Getting a nagging feeling that the performance issues are not going to be resolved.
"I have stable 0.005 fps everywhere, it's fine" posts incoming.
Getting a nagging feeling that the performance issues are not going to be resolved.
I have a feeling, they can't even if they wanted to.Getting a nagging feeling that the performance issues are not going to be resolved.
Of course they can,I have a feeling, they can't even if they wanted to.
There are moments in software development you have to accept that the bite you took was a bit to big to chew and gulp down.Of course they can,
the question is what went wrong and on what stage,
ergo
how much of the new, changed graphical engine
must be scraped
and rewritten.
It's not rocket science, barely an economical dilemma![]()
I may have something else on my mind when I am referring to "rocket science."(...) Rocket Science is exactly what building a good and future proof 3D engine is. (...)
If the goal's to have things looking realistic the console and cockpit lighting (even though there often isn't much) isn't ever going to let your eyes get dark-adapted enough to see more stars than you can currently see. Look out of the window from even a dimly-lit room. You'd need to turn them all off, and not be pointed at a nearby star or planet. Which I'd like to be an option (or even have it be somewhat dependent on the brightness selected for the console). Even then it shouldn't be anywhere near as bright as it was; people have exaggerated views of what space looks like, based on long-exposure photographs. The Milky Way, from a dark location with dark-adapted eyes is still quite faint, a beautiful faintly glowing band across the sky, and there are countless dim stars everywhere. A little bit of light from something else in your vision reduces that effect significantly. It would also be nice if pretty vs realistic skybox colouring and brightness was an option but I very much doubt that'll ever be a choice.Regarding the lighting in space, what I don't get is in Horizons they have a nice system where as you move out from the primary star its light no longer overpowers the skybox. More stars start to appear along with the dust clouds and color. It feels like in Odyssey it's stuck in that "close to the sun" mode dark skybox mode no matter where you are. I haven't seen any statement from them confirming if this is intended, and if so why? What is the thinking? Or is it just bugged? (feels bugged to me)
So you're saying things are going smoothly.Visualization of FD's progress on fixing EDO:
![]()
Sorry but your association on this subject is just totally wrong.I may have something else on my mind when I am referring to "rocket science."
I associate this subject with being pioneers in some very difficult scientific area.
You know, "race to the moon" and similar references
Therefore writing a 3D engine is not RS in MY dictionary, because it's being done on regular basis all over the world successfully
OK, that much OT is enough.
Sorry but your association on this subject is just totally wrong.
Also, rockets are being made on regular basis all over the world, successfully...![]()
Constant proregress.So you're saying things are going smoothly.![]()
CZ hit me the hardestEDH and EDO is still using DirectX 11 API and unfortunately that alone is a very limiting factor for performance. However I think they actually have a CPU/thread problem and not a graphical limitation.
It's even more bizarreCZ hit me the hardest
And I think I didn't know how high my fans in my system could spin until Odyssey.It's even more bizarre
when you actually monitor all of your hardware
and NONE of components is 100% utilized
but you still get 35-40 fps instead of usual 60.
It's like gaming rig was preparing for hyperjump FC style.And I think I didn't know how high my fans in my system could spin until Odyssey.
CZs definitely have a serious CPU problem, that was "easy" to identify:CZ hit me the hardest
Might be, but I fear my neighbors don't approve of thatIt's like gaming rig was preparing for hyperjump FC style.