I never understand these "I WANT TO REMOVE GAME FROM THE GAME" threads....
You're not wrong at all, but it still does not address what I'm actually trying to say. Who does the current system benefit and who would it hurt if it was toned down?
With regards to the last paragraph, I'm not one for extreme measures. As I said, I'm not advocating getting rid of the grind altogether, just making it less tedious. Yes, I did chose the tedium - the alternative would've been doing something less tedious but for a significantly longer period of time (which would be tedious in different way).
Grind has a very loose 'individual' definition.
But, assuming that everything was available to every player immediately, no need for credits, materials gathering, ranking up for the superpowers, no 'grindy' missions etc. Exactly what would the game have to offer a player? Serious question.
Up to 36 million is stupidly high?but the cost of maintaining that logistical base is stupidly high.
The in-game economy already doesn't make any economic sense. Why would you hold material pricing (and only material pricing) to that standard? I'm curious as to how you came up with 400k / G5 mat (genuinely curious, time spent gathering vs. same amount of time Credit Farming?). As a trial, I'd run G5 mats assuming roughly 500,000 CR/Hour vs. the time requirement for traditional methods of acquiring G5 material.Heck no.
There is no sane price that could be given to materials that doesn't:
To provide more context, a G5 material is currently worth 400k. Credits are way too easy to obtain for that to be a meaningful value, and scaling that up to a higher value just places even more emphasis on broken credit grinds.
- make actual material collection absolutely redundant; or
- make any economic sense unless you farm the usual broken credit faucets
Up to 36 million is stupidly high?
100k per jump?
Free Tritium? (or almost)
Both of mine have had the week 'paid for' in the first 40 minutes of play following the Thursday tick, am I doing something wrong in finding them so easy to finance?
Even I couldn't put my hand over my heart can call less than 50 million "Credit Farming" - but whatever - it is your opinion and is correct, naturally.Not terribly difficult to generate the weekly fee, but I don't always have an hour-ish to dump into the game so time spent on maintenance directly competes with time spent in the wing. Last week's big project was unlocking most of the guardian tech for three wing-mates - didn't leave much time for credit farming.
I tend to batch activities for efficiency. e.g. I'd never spend 40 minutes a week to meet the maintenance requirement. The time still competes though. More like 4 hours a month than an hour a week. I'm saying the game would be better for not placing a tax on facilitating group activities.Even I couldn't put my hand over my heart and call less than 50 million "Credit Farming" - but whatever - it is your opinion and is correct, naturally.
Does it?I'm saying the game would be better for not placing a tax on facilitating group activities.
If you struggle to find the time to pay for the weekly upkeep, one wonders how you found the time to earn the money for the FC in the first place.I tend to batch activities for efficiency. e.g. I'd never spend 40 minutes a week to meet the maintenance requirement. The time still competes though. More like 4 hours a month than an hour a week. I'm saying the game would be better for not placing a tax on facilitating group activities.
I just 'trade' using mine - a 3 hour session will raise 600-700 million profit - sufficient for around 6 months of worry-free rent.If you struggle to find the time to pay for the weekly upkeep, one wonders how you found the time to earn the money for the FC in the first place.
When I initially bough the carrier-plus-facilities I had enough CR to run the thing for 28 years - likely longer than the game will exist. I later upgraded the facilities to better accommodate group activities so now I'm looking at 14 years ignoring any additional CR contributions. Realistically I'm never going to run out of Credits and the Carrier will always be funded, but for newer players without the credit resources this is just another barrier. So yes, the game would be better - or at least be a better multi-player game. Let not the perfect be the enemy of the good... But that doesn't mean it couldn't be better. Perhaps that's not quite so distinctly odd as it first appeared?Does it?
I have 2 accounts (currently) with FC's and a 3rd pretty soon... I wouldn't call them group activities as I, the individual, rent them - nobody else...
... but I do understand that there are still players who have willingly spent 5 billion+ credits on a FC, knowing the 'responsibility' for upkeep and acquiring fuel, and then will complain their they dislike a facet of their deliberate action - which in my opinion appears distinctly odd.
There is a significant and meaningful distinction between "struggling to find the time to pay..." and preferring to spend that time engaging in wing activities with friends and family.If you struggle to find the time to pay for the weekly upkeep, one wonders how you found the time to earn the money for the FC in the first place.
I can easily make 50m in one hour, probably more if I tried. That is at least (for my carrier) 4 weeks rent. One hour in one week, no more to do for another 3. Not a hillclimb is it?There is a significant and meaningful distinction between "struggling to find the time to pay..." and preferring to spend that time engaging in wing activities with friends and family.
So a newer player with 5+ billion credits might be pushed to pay the 'rent' after raising the needed funds?Realistically I'm never going to run out of Credits and the Carrier will always be funded, but for newer players without the credit resources this is just another barrier.
Also not the point.I can easily make 50m in one hour, probably more if I tried. That is at least (for my carrier) 4 weeks rent. One hour in one week, no more to do for another 3. Not a hillclimb is it?
Well you seemed concerned that the upkeep is too much money, money you don’t have time to make. I think my post was quite on point.Also not the point.
I think removing some of the more grind-like aspects of the game with an eye towards making it easier to engage in group activity would be a good thing for the game. E.g. my daughter likes killing Thargoids and we enjoy winging up to save humanity, but I don’t really want her to have to spend the time grinding out guardian tech and engineers. She’s got better things to do IRL.Well you seemed concerned that the upkeep is too much money, money you don’t have time to make. I think my post was quite on point.
Well, I see where you’re coming from. Elite is a long game though. It takes a long time. I see people on here who have been playing for years, still learning stuff. For me, the longevity of it, is one of it’s assets. It’s the immediate need to have the best weapons/shields thing that forces a grind. I went through acquiring the items as I went, playing at a level that was appropriate for my in game equipment. That means, if my ship wasn’t good enough to hold it with the big boys, tough, do something else until it is. Not speed everything up so you go from Sidey to Gankatron 2000 in a few hours.I think removing some of the more grind-like aspects of the game with an eye towards making it easier to engage in group activity would be a good thing for the game. E.g. my daughter likes killing Thargoids and we enjoy winging up to save humanity, but I don’t really want her to have to spend the time grinding out guardian tech and engineers. She’s got better things to do IRL.