Yup. Things is, for someone to grief me they need to:And all the excuses, I can hear it already - "have to fly a murder boat to survive", "why should I gimp my ship". It's perfectly achievable to fly ships that are both durable and retain their utility (I do this all the time, means that I won't fully engage in PvP beyond a few pot shots, but that's ok for me). Engineering is required, sure, but that's just the way it is, you either play by the games rules or keep whining, which isn't really going to change anything.
And if you want to min-max, that's a risk you'll take, if you get away with it, good on you, if not, then well you know the reason why. I have a shieldless T9 in my fleet for Tritium loading, if I get caught in that in Open I'm toast, but I can accept that as a reasonable risk/benefit proposition. Same goes for what I want to do, and where. Cashing in your exploration credits in Deciat or ShinDez is certainly an option, but doing this in Open has some potential downsides. Just accept it and let that flow into your decision making process accordingly.
1) Be in the same system.
2) Be close enough to me in supercruise for the interdictor to work.
3) Be behind me in supercruise for the interdictor to work*
4) Succesfully interdict me
5) Be able to kill me in the 15s it takes to hi-wake**
*cutters/corvettes are not very agile in SC, and most beginner ships are more agile than most ganker ships. At this stage you just need to be aware of the ganker and keep pointing towards him in SC. Nothing he can do at that point. They'll throttle down and wait for you to pass them by: just throttle down yourself. Usually he'll be staring at you a bit, realise you are not an idiot and move on. Else just hi-wake or drop-down, pick a jump, spool but not jump yet. If he follows your low-wake, jump. If not after a while you can jump back into SC.
**to prevent being killed in the 15s you need to hi-wake (not low-wake, you'll possible get mass locked!) you need to be either durable, fast or agile enough. The former requires proper loadout and engineering, and is the most difficult. PvP ships do massive damage and its not easy for a trader/explorer to soak that up. If you are agile just spool the drives and fly around your attacker while spamming double chaff. All you need to do is make sure he cant unload on you for a while. If you are fast make sure you boost away from him when doing a fly-pass, not when he is behind you. The combined speed difference is enough to get you out of range in one boost. The pure speed difference versus an FdL might give the attacker 10 seconds to offload into a mostly non-dodging opponent.
In short: the average victim was killed not because of how unfair it all is, but because they paid not attention and had no plan. At that point you are either lucky to not be targeted, or you die. But that is not because escape was inevitable, but rather because the 'victim' made no effort whatsoever to prevent catastrophe. And the sad thing is that many of them would be able to learn the above in less time they spend on telling the world how unfair it all is.