Console fixed weapons needs to be fixed.

My friend on xBox had it work for one month before it started to develop terrible goings,yes he tried to fix it following the known ways but still was flawed,you've been the lucky one in the pond probably since everywhere I turn I hear people moaning baout its bad behaviours,about KbM if it is as you say then it's a game problem? I don't really know.

I guess if the manufacturing process is not stable or has design weaknesses, then the product quality is likely to vary. I'd definitely like to see a premium HOTAS option for console players. I'd buy it.

Console control features are something I hope Frontier revamps with Odyssey. There are already open questions from the AMA's for Frontier about how Elite handles control mechanisms currently. For example, Elite only supports one Controller input at a time on console, meaning that - if nothing is changed - HOTAS players would have to log out and back in again in order to switch to a controller for "space legs FPS". I don't recall Neil Armstrong having to log back out and back in again when he first set foot on the moon. :D


33o7
 
I guess if the manufacturing process is not stable or has design weaknesses, then the product quality is likely to vary. I'd definitely like to see a premium HOTAS option for console players. I'd buy it.

Console control features are something I hope Frontier revamps with Odyssey. There are already open questions from the AMA's for Frontier about how Elite handles control mechanisms currently. For example, Elite only supports one Controller input at a time on console, meaning that - if nothing is changed - HOTAS players would have to log out and back in again in order to switch to a controller for "space legs FPS". I don't recall Neil Armstrong having to log back out and back in again when he first set foot on the moon. :D


33o7
There's something (I don't fully understand the process) called a dongle you can use to use a different hotas and the ps4 will think it's a thrustmaster. I've had it explained but stopped paying attention after considering how much the hotas I liked costs
 
There's something (I don't fully understand the process) called a dongle you can use to use a different hotas and the ps4 will think it's a thrustmaster. I've had it explained but stopped paying attention after considering how much the hotas I liked costs
Probably the same process that allows Chronus Master to do the things it does deceived behind the normal PS4 controller
 
The thing is with those devices is they're not cheap and you're reliant on unpaid third party developer support for different controllers and features. To me that's an expensive and unreliable fix to a problem that Frontier really should be addressing in-game anyway.

It's up to console players to make their voices heard that controller parity - within the confines of console-licensed control mechanisms - is an important requirement for any future console development

(which let's be honest... is a bit of an unknown as Frontier don't appear to want to commit any significant development resource to the console-only features of the game, or indeed the console version of the game in general... Elite Dangerous: Odyssey - Future: Unknown).
 
It's not so hard. Twist axis is easier tho.

practice makes perfect. anyway i don't understand why people choose controllers if they think they're so bad, but my mind is truly blown when they then expect a multiplatform game to change its control mechanism to adapt to their whims.

i chose double sticks and rudder for immersion and it took weeks until i was able to even hit anything. my choice, simple as that. now i wouldn't change it for anything.
 
Does Hotas or elite controller make a difference when it comes to combat?
HOTAS makes a big difference. It’s way more fun to fly and the throttle control is way better than using the bumpers on Xbox.

I probably put 1200 hours on the game with an Xbox controller before getting a Hotas, and I wish I got one way sooner. you can usually grab the thrust master Xbox Hotas for less than $100, and it’s worth every penny. It does take a bit to get used to, but after a short learning curve it’s way better

I also hate the idea of using mouse and keyboard to control a spacecraft, regardless of the fact that aiming is better.
 
Paradox Detected

what paradox? i just don't complain about my own choices, and i make fun about people who do. because i can. ;)

we have been in this control method debate many times, and if all those mostly circular threads have shown anything it is that the matter is far from showing a consensus. strongly voiced simple conclusions tend to be still wrong because, even if there are differences between control methods, they tend to ignore that the interactions are subtle and complex and that the expectations users put on them also vary wildly.
 
I think the reason these types of threads keep appearing is because people feel they are being arbitrarily limited.

It might not be something that PC-only players can directly relate to, but it can be summarised in 3 words: Enable Player Choice. We can't blame players when they complain about being limited in their options or playstyle for no good reason.

Same goes for a modern, multi-platform multi-player game not having Cross Play or Cross Save. Players are arbitrarily limited.
 
Last edited:
I think sensitivity curves would help as they do in any other game or application. Sensitivity curves are a standard for top of the line programs to fine tune input controls. I'd also like to see bindings such as roll left and right to be separate axis so triggers can be used for fine control.
 
There needs to be something implemented into the game like a sensitivity setting or something to compensate for console players Bc the difference in difficulty using fixed weapons with a regular Xbox controller compared to pc is ridiculous. Fixed weapons on pc is unbelievably easier and console is way harder, obviously mnk is better then controller but that’s why there needs to be something to compensate for console players Bc it’s a whole different experience and it’s annoying.

I play on PC, but use a controller. Fixed weapons aren't as hard as people think, and it's really rewarding getting good with them on controller. Probably the worst are lasers and mcs since they fire continuously. Everything else has a fire rate restriction which allows for aim adjustment between shots. Just refuse to use gimbals instead of ping ponging between the two, and you will get better.

By the way, there is a bit of micro gimballing (don't know what else to call it) with fixed weapons already. I wouldn't like it to become any easier, as it would remove the accomplishment of getting good with them. A good first step is figuring out which ships work better with which fixed weapons, and choosing a good combination. Then get used to having flight assist off in combat. Big ships work wonderfully with flight assist off with fixed weapons, it's very smooth to aim and fire. Small ships are particularly bad with flight assist on, very hard to aim, especially against other small ships. The irony is that people think flight assist off is difficult, and maybe that's true for landing, but flight assist off makes combat a lot easier once you get some practice in.

Oh and don't forget nightvision, having the enemy ship's outline clearly defined is very important when using fixed weapons. You should be using in combat regardless of lighting conditions.
 
Last edited:
I think the reason these types of threads keep appearing is because people feel they are being arbitrarily limited.

limits they put on themselves with their choice of platform. every platform has its pros and cons and you simply can't have it all. anyone half serious about flight sim that chose a console then complains about controls is just making a clown out of himself.

could frontier be more professional with analog input (aka sensitivity curves, which are standard in the genre) and with control configuration in general? for sure. every analog controller device could benefit from that.

but instead of being grateful that the game runs on consoles at all (which comes at a significant cost for the quality of the game), it seems frontier should now tweak the input method (see title) so couch junkies can feel like rambo for a few hours? "get off my lawn" i think is the apt and polite response to that :D

and nb: (you didn't clarify the paradox issue): yes i had choice, and i deliberately chose a method that is less efficient, harder to learn for me, but far more rewarding immersion wise. i'm sorry that such a choice isn't avaliable to players who thought pret-a-porter gaming boxes would give them superior flying sim experiences 🤷‍♂️ but i don't see how whining about not hitting stuff with fixed weapons and a controller is going to improve their aim or their overall peace of mind. i simply suggest more practice :)
 
Back
Top Bottom