The liquor, anyhow.

The Carrier "Erebus" (orbiting planet 1) is now selling liquor at 7,940 per ton. Anyone up here who actually has the luck or patience to deliver it to Rackam's Peak for 50k per ton can have it!

I must be nuts but...

CDMzN3U.png

Also, while I'm at it, I think the geography of HIP 58832 is messed-up, somehow.

According to the sysmap, my FC is in orbit of planet 6, 11,000Ls from the star (and roughly the same distance from Rackham's Peak which orbits the star) but, in reality, my FC is just kind of floating about on it's own, presumably orbiting the star, about 15Ls from Rackham's Peak.
 
No you are fine :D I also thought about selling the rest. But the businessman in me just can't cope with the thought of selling it with a loss...

If only we could adjust the market prices in a wider range but that's another topic I guess...
 
According to the sysmap, my FC is in orbit of planet 6, 11,000Ls from the star (and roughly the same distance from Rackham's Peak which orbits the star) but, in reality, my FC is just kind of floating about on it's own, presumably orbiting the star, about 15Ls from Rackham's Peak.
Isn't that just how the map shows FCs in orbit around the star? With you in the position where planet No7 would be, i.e. also orbiting the main star?
 
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