Odyssey SRV entry animation?

I think the real reason we will never get vehicle entry animations is because of the structure of the game.

Have you noticed that when the game loads it shows the mesh of whichever suit you are in? They basically made it so that suits are like SRVs / ships. Also when you are in a station and open up the social tab it lists 6 dominator suits and 3 Artemis suits as players nearby (much like in a station where it lists 5 adders and 2 cutters).

It looks like there has to be a physical break and a switch between the vehicle / suit. Hence the black outs.

This actually baffles me because way back when, during the crowdfunding stuff, and all those clips of Lord Braben saying that you could walk into ships and potentially steal ships etc. He seemed to stress that the game was set up ready for ship interiors and all that stuff to happen.

But judging how constrained ED:O has become to the existing game - I’m not sure that has ever been the case.

This also tells me that ship interiors will never be coming. Because FSD jumps are basically loading screens when you jump from instance to instance. I’m assuming that’s why you can’t use left or right menu panels when you jump.

So with all that in mind, the chances of one day being able to walk into another ship and stroll around while someone jumps from system to system is very slim.
 
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Yep, well aware. If a competitor launched tomorrow ED's playerbase would crater. I'm a huge ED fan, but at this point I'd love to see it happen.
Except there is plenty competition. Space games are anything but a niche nowadays. The 'problem' is not that there isn't competition, but that we take stuff for granted.

"Of course it has the best flight model of all space sims out there, a fantastic 1:1 galaxy with literally hundreds of billions of planets to land on, of course you can [et cetera] but there are no animations when entering a buggy!"

Well, play NMS then. It has an animation when entering vehicles (only first person, in multiplay you see others teleport in ( Source: https://www.reddit.com/r/NoMansSkyTheGame/comments/8zm4ub/animation_of_teleporting_when_entering_the_ship/
). But then I am sure you'll also complain about other stuff. "NMS doesn't count because they haven't [stuff we feel entitled to]."

There are now piles of absolutely fantastic space games available. NMS, ED, X4, Space Engineers and so forth are all made by very hard working, motivated and amibitious dev teams, who have all managed to create compelling and differentiated space games with tons of content. FD doesnt need 'more competition', some gamers simply need a reality check and appreciate what is out there a bit more.

And lets stop with the endless Adult Nerd Rage Festivals whenever something on our dreams.txt list doesn't make it into a computer game. Its just a excellent way of shooting ourselves in the foot and being miserable for no real reason during the golden age of space games. If there is something you'd like to see in any of these games? Post in their respective Suggestions forums. Maybe you'll get it, probably not, but it asking is free. But don't let it turn into this festering wound of malcontent and frustration, we're robbing ourselves of enjoyment.
 
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This actually baffles me because way back when, during the crowdfunding stuff, and all those clips of Lord Braben saying that you could walk into ships and potentially steal ships etc. He seemed to stress that the game was set up ready for ship interiors and all that stuff to happen.

But judging how constrained ED:O has become to the existing game - I’m not sure that has ever been the case.

This also tells me that ship interiors will never be coming.
sigh

They also literally and explicityly said that ship boarding would be a separate DLC from walking into stations and bases way back in 2012 or 2013. This tells me that you have a rather selective memory and tend to fill in the gaps with amateur devbabble. None of that 'tells you' anything, it is just stuff you make up and then start to believe in. And then you get sad and upset about the stuff you imagined yourself.

FD:"We're planning to do the following few things [tentative suggestion of launch + DLCs]:"
Community:"Oh no I dont believe it."
FD:"Here is the first thing."
Community:"Oh no I dont believe they will do the next thing!"
FD:"Here is the second thing."
Community:"Oh no I dont believe they will do the next thing!"
FD:"Here is the third thing."
Community:"Oh no I dont believe they will do the next thing!"

:ROFLMAO:
 
Yep, well aware. If a competitor launched tomorrow ED's playerbase would crater. I'm a huge ED fan, but at this point I'd love to see it happen.
Look at the viewers on Twitch for Elitedangerous vs Star Citizen - or the subscribers on youtube for the two channels.
I've not bought and never played SC but if you look at numbers it seems SC has the bigger following.

As for the SRV animation see here:
Source: https://youtu.be/0XY70zt79M4?list=PL74Xcw6RxjUB5mr6ASqdB3_82lDRO75Zq&t=62
 
Maybe you've hit the nail on the head and don't even know it.

One of the problems of Elite (and Fdev) is that there IS no competition. Good for the company, bad for players. I would love to play two awesome space sims, one-upping one another in adding features.
Instead we have just Elite, which indeed grows (credit where credit's due), but at the slowest acceptable pace.
Star Citizen, mate.
 
I assume there are no animations for entering/exiting the SRV because "they thought it would get boring over time". Which is entirely different to the 10-20s long animations from docking/undocking the SRV and SLF. And very different than spending 2h in an apex taxi doing literally nothing (longest loading screen in a videogame ever ?).

Oh, and also it would get you killed or something. Absolutely different to the time I was killed because my SRV was in docking animation when the skimmers I thought didn't follow me actually followed me and started to shoot when said animation started.

No, really, it's entirely different. Because we said so.
 
Look at the viewers on Twitch for Elitedangerous vs Star Citizen - or the subscribers on youtube for the two channels.
I've not bought and never played SC but if you look at numbers it seems SC has the bigger following.

