Accidental fire always causes death ?You are proposing that any stray shots or friendly fire should cause automatic arrest to whoever fired the shot. This could lead to events even worse than "suicidewinders." If I want to grief someone, I simply fly into a battle between two consensual PVPers. If either of them hit me on accident (Because I am trying to get into their line of fire), then they are instantly "arrested" by the game. This is far more inconvenient than having to flee station security if you hit a suicidewinder, where at least you have a chance to get away. And furthermore, now the griefer doesn't have to deal with a rebuy, either. (At least "suicidewinders" are forced to click through the game over screen)
And in general I personally do not like the fact that even if you accidentally hit someone clean you immediately wanted, I think that should be changed. But this is another topic.
You will not read what I was answering. What's that got to do with it?She's an engineer. She's the first engineer new players get access to, so it's a hub of underpowered ships.
Wait. What about the phrase about NPCs and Humans?I don't know if antiriad is referring to this, but in this video he talks about how making things go wrong for other people is part of the tradition of elite. That's part of why I think it's best to approach the problem of ganking from the perspective of "what can players do." Fuel was designed to cause players extreme difficulty if not managed well, or if they went too far and broke a fuel scoop. This fueled the creation of the fuel rats, and I think we're better off with that than if we had a system where fuel was "easier" or you didn't have to worry about fuel.
Why no NPC fuel rats? Why in one case there should not be a division of people and NPC and in another case you can? How can rats help in SOLO?
So T9 has become a criminal?The type 9 interdicts the victim
Or did it just fly in from the side? It's as simple as that. As long as you're not shot at, you don't have to shoot clean.
It's just words.
No problem.So much effort has been put into the BGS by the developers. Why shouldn't players interact with this?
1. You spit on the rules and do what you want, but then you don't have to complain.
2. In interacting with BGS in terms of POWER.
After all, hunger is showing that it is profitable to drive food. I understand that some have an interest to starve the system and then speculate on food ...
Or vice versa will attract and return even more.Even if the change was good, any major change to a game this old is going to drive away at least part of the player base.
And then why do you write about instant death? You have to meet a lot of conditions to lose your ship with all the modules. And like any idea it must be tested ...