So your issue is that players will actually have to play the game, rather than vacuum their house to earn in-game credits?This does not solve the problem, as there will be no meaningful long distance bonuses then! and if they are solely based on their "closest" star, then these missions would pay less when you take into the extra time to do the "jump" to the other star.
Not even your you can run more mission during the same time will make up for it. because if that would have been the case, there would not have been any gold rush for stacking missions to far away stations. buyt since the basic mission payouts, was to low to match the bonus earned on the far away destinations, despite hjaving to account for the time spent in super cruise. And this is even before we start to look at the propsed game loop for thjis....so instead of player opting to go on this long super cruise journey, they should now be filled with lots of busy works that involves ALOT of loading screens...
Lets look at the proposed game loop.
At station, stack missions to destination, leave station, jump to other system, loading screen, super cruise, drop to normal space, loading screen, dock, turn in mission, leave station, jump to previous system, loading screen, super cruise, drop to normal space, loading screen, dock REPEAT
And this does not include any mechanics/time for the proposed star-to-star travelling... which sounds like there would be another loading screen in practice..
Yea, again I’m having a hard time getting upset over that.
as for the extra time required to do an in-system jump - either scale mission payouts to account for that extra time required, or allow players to choose the destination star before they jump into the system (since you can already tell which additional stars are present in a system from the galaxy map, even for unexplored systems) so that there is no additional time requirement.