My opinion:
The PC delay until August is because the PC version is taking longer than expected. Nothing more, nothing less. The further delay to the console versions until November is to allow cross-compiling, testing and whatever else is needed after the PC version is completed. This could mean the console versions will actually take much, much longer.
So, there‘s no delay to the PC version due to console issues - the PC version IS going to drop in advance of that. Which in turn brings issues with PC players getting several months head-start on “first walked on” tags which needs addressing in some form ...
Do we need native PS5 / XBox Series X versions? IMO, yes. Those machines are high-enough spec to deliver the same experience as a decent gaming PC. Sure, there will be ultra-spec PCs that can do more, but “4K 60fps” should definitely be possible on those current-gen consoles and not delivering that would be a mistake. Yes, the previous-gen console game versions run “fine” in backwards-compatibility mode but if that current game will have to be further hobbled in order to follow FDevs delusions of FPS grandeur then there really is no excuse to ignore the current-gen console capabilities.
The PC delay until August is because the PC version is taking longer than expected. Nothing more, nothing less. The further delay to the console versions until November is to allow cross-compiling, testing and whatever else is needed after the PC version is completed. This could mean the console versions will actually take much, much longer.
So, there‘s no delay to the PC version due to console issues - the PC version IS going to drop in advance of that. Which in turn brings issues with PC players getting several months head-start on “first walked on” tags which needs addressing in some form ...
Do we need native PS5 / XBox Series X versions? IMO, yes. Those machines are high-enough spec to deliver the same experience as a decent gaming PC. Sure, there will be ultra-spec PCs that can do more, but “4K 60fps” should definitely be possible on those current-gen consoles and not delivering that would be a mistake. Yes, the previous-gen console game versions run “fine” in backwards-compatibility mode but if that current game will have to be further hobbled in order to follow FDevs delusions of FPS grandeur then there really is no excuse to ignore the current-gen console capabilities.
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