Allow the VR '2D screen' to be disabled?

Having now watched the demo, I think any VR implementation would have to be “face-gun” style mapping of the mouse direct to VR head movement.

Hearing about the helmet reflections, seeing breath condense on the glass, the feeling of being separated from a hostile environment by just the thin layer in front of your face...wow, I really hope we can get something sorted out for VR feet!

If FDev need a test-monkey - I volunteer, I volunteer!! 😁
 
It might be fine fine to have such an option. But ultimately it should not take any relevant dev time, as it is not a step towards the end goal.

Yep agree B1rdy. The focus of this suggestion is to try and find something that requires the lowest resourcing and dev time possible ultimately.

I think there are some possible mines floating in the water on that front (the stability issues, or impacts on non-VR players. Or it just being flat out unplayble in some respect.)

But hopefully the current devs assigned to VR support could investigate the base principles fairly swiftly, raise a go/no flag, and go from there. (Everything else would depend on management willingness to provide fan-service to us old ED hands ultimately ;))
 
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Hello lovely devs!

This suggestion is based on some major assumptions, but it would be great if it were possible.

Initial Assumptions:
  • That the native VR support used for ships & SRVs in EDO functions in Legs mode.
  • That the 2D screen mode for Legs can be set to toggle on or off.

Suggestion:

Allow players to set the 2D projected screen to 'off' by altering an option file. (In the same way that players can alter their HUD colours by editing the existing XML file, for example.)


Advantages of this approach:
  • It could allow very basic VR access to EDO Legs, prior to full official support.
  • Only the most dedicated EDVR players would learn of it and want to try it.
  • It's a very clear 'opt in' process, where you can't do it by mistake
  • It wouldn't be an officially launched or marketed function.
  • It would hopefully require a low level of dev work & support at this stage.

Caveats:

I'm sure there are a ton of other considerations which might conflict with this idea (technical stability, impacts on non-VR players) and so make it a non-starter.

And the experience for the VR player would clearly be very rough, even if it were to prove even partially functional. (It would only work for those with their 'VR legs', would doubtless have real issues with UI, and would be unlikely to facilitate full EDO gameplay by any means).


Reasons to do it:

If this system allowed those of us with our 'VR legs' to take in the scale of our ships from the outside, or appreciate a station NPC 'in the round', or even do some basic exploration using classic controls, this would be a massive boon for the veteran EDVR community. The current pause in access to EDVR content is an unusual circumstance. This unusual approach could perhaps act as a temporary bridge to fuller, official support.

---

(PS, if you're considering some no-HUD options for EDO gameplay, that could also be helpful ;))
+1 from me - even 2D HMD Headlook would be a bonus. But I can't see the downside in your suggestion as long as its labelled "use at your own risk" :)
 
sounds like a great idea to me, +1 here.

I can't imagine how it's going to work in the current guise anyway, whilst it's better than the previous option of no-VR (would probably have been the death nell of ED for me), but I'm curious on how this projected 2D in VR is going to 'feel' - I would certainly like to give a full VR option a go, if I'm sick on my keyboard, well, at least I got the option!

Thanks Golgot for the suggestions ;)
 
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Just to clarify - is what you’re asking for going to be like the SRV turret, ie. you can look around with VR freedom but if you want to move the aiming reticule then you have to use standard controls? Or will our viewpoints be “fixed” and could only be moved by mouse or controller?

Personally, I’d rather have the reticule tied to where I’m looking - so like HMD relative direction movement in other VR games (even though I prefer controller relative if it’s available). The one time I tried PSVR was with DOOM and a PS4 controller - I thought “headguns!” due to my characters arms being tied to where I was looking, but I’d be very happy if we got something similar with EDO 😁
This is my sentiment as well. My preference would be to allow turning your body using m/k controls and add an additional headlook for aim. In fact, I would prefer if I could also fix the SRV turret aim to headlook as well ...

But in general, I am in favour of anything that lets us have a more immersive VR experience.
 
Hello lovely devs!

This suggestion is based on some major assumptions, but it would be great if it were possible.

Initial Assumptions:
  • That the native VR support used for ships & SRVs in EDO functions in Legs mode.
  • That the 2D screen mode for Legs can be set to toggle on or off.

Suggestion:

Allow players to set the 2D projected screen to 'off' by altering an option file. (In the same way that players can alter their HUD colours by editing the existing XML file, for example.)


Advantages of this approach:
  • It could allow very basic VR access to EDO Legs, prior to full official support.
  • Only the most dedicated EDVR players would learn of it and want to try it.
  • It's a very clear 'opt in' process, where you can't do it by mistake
  • It wouldn't be an officially launched or marketed function.
  • It would hopefully require a low level of dev work & support at this stage.

Caveats:

I'm sure there are a ton of other considerations which might conflict with this idea (technical stability, impacts on non-VR players) and so make it a non-starter.

And the experience for the VR player would clearly be very rough, even if it were to prove even partially functional. (It would only work for those with their 'VR legs', would doubtless have real issues with UI, and would be unlikely to facilitate full EDO gameplay by any means).


Reasons to do it:

If this system allowed those of us with our 'VR legs' to take in the scale of our ships from the outside, or appreciate a station NPC 'in the round', or even do some basic exploration using classic controls, this would be a massive boon for the veteran EDVR community. The current pause in access to EDVR content is an unusual circumstance. This unusual approach could perhaps act as a temporary bridge to fuller, official support.

---

(PS, if you're considering some no-HUD options for EDO gameplay, that could also be helpful ;))
Excellent suggestion as usual Golgot o7
 
This doesn't seem like a good idea to me, and I doubt Frontier will see it as one either.
They are selling a released game, not an in development game now. They don't want to have extremely experimental features tucked into the game.

If they are going to "Do VR" for elite, they'd want to design that entire experience, there's huge amounts of things to consider, it's not just a different viewing device.

I get people want to just look around in VR, but that's not the experience Frontier are selling or trying to develop, they're making a game.

The original idea of allowing VR to work as it does now, until you get out of the ship, made a whole lot of sense, simply because the original idea of just removing VR from the game if you wanted to even be able to go out on foot, was utterly mental, I'm not even entirely certain they ever planned to do it.
 
If there's a way to enable it to play in VR despite warnings about comfort and whatnot Im in. My only concern is that a hacked VR mode wouldnt have hand tracking and Id have to aim with my head.
 
Hello.
I think this would be preferable to the 2D screen but I dont know how much work this would mean for the developers. But I would be happy if this would be possible.
Kind regards
 
If there's a way to enable it to play in VR despite warnings about comfort and whatnot Im in. My only concern is that a hacked VR mode wouldnt have hand tracking and Id have to aim with my head.
Look with your head, aim / fire with your mouse or games controller. It would literally just replace mouselook with the HMD.
 
I'm curious on how this projected 2D in VR is going to 'feel'

My suspicion is that it will have very little 'feel' at all, deliberately so. If nausea is a primary concern they’ll likely use a small screen that sits within our periphery vision. (There’s already one like that used for the boot up screen in the current game).

You can see similar versions in games like Star Wars: Squadrons for cut scenes. They’re functional, but definitely not very 'involving'.
 
Just a proper VR view with the same control options that are available now.
My only concern is that a hacked VR mode wouldnt have hand tracking and Id have to aim with my head.

I think it’s worth highlighting that this would likely be very no-frills. Very hacky, and not like a marketed product with classic controls. Our vision would likely be tied to the aiming device, the UI would likely be unpleasantly close etc.

We may be able to soften or resolve a few of those issues, but expect anything of this nature to be very rustic!
 
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