Decided to pour some positive opinion among all the negativity.
So, the AI seems to be rather good. I had many gunfights at settlements, both as intruder and CZ combatant, so I took notice of how AI works.
NPC soldiers will be aggressive when their shield is up, but if it gets lower than certain threshold or depletes, NPC just runs for cover and stays there until shields recharge. They also act according to their weapon - if they are using Manticore Executioner (plasma sniper rifle) they will keep their distance from you, as well as run away if you try to get close. Soldiers with short range guns, correspondingly, try to get in your face. Their grenade throwing skills are pretty on point.
As for their behaviour during non-fight state, there are some nice things too. Civilians in restricted areas will point their gun at you and stay close to you until you leave said restricted area.
Well, all that might not sound like much, but for a company like FDev which never did FPS game before (correct me if i'm wrong), that's actually quite a decent basic FPS fundament they made. Given some time, polishing and love, I believe it will be a lot more fun and engaging than it is now (it already is quite fun).
So yeah, here's a small positive note :3
So, the AI seems to be rather good. I had many gunfights at settlements, both as intruder and CZ combatant, so I took notice of how AI works.
NPC soldiers will be aggressive when their shield is up, but if it gets lower than certain threshold or depletes, NPC just runs for cover and stays there until shields recharge. They also act according to their weapon - if they are using Manticore Executioner (plasma sniper rifle) they will keep their distance from you, as well as run away if you try to get close. Soldiers with short range guns, correspondingly, try to get in your face. Their grenade throwing skills are pretty on point.
As for their behaviour during non-fight state, there are some nice things too. Civilians in restricted areas will point their gun at you and stay close to you until you leave said restricted area.
Well, all that might not sound like much, but for a company like FDev which never did FPS game before (correct me if i'm wrong), that's actually quite a decent basic FPS fundament they made. Given some time, polishing and love, I believe it will be a lot more fun and engaging than it is now (it already is quite fun).
So yeah, here's a small positive note :3