Why I and many others will rarely play open

True, but only if the Defender plays certain ships, outfitted in certain ways, and they accept to have their gaming time wasted in non productive ways by the attackers - unless their specific choice of ED gaming relies on playing the lure in greyhound race.

snip

That bit right there. Elite is the preeminent game for wasting time (supercruise and hyperspace being exhibit 1 and 2). Nothing in Elite costs more than time. This, in and of itself, is an entirely different discussion (should FDev relook at that), but it's an important piece to the ganking equation.

First off: I support ganking. If a game's developers enable the behavior, they support it, too. FDev has clearly designed open play with ganking being a possible (its debatable on 'encouraged') opportunity for player interaction. Point being: ganking is not wrong in Elite.

That said, solo mode (and PG by extension) enables the avoidance of ganking...and little else. This is important: you don't miss out on CGs or other events, you only miss out on player interactions (unless using PG), and Elite is sorely lacking in that department. Multicrew is busted, PvP is a joke because ship balance is a joke (nevermind engineering and modules), and there are no meaningful ways to interact with others except via laser or nose-booping.

(Nose booping is a valid way of interaction. Be at ease, Beluga Pilots. I'm one, too.)

I play in Open a lot, but I intentionally avoid player-dense areas (few and far between as it is, yet another discussion) because ganking is perhaps the only INTERESTING way to interact with other players. You don't need help taking on Thargoids, CZs, or even trade missions. Wings are an entirely anciliary feature that (buggy as it is) serves no actual purpose. Most of this is because FDev wants to cater to the solo (player, not mode) crowd...and that's ok. I'm a solo player, too.

I don't like people. Deal with it.
Elite is not an MMO. It's hardly a multiplayer game. It has multiplayer features (most of which are in various stages of being broken), but it's definitely not a multiplayer-oriented game. Never has been and, judging by how EDO is rolling out, still won't be.

Ultimately, the debate about 'Open Only' is largely pointless except to key groups of people: multiplayers, such as Powerplay and the BGS. These are huge features with huge potential....that will likely never be realized. Unless FDev shifts focus from the solo player towards a multiplayer community. Space Legs may yet get there, but initial observations say it won't. That's not bad, per se, just is. Until multiplayer features get love - and solo players find themselves as a disadvantage for being solo (as in most multiplayer titles) - there will always be a solo (and PG) mode, it will always attract most of the playerbase (because the game itself attracts solo players, not multiplayer players), and the 'Open Debate' will always remain an exercise in futility because the two sides literally cannot be reconciled.

You can't force players to accept their time might be wasted by ganking.
You can't force players to accept their time might be wasted hunting too few players.

Neither side has any incentive to change their behavior and FDev has, at this stage, no incentive to change that.
Powerplay and the BGS are 'neat' features that don't really matter to the game health (in FDev's eyes).
Crime and Punishment, More Defender Utility, and Controls on Ganking don't really matter to the game health (again, in FDev's eyes).

If these things mattered, they would have been dealt with by now. The game is SIX YEARS OLD.
 
Still, that's allowing, not encouraging.

By the accounts of some gankers, the pvp being so disconnected from the game and their own skill so big which means pve pose no challenge, they get so bored that only mindless ganking and salt mining is able to float their boats...

And since the C&P is virtually non existent... Every day can be a Purge Day

All the tiny bits sum up for the big picture to go beyond "allowing" into the "encouraging" realm.

🤷‍♂️

Don't get me wrong. I dont mind.

Each to their own, but i'm not the one that complains about open being empty or make demands for open-only-this or open-only-that hoping for a more target-rich environment
Nor i get surprised when meeting a stranger in Open, more often than not, they disappear in seconds.
 
I can’t tell whether this is descending into the traditional wheelie-bin-fire or a constructive discussion, because I find myself somewhat agreeing with both sides of the argument 😂
That is not surprising. The decent PvP player has just as legitimate interest in playing how they like as a PvE player. It's the developer who tries the impossible by overpromisong the product and selling something that is lacking.
In the end you cant make both player groups happy when you force them to play together. It's like putting sheep and wolf in one place to keep them.
 
That is not surprising. The decent PvP player has just as legitimate interest in playing how they like as a PvE player. It's the developer who tries the impossible by overpromisong the product and selling something that is lacking.
In the end you cant make both player groups happy when you force them to play together. It's like putting sheep and wolf in one place to keep them.
I think most of us feel that PVP is fine, if only something could be done to reduce the ROFLPUBSTOMPING!1one!
 
The shame is that i think everyone should be in open. The game is ruined through splitting the player base up.

I think the balance is off for this to be an issue.

