Found this video which explains how to unreverse the throttle...a lot simpler than typing it init would be much appreciated
Avoid "logging into this buggy mess" sounds easier.
Dung tech is obviously a top priority and absolute necessity for any immersive space game!
I'm not surprised, given that we have lots of backers who cried "Its Alpha".Cant believe you people missed the one time that 'Its Alpha' is actually the correct answer
That list is incomplete. Here:
Most important rule:Avoid "logging into this buggy mess" sounds easier.
Are the bugs the result of CIG trying to fix other bugs in the starmap? I thought the starmap was reasonably feature complete ? And if that is the case then they shouldnt be touching the code should they ?The starmap is bugged for this patch...click on another mobiglas icon and back to the starmap...or exit the map and re-enter it...sorts it out usually... along with a couple of double right clicks to zoom right out,
Dung tech is obviously a top priority and absolute necessity for any immersive space game!
thanks, it works.Found this video which explains how to unreverse the throttle...a lot simpler than typing it in
the starmap is garbage, period.Are the bugs the result of CIG trying to fix other bugs in the starmap? I thought the starmap was reasonably feature complete ? And if that is the case then they shouldnt be touching the code should they ?
I thought the starmap was reasonably feature complete ?
Same axis might be assigned to multiple controls. Make sure you clear everything in the "hotas 1" / "hotas 2" sections and only assign the axis you need.thanks, it works.
But now I have another problem, using joystick my little aurora has a strange behaviour. I don't know how to say, but it tend to "swing".
Is it normal?
The UI is on its 3rd or 4th rework, i lost track.The star map is getting a complete UI rework. As is every bit of UI. (Oh except that elevator panel you were struggling with. That is the rework...)
Hell almost every AAA glossy asset in the PU has either been reworked fundamentally since inception or is scheduled to be.
Reworks are approaching Tier 1. Progress
Ha!! Well the re-worked elevator panels are a big pile of ____ !!The star map is getting a complete UI rework. As is every bit of UI. (Oh except that elevator panel you were struggling with. That is the rework...)
Hell almost every AAA glossy asset in the PU has either been reworked fundamentally since inception or is scheduled to be.
Reworks are approaching Tier 1. Progress
Oi! Tht's not re-doing stuff over and over. That's iterations! A perfectly normal thing for any development. Especially if it already took 10 years, naturally, some things got obsolete before it was released.I suppose as long as they keep (re)doing stuff, they can claim progress albeit not real progress.
The starmap will be completly redone with the building block tech. Now it still run on the old flash tech of the Cryengine.Are the bugs the result of CIG trying to fix other bugs in the starmap? I thought the starmap was reasonably feature complete ? And if that is the case then they shouldnt be touching the code should they ?
The starmap will be completly redone with the building block tech. Now it still run on the old flash tech of the Cryengine.
A couple of my smaller ships have developed a decided list to the left when lifting off a pad in this patch, if that's what you mean... it sorts itself out once I correct it with the stick. It's annoying more than anything else since it doesn't happen every time...and it seems to happen with some ships and not others. It feels like a couple of thrusters aren't firing as I'm lifting off...if that makes any sense.thanks, it works.
But now I have another problem, using joystick my little aurora has a strange behaviour. I don't know how to say, but it tend to "swing".
Is it normal?
I think Ci¬G use the old addage..."Never mind the quality, feel the width!"My dear LittleAnt - there is still a certain wisdom in the old adage "Measure twice, cut once."
How many times must CI-G completely waste backer funds by redoing work again and again, that was never completed against a set goal or indeed to a design document?
This ranta dung will continue for decades and be presented as "progress" - but no games will come of it, ever.
Also "use the tools you have while making better ones".
Also "use the tools you have while making better ones".