As for the SRV animation see here:
Source: https://youtu.be/0XY70zt79M4?list=PL74Xcw6RxjUB5mr6ASqdB3_82lDRO75Zq&t=62

That's a really nice video, but the question was:
footage from the Alpha of a player entering / exiting a SRV?

player <> srv
not
srv <> ship
 
Look at the viewers on Twitch for Elitedangerous vs Star Citizen - or the subscribers on youtube for the two channels.
I've not bought and never played SC but if you look at numbers it seems SC has the bigger following.

As for the SRV animation see here:
Source: https://youtu.be/0XY70zt79M4?list=PL74Xcw6RxjUB5mr6ASqdB3_82lDRO75Zq&t=62
Google Trends is a fairly decent way to gauge global interest. When you look at the last two years, its fairly spread out: NMS is biggest, then ED, followed by SC. NMS seems to have a stable baseline, but strong peaks when new patches land. This suggests a large but somewhat dormant playerbase. ED has had the baseline shifted up twice, most notably with the EDO announcement. With EDO launch the baseline might be above NMS's. Finally, Star Citizen has been pretty much lingering in the dark; the hype that existed originally has largely died out and in general gaming communities SC is only mentioned as a punchline to a joke.

1620813371281.png
 
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Look at the viewers on Twitch for Elitedangerous vs Star Citizen - or the subscribers on youtube for the two channels.
I've not bought and never played SC but if you look at numbers it seems SC has the bigger following.

As for the SRV animation see here:
Source: https://youtu.be/0XY70zt79M4?list=PL74Xcw6RxjUB5mr6ASqdB3_82lDRO75Zq&t=62
People watch SC on twitch, they don't play it.

Seriously. The player numbers of ED are far higher than SC, they obfuscate their numbers by referring to things like total number of players in a period who did X or Y, never the usual (or steam standard) max concurrent users.
 
Google Trends is a fairly decent way to gauge global interest. When you look at the last two years, its fairly spread out: NMS is biggest, then ED, followed by SC.

View attachment 225852

fairly interesting stats.

NMS being the "biggest" is hardly suprising. You've got half the people screeching "SEAN MURRAY LIED" and "DID THEY FIX IT YET" while the other half actually enjoy a fairly chilled stylised multiplayer space exploration game.
 
Well, play NMS then. It has an animation when entering vehicles (only first person, in multiplay you see others teleport in ( Source: https://www.reddit.com/r/NoMansSkyTheGame/comments/8zm4ub/animation_of_teleporting_when_entering_the_ship/
). But then I am sure you'll also complain about other stuff. "NMS doesn't count because they haven't [stuff we feel entitled to]."

NMS's VR mechanic for entering/exiting is top tier though. Having to reach for the handrail and "physically" push open the canopy is 10/10 chefkiss emoji.
 
fairly interesting stats.

NMS being the "biggest" is hardly suprising. You've got half the people screeching "SEAN MURRAY LIED" and "DID THEY FIX IT YET" while the other half actually enjoy a fairly chilled stylised multiplayer space exploration game.
Yup. NMS is a really accessible game compared with ED/X4/Space Engineers, runs stable, received solid support the last few years and can be casually played in short sessions solo or multiplayer. With EDO, ED seems to slowly inch towards a wider appeal as well, but it'll always be a bit more niche (though given the massive sales we should really stop pretending it is truly a niche game).
 
NMS is the casual access to the genre. ED is the more hardcore. And small play session. In ED it takes several minutes (or more) to travel, in NMS it's nearly instant.
People are more attracted to short fun packed session than more "hardcore" stuff this days.
 
NMS is the casual access to the genre. ED is the more hardcore. And small play session. In ED it takes several minutes (or more) to travel, in NMS it's nearly instant.
People are more attracted to short fun packed session than more "hardcore" stuff this days.

To be fair, there are some travel times in NMS that can take a couple of minutes. I'd argue that just having longer travel times doesn't make ED more hardcore. But that... that's a whole other thread!

Sure the flight model and galaxy simulation are far superior in Elite, but it in no way devalues how good No Man's Sky is, "casual" or not.

I guess your argument of short fun packed sessions rings true. Sometimes I cba to sit in supercruise for however long and deal with the relative tedium of Elite. Sometimes I just want to fly around a psychedelic galaxy and scan some weird flying bear butterflys. Sometimes I want to engineer a ship to the absolute brink and wreak havoc in a combat zone.

The beauty of playing and enjoying both games is I win twice as much.
 
To be fair, there are some travel times in NMS that can take a couple of minutes. I'd argue that just having longer travel times doesn't make ED more hardcore. But that... that's a whole other thread!

Sure the flight model and galaxy simulation are far superior in Elite, but it in no way devalues how good No Man's Sky is, "casual" or not.

I guess your argument of short fun packed sessions rings true. Sometimes I cba to sit in supercruise for however long and deal with the relative tedium of Elite. Sometimes I just want to fly around a psychedelic galaxy and scan some weird flying bear butterflys. Sometimes I want to engineer a ship to the absolute brink and wreak havoc in a combat zone.

The beauty of playing and enjoying both games is I win twice as much.
I hope I didn't sound as a jerk, it was not my intention. I didn't want to say NMS was a bad game or anything. It's just 2differents approach. Ed is more hardcore, lenghty and "realist".

Today, the games that are more casual, short and full of accessible fun are very popular.
 
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