Griefers are just twitch gamers that want to fight people and the game makes it hard to do that. They are actually forced to attack just random people because its the only action they are likely to get.

It's the game that needs to change. Mechanics needs to be introduced to change how it all works.

For a start, i noticed back in world of warcrafts early days, that the moment they introduced instanced combat, battlegrounds, there was an immediate calming effect within the game.

Also, maybe notorious should make you more visible within the game somehow. Like making you appear on the galaxy map maybe. Maybe there could be another filter, the same as the one that shows you where fleet carriers are at, that shows you where notorious commanders are.

Another interesting one i thought of, maybe we should get the ability to give a distress call when attacked. Like a pvp distress call that pops up in the system, maybe even up to a couple of systems away. So if pvp lasts too long, you've got the chance of people dropping in to help. Hell, it might even change griever behaviour to make them target each other more.

I honestly think this game shouldn't allow a solo, and ive not even done any pvp myself, apart from the initial ganking you get when you first start out and dont know where to avoid. It ruins the atmosphere of the game. Changes need to be made within the game so that we can deal with the problems ourselves without mod oversight. Make the griever's more visible, give non griefers the chance to get meaningful help. Give the pvp types somewhere to spend energy.
Well for me my game session is ruined when it ends to rebuy screen, or very funny "get interdicted, high wake, jump back to do your business, get interdicted, high wake, jump back..." minigame. At that point log out, login to solo or Moebius works. I did not buy this game to be content for some other player.
 
I can’t tell whether this is descending into the traditional wheelie-bin-fire or a constructive discussion, because I find myself somewhat agreeing with both sides of the argument 😂

That's because both sides make valid points.

Ganking is allowed. Simple as that, and the solution to not wanting to really learn combat mechanics - or simply not learning how to outfit a ship so you can run away - is staring people in the face after the title screen: Solo/Private.

On the other hand some ganking/griefing has to rhyme or reason to it, other than to mine salt.

Even though I can see both sides of the argument, I tend to lean towards the "get gud" side. I'm not an Open only advocate, but anti-gankers seem to be very fragile over something they have complete control over. If you don't want to get ganked/griefed, play Solo or Private. Join Mobius. Block serious offenders. There are plenty of options.

I have 25 insurance claims and I'm not bothered one bit by it.
 
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That's because both sides make valid points.

Ganking is allowed. Simple as that, and the solution to not wanting to really learn combat mechanics - or simply not learning how to outfit a ship so you can run away - is staring people in the face after the title screen: Solo/Private.

... you don't want to get ganked/griefed, play Solo or Private. Join Mobius. Block serious offenders. There are plenty of options.
...
Which was the entire point of the OP 🤷‍♂️
 
I'm not having problem with ganking in itself, but rather about where it happens and consequences of it for ganker. What I would like to see is some major reform. First make security ratings meaningfull. Meaning that for somebody having active wanted status or notoriety loitering in high sec would be active nightmare with cops spawning constantly, interdicting commander all the time, no any kind of docking to local stations and so on. Medium sec same but little less cop activity. Low sec, condiderably less cops, and docking rights to some stations. Anarchy/lawless, anything goes. New sec rating "Uninhabited" for empty systems. Now on other reforms. Insurance, insurance co-pay would be extremely small in high sec, standard in med sec/uninhabited, more in low sec, anarchy/lawless no insurance or high co-pay. So kind of risk stick for lawfull players. Now stick to gankers/griefers, price of what insurance company pays to victim is added to ones bounty. So kills in anarchy/lawless are essentially free or low cost, more expensive in low sec, prohibitely expensive on med sec/uninhabited/high sec.

Whole idea would be to steer certain PVP stuff to where it belongs, to lawless corners of Galaxy.
 
I’d have thought we’d know better by now 😂
I just want to note that I've not said a single word about blocking.

iu
 
I just want to note that I've not said a single word about blocking.

iu

Allow me.

Blocking is a game feature that allows you to block people from your instance. So for example if some rascal kills you in open you can go to the comms panel select their name and block them from your game.

Also buy Space Engineers or something and have you heard of hippo butt leather?
 
In other words you tried to fight and decided there was nothing in it for you once it stopped going your way, so you clogged.

Btw, that's a bannable offense if they bothered to report you. You might wanna stick with Solo if you can't handle a loss.

You shouldn't display your ignorance like this. Really. But then you probably don't care.

I didn't say I 'tried to fight'. You did. Then you claim I clogged. Where's your proof of this? Actually I just hit escape, waited for a timer and exited. Oh, and I can handle a few hundred 'losses', but for what? To pump up someone's flaccid ego? Really? Wow.
 
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