An interesting comment.
I'm not sure a rally driver would be suitably qualified to set up a useful car (apart from expressing his/her/it's personal preference) for everyone, although designers might...
Right, maybe in the same way most gamers are not qualified. But I recon those professionals can give more and more valuable feedback, because of the way and extend they interact with systems - to use a more general term.
(assuming, of course, eveyone was going to be forced to drive a rally car)
Would you have your Mom driving around in a 1,200 BHP rally car to do the shopping, drop the kiddies off at school, run her grandchildren off to the park?
No, but this is not what I was after. Skill can hardly be replaced by technical gadgets and even if that is the case, skill still adds on top.
Back to the point I was after, the designer/ engineer can use the feedback to make appropriate changes to reach his goal, which is not necessarily said rally car. An unskilled driver can never provide feedback on how a car reacts when driven on the limit, because he does not reach that limit (by far). How can he provide useful feedback on that topic? It is like asking a blind about colours.
This tranlates to ED or any game. It is more efficient to listen to feedback of those who used the game mechanics to its fullest extent, rather than someone who has not left the sidewinder.
Knowing that everyone else is also being forced to drive the same 'cookie cutter' car, regardless of ability?
ETA: I have some sympathy for those who have made the effort to excel in combat and flying skills only to feel frustrated because the game doesn't cater for them in any meaningful way (just a nod in passing, if they are lucky) but the game does have to cater for all skill levels and is unlikely to move to combat focused (it may happen, but that is improbable) as it would server to alienate the (alleged) majority of players who are not combat focused.
It is easier to, sort of, scale extreme feedback down, than scale low quality feedback up. If the game is well balanced, it is a benefit everyone, even though lower skilled or inexperienced players might not notice it.