Everything We Know about Engineers and Materials in Oddessey

Could someone explain what "despawning" is, and how it is different to re-logging, please? As well as how to do it.

Great write up and information, +1 OP.
fsd away and immediately deactivate cruise, sucks but doable, this is why i use an eagle for all my settlement/poi redos
 
fsd away and immediately deactivate cruise, sucks but doable, this is why i use an eagle for all my settlement/poi redos
Tempted to engineer a small ship just for solo settlement raids tbh. Needs good jump range though and that's the kicker. Time to fire up Coriolis again maybe.

Love my Krait Mk2, but having something ultra nimble might be better.
 
not much needed, just an enhanced thruster, best shields, and dumbfire missiles *thumbsup, though my imp eagle specced for 27ly jumps(yay for getting guardian fsd a few years ago), scanning and auto sc/dock
 
Tempted to engineer a small ship just for solo settlement raids tbh. Needs good jump range though and that's the kicker. Time to fire up Coriolis again maybe.

Love my Krait Mk2, but having something ultra nimble might be better.
I call this an Odyssey effect. Now my AspX have 4 dumbfire missile racks on top of the original 850MJ raw shields. I still have that heavy armored FGS, but going around with 60ly jump range insteat of 17ly is far better. I refuse to jump my FC arround for stupid reasons.
 
Tempted to engineer a small ship just for solo settlement raids tbh. Needs good jump range though and that's the kicker. Time to fire up Coriolis again maybe.

Love my Krait Mk2, but having something ultra nimble might be better.
That's why I went back to the Cobra here. Love the little thing, great opportunity to fly it again for a while. Jump range is about 31ly with only tier 3 engineering I think, and no guardian booster either.

I love how there are almost zero ship requirements for ground content. Gives a lovely place in the spotlight to the nimble and easy to park small ones.
 
I switched to my Courier: decent jump range, damn fast and agile, and can carry an SRV
Same, although I can semi-recommend the Keelback, if you want to include a fighter bay. But aside from that, the Courier is definitely my favorite right now.
 
Ha built a drop ship.
A chieftain with 3 srvs.
All weps are g5 dumbfires which are fab.
Leave 4 pips in shields none in weps missiles don't seem to use weps capacitor. 2 pips engines g5 thrusters guardian fsd booster etc etc. Nice addition to the Fleet. Tanky too so doesn't die when turrets start shooting it. Mind you I land the ship 2km out.
Starting to love this game again!@

o7
 
Already engineered the Maverick at Domino and want to double the capacity to carry more, it surely is useful mod, but those Digital Designs ... :( Can't find them anywhere, dorm or no dorm, searched every HAB in all the settlements I have visited. Nothing ...
There are some datas that are very hard to find. Like those opinion polls... And some more
 
Hero's page shows only 5 (five) Settlement Defence Plans need to share knowledge of next Odyssey engineer as of 03 Jun 21.

Whilst the text now says only 5 are required, the engineer herself is still asking for 15. How disappointed was I when I got there with my 5?!
 
After gathering my 20th Media file to unlock Wellington Beck from Hero, I happen to peruse Inara to find out that the total amount is now 25 media files. :( So time to gather another 5 media files.

Spent 6hrs on Calennero 1 A at an Irregular Marker (2) grinding away downloads from a skimmer. 6hrs gave me 1 Settlement Defense Plan, a bunch of other data, 75k in bounties from shooting scavengers and 60 million for selling prohibited stuff to the bartender at Angel Station in Calhuacan (anarchy system/station). At least I topped off my E-Breach supply from the gear vendor (at anarchy stations/systems) before heading back to grind another 100 hours or so just to unlock 1 damn engineer.

I really wish the devs would get settled on what's needed to unlock the engineers. :(
 
Fabulous guide, thanks @bobbobkilu, I've been looking for some written guides like this on the basics of Odyssey (see why below).

This thread needs to be stickied somewhere possibly.

I'm going to try and collate links to the best guides I can find in my "Best of Forum" thread (which certainly used to be sticky). It's grown into a bit of a monster these days but is hopefully still useful.


I've just linked this thread.
 
Glad this has been helping people. I just updated this post with the new info from the past few weeks. I've been focusing more on this version of the document since google sheets is a lot easier to work with than the forums, but I will try to keep the two versions more in line. I expect Inara will start to make this info more easily availible soon (I've removed the mod costs and listings because they have those in a far better format than I do) but for now this at least seems to be the most detailed info on where to locate specific things and grinding methods.
 
Any one come across Smear campaign plans. so far i have not seen any.

I found my first last night: downloaded it from a habitat data port at an industrial base.

(The base was "active/operational" if that makes any difference. I was sent to pick up something, one of the guards was brusque, words were had, tempers flared, weapons were drawn, etc. Massacred every inhabitant, pinched everything not nailed down and helped myself to their power regulator for good measure...)

Will check today if there's a "restore the power" mission for that base. :)
 
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BEFORE COMMENTING ON THIS POST:
  • Read the entire thing
  • If you have additional information on an engineer, please include screenshot evidence. If its a new engineer not on this list, a full account of what they offer and the costs would be appreciated.
  • If you have additional information on the location of resources, please include: a screenshot of where you found the item; a screenshot of the system info for the system you found it in; a screenshot of the settlement info for the settlement you found it in; the type of room and container you found it in.

