Yeah if the vorpX guy, or a fan, were to set up a decent template that could be something.
Problem is I’m not sure what vorpX can actually do with the virtual 2D view. That’s not a starting point it usually has to deal with.
And if there are solutions there, how would it deal with the transition back to functional VR in the ship? (Injecting forced VR on top of native VR doesn’t sound like a great recipe

).
My suspicion is we’d have to end up playing the game entirely in classic mode via vorpX. Which could work for consistent pseudo-VR experience, but means we’d lose out on the full native VR of ships and SRVs. Bit meh :/