Not since the FSS was introduced. My interest in realistic lighting is tied directly into my interest in exploring the galaxy. If I'm running cargo to a station with three suns for a CG, then I'm not thinking about lighting as much. But when I land on a newly discovered world (especially come Odyssey), the vista (which is painted by the lighting) takes top priority. So in a game where I can easily scan dozens of unexplored systems in an hour, looking for those scenic vistas, I can easily pick and chose between which systems I want to further explore and which I just want to "bag and tag" using the FSS and then move on.Genuine question though: do you not find avoiding whole systems just so you don't see the lighting more immersion breaking than the light itself?
Fair enough.Not since the FSS was introduced. My interest in realistic lighting is tied directly into my interest in exploring the galaxy. If I'm running cargo to a station with three suns for a CG, then I'm not thinking about lighting as much. But when I land on a newly discovered world (especially come Odyssey), the vista (which is painted by the lighting) takes top priority. So in a game where I can easily scan dozens of unexplored systems in an hour, looking for those scenic vistas, I can easily pick and chose between which systems I want to further explore and which I just want to "bag and tag" using the FSS and then move on.
Q: What can players look forward to in regards to lighting in Odyssey?
I want to give good credit to the render people that I've worked with over the years to provide the visuals going forward. Not only that, but provide a consistency in how lighting behaviour works. We've made quite a few changes on the rendering side, to list a few examples: We now have some per-pixel lit particles, we have more shadowed spotlights working together, and we also finally have physically based materials that have information about how rough they are and how they should respond to light. If we then feed in these realistic lighting values that we have now, things work right, together, and consistently. That's part of the reason why the new planets are looking very nice now, it's a combination of lighting from the atmosphere, the star, and any lights around your body.
I think this is sort of a misconception that things happening in the game need to have the real world causality chain coded in. I bet there won't be planetary surface temperature and moisture variations modeled for the fog either.So without things like, is it coronal mass ejections? Without those being coded in, we wouldn't get aurorae anyway, regardless of atmosphere type
I think they mean some light effects, like wind and dust at best. The Oddissey planets have tenous atmosphere.So, there will be some weather effects, it should be interesting to see how this evolves over time! Good Read. o7
Need? No. Likely to? Maybe?I think this is sort of a misconception that things happening in the game need to have the real world causality chain coded in. I bet there won't be planetary surface temperature and moisture variations modeled for the fog either.
And on the other hand you have stuff like permanently stable orbits, completely fantasy stuff like lagrange clouds with permanent lightning occurence and volcanic activity just kinda being there in a tightly knitted POI clump.They created a life size realtime milky way galaxy, with a pretty decent Newtonian physics engine, and got the distribution of elements as accurate as possible according to modern science, to work out what planets would orbit what, at what distance, at what speed, and of which colours and temperatures.
And now when we are on the subject, here's a tidbit, quoting Finnish Meteorological Institute (translation mine):The earth in real life can have aurorae. That doesn't mean on any day it will.
She also said that existing landscapes are impossible to reproduce with the new version. if the geographical information is indeed different it will be funny to see horizons and odyssey players instancing together on a rocky planet
It's really not a discussion about the game absolutely needing to have auroras, or at least that's not what I'm arguing. Lack of auroras is an insignificant detail compared to my hunch that the weather effects will be quite boring.jeebus - they just didn't do Auroras. Move on.
Really?I hate to mention it, but No Man's Sky has set the bar quite high for planetary terrain with the recent updates.
The first statement is not the same thing as the latter assumption (unless the latter was a specific statement too), explecially considering this answer:It's been confirmed that all old Horizons planets will be getting the same update as the new Odyssey planets, so there will be no difference between a Horizon player and an Odyssey player if they are both together on a Horizon's planet, they will be identical.
However i think you're right afterall and that was just poor wording, and they will not put horizons and odissey players on separate instances on horizons' planets because horizons players didn't get the tech upgrade (i see unrealistic for them to maintain both systems)Q: Will console users see the changes at the same time as PC users?
No, console players who purchase the expansion will experience the planetary tech changes upon the release of Odyssey on their platform.
The ones with lightning are absolutely fantasy. You also actually wouldn't see the clouds when inside them (then again, nebulae wouldn't look like anything in the game when you are inside them, so...). But it's a game. Merely wanted to point out that there already several things in the game that aren't a causal result of some underlying mechanism.Not sure if you are saying Lagrange clouds are fantasy, or those with lightning are, but the earth does have Kordylewsky clouds at our Lagrange 4 and Lagrange 5 points. As for lightning? hmmm, I mean I can't see that being likely. Low density of particles is my guess for why wouldn't be likely.
Q: Will console users see the changes at the same time as PC users?
No, console players who purchase the expansion will experience the planetary tech changes upon the release of Odyssey on their platform.
Q: Will console users see the changes at the same time as PC users?
No, console players who purchase the expansion will experience the planetary tech changes upon the release of Odyssey on their platform.
However i think you're right afterall and that was just poor wording, and they will not put horizons and odissey players on separate instances on horizons' planets because horizons players didn't get the tech upgrade (i see unrealistic for them to maintain both systems)