I've been spending the past few days collating information on the engineers, how to unlock them, and how to get the materials for their upgrades. So, first off, the very basics:
  1. Odyssey engineers have three stages, but these are different from the horizons engineers. First is finding out about them, second is doing a task for an invite from them. Unlike horizons engineers, as soon as you receive an invite, you are able to go to them for engineering. The third stage is then providing them a resource to be informed about a new engineer.
  2. There are three types of engineers, Force, Dynamic, and Strategic. Force engineers provide damage focused mods, strategic provide capacity and range type mods, and dynamic provide more miscellaneous improvements.
  3. The game now randomly generates surface sites on inhabited planets, located by the DSS. These operate like FSS signal sources, though they don't have visible timers, and are randomly generated periodically on the client. Additionally, these surface sites are a mix of already existing horizons content and odyssey content. While the horizons and odyssey sites annoyingly often share names, a site with a threat level will always be oddessey content, so these are what you should seek out for material gathering.
  4. A huge variety of materials are easily available by looting settlements after doing a restore/reactivate mission at that site. The materials at disabled settlements are not marked as stolen, and restore/reactivate missions give you grade 3 access, so you have full access to the facility already. Assets are found in unlocked containers and scattered in the world; Goods are found in locked containers; Data is found from data terminals located on the walls in various locations in bases. The loot table for all 3 is determined by the type of room they are located in.
Now, onto how to unlock the engineers. As of writing (as far as I am aware), nobody has managed to unlock any of the engineers other than the public knowledge ones.

DOMINO GREEN​

  1. Common Knowledge
  2. Travel 100ly total in shuttles. (Trivial.)
  3. Knowledge of new engineer: 5 Push. (Push is easily obtained from "irregular markers" surface POIs that have a threat level, but can also be found at crashed ships in low security systems.) This gives knowledge of Kit Fowler.

KIT FOWLER​

  1. Learn of from Domino Green
  2. Sell 40 Opinion Polls to bartenders. (Opinion polls are rarely found from dormitory data terminals. Tourist settlements tend to have a lot of that terminal type. 40 is extremely steep, if anyone can find a better method of obtaining them let us know.)
  3. Knowledge of new engineer: Knowledge of new engineer: 5 Surveillance Equipment (fairly common good found in security) Gives Knowledge of Yarden Bond.

YARDEN BOND​

  1. Learn of from Kit Fowler
  2. Sell 8 Smear Campaign from bartenders. (There are no reports of this item being found in game. It might not even be implemented.)
  3. End of Domino Green Line

HERO FERRARI​

  1. Common knowledge
  2. Complete 10 Ground Conflict Zones. (Some people are having difficulties completing this, though why is unknown. I can personally confirm they do not need to be different conflict zones.)
  3. Knowledge of new engineer: 15 Settlement Defense Plans. (These are extremely rare, found on command, security, and crashed skimmer data terminals The crashed skimmers can sometimes be found at irregular marker sites, which can be relog spammed. This took me four hours.)

WELLINGTON BECK​

  1. Learn of from Hero Ferrari
  2. Sell a total of 25 Multimedia Entertainment, Classic Entertainment, and Cat Media.
  3. Knowledge of new engineer: 5 Insight Entertainment Suite. (Very common good located in almost all locations.)

JUDE NAVARRO​

  1. Common Knowledge
  2. Complete 10 Restore/Reactivate missions. (This is time consuming but not difficult. Settlements being disabled is tied to BGS, if the system you are in has no missions available nearby, move to another system.)
  3. Knowledge of new engineer: 5 Genetic Repair Meds. (These are a good rarely found in locked containers in medical and processing rooms.) Gives knowledge of Terra Velasquez.

TERRA VELASQUEZ​

  1. Learn of from Jude Navarro
  2. Complete 6 Covert Heist and Covert Theft Missions. (Patch 2 Fixed this.)
  3. Knowledge of new engineers: 15 Financial Projections. (Yet another dormitory data type.)

ODIN GEIGER​


  1. Learn of from Terra Velasquez
  2. Sell a total of 20 Biological Sample, Employee Genetic Data, and Genetic Research to bartenders. (All found in agricultural labs.)
  3. End of Jude Navarro Line


Next, we have what mods the known engineers offer (with in-game descriptions), and their material costs. Additional mods are known to exist from pre-upgraded items in shops, but I will not include them here until their engineer is known.


Mod list has been removed as they are now available on Inara.

Information on where to find materials for mods in proceeding post.
You've omitted the grading aspect. Before getting engineered the gear needs to be upgraded. It's a multiple step requirement.
 
I found my first last night: downloaded it from a habitat data port at an industrial base.

(The base was "active/operational" if that makes any difference. I was sent to pick up something, one of the guards was brusque, words were had, tempers flared, weapons were drawn, etc. Massacred every inhabitant, pinched everything not nailed down and helped myself to their power regulator for good measure...)

Will check today if there's a "restore the power" mission for that base. :)
nice do u have the system name where the base is.
 
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