Is there a quick way to fit out ship when changing ship.

Want to upgrade Python(outfitted for mining) to an Anaconda doing the same.

Do I have to put my items in storage and then re equip them to the new anaconda or is there a quick way of doing it ?
 
Hey we used to store them on ships, then sell them when needed at the shop and hope we could buyback them for refitting the intended ship. Apparently they couldnt be bothered providing inventory when they introduced their crafting system.

Well in the early years you needed to be sympathetic that it was Frontiers Tomy® My first MMO but now 5+ years after the fact it just seems lazy that they neglect basic features common to pretty much any other mmo.
 
Well in the early years you needed to be sympathetic that it was Frontiers Tomy® My first MMO but now 5+ years after the fact it just seems lazy that they neglect basic features common to pretty much any other mmo.
I cant excuse a crafting system without proper inventory. Nothing MMO about it. Member the inventory cap for mats? They didnt even check how much space statistically would be needed for the overbloated ingredient list. Oh, and dont get me started on the commodity ingredients they dropped like 4 weeks after release. There's courses at college that can teach proper inventory and crafting design I'm sure. It's not rocket science when you care.
 
Outfitting UI needs a total overhaul, but for now it is inline with FD's game design philosophy re ED. "Time spent == gameplay".

That could be extended to include the entire UI, not just Outfitting. The whole thing is horrible, every single screen. But agreed, worst of all of them, in my opinion, are the Shipyard and Outfitting screens. If you're old enough to remember monochrome CRT monitors from the late 80's / early 90's, the in-game UI looks a word processor on an Amber one.

If it pleases the court, I'd like to submit into evidence Exhibit A, showing here:

QkmS8.jpg
 
This spaceship game where holo mes fly their 1k-or-less ton aircraft-carrier spaceships like airplanes and have dogfights with space bullets is about realism kthx

I mean.. what are you gonna ask for next? Walk around with legs or something?
 
That could be extended to include the entire UI, not just Outfitting. The whole thing is horrible, every single screen. But agreed, worst of all of them, in my opinion, are the Shipyard and Outfitting screens. If you're old enough to remember monochrome CRT monitors from the late 80's / early 90's, the in-game UI looks a word processor on an Amber one.

If it pleases the court, I'd like to submit into evidence Exhibit A, showing here:

QkmS8.jpg

As a former Dynix admin, I <3 amber Wyse terminals :love:

wyse.jpg
 
The only way around your issue would be to buy a 2nd or 3rd Python and have each setup exactly as you want to use them for their intended task(s). I have not done this, but it has been mentioned on this forum more than once. I just swap modules as needed. But I do not do it often. My combat ship currently is a Vulture and my main cargo ships are AspX for Med pads, and a Type 7 for Lg pads. I am not currently mining, or running passenger missions, thought that could change. My explorer build is a DBX. So no real need to switch among them. Not sure what my next ship purchase will be, I am thing Krait Phantom, Krait MKII or Python. After the new ship is bought and setup the way I want the AspX will turn into a mining ship, since I have not done that since the big NERF in the fall. Not sure which ship to turn into a passenger ship.
 
The only way around your issue would be to buy a 2nd or 3rd Python and have each setup exactly as you want to use them for their intended task(s). I have not done this, but it has been mentioned on this forum more than once. I just swap modules as needed. But I do not do it often. My combat ship currently is a Vulture and my main cargo ships are AspX for Med pads, and a Type 7 for Lg pads. I am not currently mining, or running passenger missions, thought that could change. My explorer build is a DBX. So no real need to switch among them. Not sure what my next ship purchase will be, I am thing Krait Phantom, Krait MKII or Python. After the new ship is bought and setup the way I want the AspX will turn into a mining ship, since I have not done that since the big NERF in the fall. Not sure which ship to turn into a passenger ship.
This.
Engineered modules are expensive in more ways than one. Ships are cheap.
Swapping modules is such a drag.
 
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Want to upgrade Python(outfitted for mining) to an Anaconda doing the same.

If I understand the OP, wants to build an Anaconda mining ship using modules from the Python.

Most of the ship modules are going to be different. Personally I would keep/repurpose the Python. Especially if you are comfy with the Python. Just transfer the mining specific items to the Anaconda, buy everything else and engineer new. If you are short credits go get more.
 
Want to upgrade Python(outfitted for mining) to an Anaconda doing the same.

Do I have to put my items in storage and then re equip them to the new anaconda or is there a quick way of doing it ?

No, but it would be pretty pointless in your case anyways, since the Python and Anaconda need different classes of modules for most slots.
 
Want to upgrade Python(outfitted for mining) to an Anaconda doing the same.

Do I have to put my items in storage and then re equip them to the new anaconda or is there a quick way of doing it ?
There is no quick way but you can streamline things a bit.
Any core modules on your Python are undersized on your Anaconda so probably not a good idea to transfer them anyway.
As for the rest you should store any modules that are engineered and sell or leave the rest in place. Obviously don’t sell any module that isn’t available in your current location.

It would possibly be best to build the Anaconda first leaving slots empty for the modules from the Python then just store the ones from the Python you are going to swap.
 
Want to upgrade Python(outfitted for mining) to an Anaconda doing the same.

Do I have to put my items in storage and then re equip them to the new anaconda or is there a quick way of doing it ?
Lol...... u really think fdev thought that through? From their perspective that's actually engaging gameplay! If u want cumbersome mode leave preflight checks enabled!
 
I cant excuse a crafting system without proper inventory. Nothing MMO about it. Member the inventory cap for mats? They didnt even check how much space statistically would be needed for the overbloated ingredient list. Oh, and dont get me started on the commodity ingredients they dropped like 4 weeks after release. There's courses at college that can teach proper inventory and crafting design I'm sure. It's not rocket science when you care.

You said Member the inventory cap for mats?
Well the term is "remember" I think, mind you I can talk with my spelling. Perhaps more importantly what has that got to do with the current egineering mechanics? Or quick movement of modules?

Oh, and dont get me started on the commodity ingredients they dropped like 4 weeks after release.
It was not 4 weeks, the dropping of commodity requirements was couple with tripplnig of materials collected, so as a reduction in difficulty foo achieving the recipes. I actually prefer the original Engineering, and I went to university to become a softwar engineer, so not sure what your college course comment is about. Because of the difficulty and slower progression, a lot of players did not bother at all, many settled arounf grade 3, and grade 5 with experimental was for the dedicated. Nowadays everyone is or aspires to grade 5 x with <insert meta experimental>. Complete lack of variety, to the point the "engineering grind" is seen as an necessity by most commanders.

you said: It's not rocket science when you care.
College education?

Thanks
Simon
 
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