Do planet zoo game developer really know what we want in planet Zoo game ???

I believe their YouTube connection is partially to blame for this. I guess will see if there’s a major difference between the way PK does things or if it will follow a similar pattern
I'm not expecting this to be different, certainly not at the beginning when the building feature looks more complete than other aspects of the game.

Let's be fair, who want to look at computer animals in PZ when you can easily find the real deal on YT as well.
Imo nothing to do with the complexity of AI or anything. Real footage for this will always be interesting.

People just love to see good/creative builders at work. Building videos from Ark Survival are a lot more popular than taming and breeding.
Just like PC, Frontier focuses on the building/creative part and less on the experience. At least, that's how I see it :D
 
I agree the game has it's performance issues. I don't like how input on here is regarded as complaining or spoiled on this forum. Point out the games flaws and your complaining?
Unhappy with the dlc model? Well you're just spoiled because you didn't like the four animals plus a box model... It's an opinion and (unfortunately) everyone has one!

To each their own!
 
I don't like how input on here is regarded as complaining or spoiled on this forum
I really think the spoiled comment was uncalled for and doesn't help the discussion, which I think is pretty good.
In some defense: The title of this thread is not the best one. On most forums it invites certain comments, which i don't defend.

I've seen a comment about "Do we know what the dev want in planet zoo?". I think that's a fair point as well.
Planet Zoo has a bigger focus on the building/creating part than any other zoo game and the lack of any other decent zoo game is basically the problem for some.
A random example: For some people BF is the FPS for them and for some CoD is great: you don't demand for BF features in CoD, you just make a choice.
For a lot of people that's the logical choice.
The advice i've heard for countless years is : Research before you buy. PK will "suffer" with similar problems, judging from some comments.

I think demanding self-created expectations on how you think this game should've been, is unreasonable complaining.
Same goes with unannounced features.
Don't buy the game if you don't like the game, their approach to a genre or the company. A lot of people refuse to buy EA or Blizzard games for those reasons.

I also experienced the other way around. If you are happy with a current feature, some people don't like the fact that you like it. I remember the speed discussions in the beginning. I've seen multiple accused of some bad stuff just because they like it. I wanted to keep the current speeds, i even encouraged different slower speeds back then. But the narrative was: We don't want the higher speeds, so nobody should have them.
And similar with people who like the DLC strategy, on some platforms you'll get down-votes/dislikes just because say that you like that.
 
I've seen a comment about "Do we know what the dev want in planet zoo?".

Don't buy the game if you don't like the game, their approach to a genre or the company.

I find myself agreeing with both of these statements on principle, and can also see them contradicting each other quite a bit -- sometimes because of a sort of circular logic, sometimes because of player bias, and sometimes because of (real or perceived) changes over time. After all, if taken literally, then any uncertainty about what the devs want would mean that no one would ever buy the game, since we couldn't determine if we like it or not without knowing what they want out of it! And while I understand that not everyone researches equally, I think that there are quit a few ways where someone who researched quite responsibly before buying might still think there is room for some constructive feedback.

Certainly if one is buying the game today, your research would turn up the threads about dlc size, missing features, ongoing bugs, and questions about communication strategies. But someone doing substantial research into this game, genre, and company at launch really might have gotten different results on things they care about. Your research might have said that the devs really wanted lots of input; that the company had a history of seeking out and actively implementing community suggestions; and that they'd created these forums as a way to gather and implement those suggestions.

One's research at launch would have seen devs boasting about how they'd implemented 4 distinct gameplay styles -- of which only 1 was sandbox where the building was the whole piont. But the other 3 promoted different ways of playing, were heavily hyped in the marketing, and were something the company was quite proud of and intentional about. Presumably this is part of what the devs wanted too.

While not explicitly stated, research into the dlc model at time of launch strongly suggested new dlc every three months (rather than every four), that they would likely go on for three years (for a total of twelve), and that the company had a history of actively implementing player suggestions into those dlcs and their associated updates.

Therefore, having done our research; come to an understanding that feedback, multiple game modes, and more content was what the devs said and implied that they wanted and intended; and having bought and invested into the game based upon that research and understanding -- we continue to supply the best feedback we can. Because that's the type of product and the type of community that the devs said they wanted at launch -- a game that is responsive to what the community wants!

Maybe that means we've misunderstood from the beginning and gotten our research wrong. Maybe we researched correctly but covid changed things and they just don't know how or whether to communicate that to us. Maybe it was all false advertising from the beginning. Or maybe our beloved devs have every one of our ideas up on a big whiteboard, and are trying valiantly to implement every one of them by the time the game ends.

I continue to hope for that last option (but not expect or demand it). Understanding that their timeline may have had to shift, but trusting that they're still on the case. But I can also understand how someone else might feel differently -- precisely because they did do their research and did listen to what the devs advertised that they wanted!
 
I think that there are quit a few ways where someone who researched quite responsibly before buying might still think there is room for some constructive feedback
Oh I agree.
I just think a lot of people were expecting ZT3 or an updated version of ZT2 and don't agree with the direction this game took from the start.
And there's a group of people who bought PZ because it took a different approach or a similar approach like PC.
Just because it has a zoo theme, it doesn't mean the game is suited for you. If you have an issue with the bigger focus on building, you probably bought the wrong game for you.
I really think that some building suggestions would greatly help. But expecting/demanding a shift from building to a focus on animal care/zoo keeper interaction, you can't expect a dev to completely change their game because another game had that feature.

Again, I think the lack of any competition is the problem.
I follow another game, with a theme that holds a very nostalgic feeling to me. With 1 game standing out in that theme, you can clearly see similar comments "Make it somewhat like that other game". Basically in every thread there's a comment like that.
The dev actually commented: "Never played that game, so don't count on it". Sometimes feels like some people don't accept another approach to a genre.
 
Back
Top Bottom