New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Again: claims of this thread are that

we are going to have less variety,

they are based on reasoning following fragments of interviews with Dr. Ross, the same interviews where she claimed LITERALLY

" you're going to get a larger variety using this new tech.".

I'm not judging who is right, just trying to follow some patterns in drawing conclusions :)
Whatever the reason may be, the fact is (and it keeps piling up) that Horizons had Choas which was interesting and brought motivation to discover, while with EDO, in the first 7 days of the game we already discovered repeating many patterns. That's the gist of this Thread.
 
And actually, this thread is for the most part devoid of the dogmatic ranting so common on forums, so kudos to all engaged in here. Whether we agree or not, we're being fairly rational about it!
Nobody sane would argue that the CURRENT state of planetary tech is acceptable.
I'm all for protesting and putting pressure on FD.
It's just claiming that what we have now is UNDOUBTLY "hardcoded" in the very core of changes is... stretched IMO, but I think (agree will fit better, although I really wrote it before reading similar comments above) it's time to drop this small nuance as a focus of argument ;)
 
Sure,
cherry picking
AND
ignoring the fact that game is unfinished even in core parts like stability and performance
surely is a way to reasonably draw the limits of new planetary tech when it will be working as intended.

You MAY be right, but... accidentally, because the quality of reasoning behind your claims is as flawed as Odyssey current state.
Fdev is very aware of this issue, had many many chances to comment and choose not to, that's an interesting thing to note.
 
Nobody sane would argue that the CURRENT state of planetary tech is acceptable.
I'm all for protesting and putting pressure on FD.
It's just claiming that what we have now is UNDOUBTLY "hardcoded" in the very core of changes is... stretched IMO, but I think (agree will fit better, although I really wrote it before reading similar comments above) it's time to drop this small nuance as a focus of argument ;)
OK, yeah, you're right - we've been using various phrases - "hardcoded" "handcrafted" etc, none of which are strictly accurate. And that's partly down to the tech - what FDev are trying to do is ambitious, and it's only to be expected that sometimes it doesn't work - and sometimes we lack the language to accurately describe it, because it's new.

"Pre-generated" might be a phrase we could use..? "Predeveloped"?

Anyway, all cool, I've learned some stuff about the game in here, so I'm a happy commander... Well, as far as I can be until the game is working as intended, anyway ;)
 
And pressure can be put by citing Dr.Ross "pre release promises",
like the one about variety above:

"Dr. Ross promised more variety, but we are noticing more repetitions instead. You have to fix it because it's false advertising."

This is CURRENTLY a fact and it does not matter who of us is right about the exact cause of this state.
 
Sure,
cherry picking
AND
ignoring the fact that game is unfinished even in core parts like stability and performance
surely is a way to reasonably draw the limits of new planetary tech when it will be working as intended.

You MAY be right, but... accidentally, because the quality of reasoning behind your claims is as flawed as Odyssey current state.
Cherry picking? It likerally jumps to the eye. No need to pick it, because it's bloody obvious. It looks like an 80ies landscape generator. With higher resolution and maybe a bit fractal finesse.
Unfinished? I don't recall no announcement of Odyssey being an early access so don't give me that alternative fact crap.
 
Fdev is very aware of this issue, had many many chances to comment and choose not to, that's an interesting thing to note.

At least this time, in the announcement of the patch, they made a small mention that they know there is a problem with the planetary technology, they didn't give us more details, but something is something (even if it's not too much and doesn't clarify too much).
 
I don't recall no announcement of Odyssey being an early access so don't give me that alternative fact crap.
Heh, if we were to argue in "labels and promises world" ignoring the REALITY of ED being an unfinished mess,
then thank you, but no thank you, I don't to academical disputes,
even though I understand that someone can have such wrong impression based on my content.

I have my lawyer friends that annoy me with this "crap" often enough.
 
Whatever the reason may be, the fact is (and it keeps piling up) that Horizons had Choas which was interesting and brought motivation to discover, while with EDO, in the first 7 days of the game we already discovered repeating many patterns. That's the gist of this Thread.
But it generally looks miles better. They just need to try to reduce noticeable tile repeats. I do similar stuff for work, and you get away with it because if there are enough tiles and they're at different angles and different opacities you REALLY don't notice. But...

(a) I guess if you're generating a wide variety of planets some of them are going to have 1000 splodges and some of them are going to have 10 and the ones with 10 will be very noticeable.
(b) There aren't different opacities for the splodges, probably because when you get to ground level a tile that is half ice and half rock won't look like interesting blending, it will just look wrong.

The thing I don't get with the particular repeating tiles we're seeing is why these particular textures need to be hand-crafted. They might as well be the noisy procedural splodges anyway. Maybe something to do with how they go through different levels of detail. It's odd.
 
Btw, has anyone found a planet with rings in Odyssey?
Yes.
A few actually:
2021-05-23 23_19_21-Greenshot.jpg

2021-05-24 11_56_28-Greenshot.jpg

2021-05-25 11_09_55-Greenshot.jpg
 
Cherry picking? It likerally jumps to the eye. No need to pick it, because it's bloody obvious. It looks like an 80ies landscape generator. With higher resolution and maybe a bit fractal finesse.
Unfinished? I don't recall no announcement of Odyssey being an early access so don't give me that alternative fact crap.
I've been on every day, new planet every day, and not yet seen this kind of repetition.

The one thing I did note is that they have added telemetry to the game to report back what is happening. That may be the cause of the FPS drop that some people are seeing. Saying they are doing nothing is obviously wrong. A certain percentage of planets are exhibiting this, we know it's not every planet. If you really wanted to do something useful, science it out. Go out there and do a survey. What type of planet (Metal Rich, Rocky, Icy) - inhabited space or not - is it every planet - is it moons - is it planets at a certain size?
 
I think the implication of the dev quote earlier is that they're sort of pre-generated offline, and used when called upon. So you could consider them partially proc-gen, I suppose. But then they're used as an asset. And as you say, that's when the stats suggest that we're going to notice, because the instances of use in a game as big as this are so high that on odd occasions they'll be noticable...
 
But it generally looks miles better. They just need to try to reduce noticeable tile repeats. I do similar stuff for work, and you get away with it because if there are enough tiles and they're at different angles and different opacities you REALLY don't notice. But...
Does your work involves a 400 billion stars galaxy?
 
I think the implication of the dev quote earlier is that they're sort of pre-generated offline, and used when called upon. So you could consider them partially proc-gen, I suppose. But then they're used as an asset. And as you say, that's when the stats suggest that we're going to notice, because the instances of use in a game as big as this are so high that on odd occasions they'll be noticable...
Still, no assets should be used more then once on any planet.
There are not that many types of planet, it just does not makes any sense.
 
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