I get a this a lot, ground target areas on exiting glide flight disappear and have to log to main menu and back in to get the target back.
Just don't forget to add it is an entirely different beast, too. NMS is a survival/builder game, that does happen to include space flight and planetsYES!.
For visual effects of the different bio-domes, less bugs i get 1-2 that are not all that bad but usually get fixed quickly, and regularly new content had three in the past 3-4 weeks, every planet in a system can be landed on hot or cold, in Odyssey only a few each system, the game is cheaper too.
Though the only problems I'm annoyed at is the very long load on starting after selecting your save/game at main menu it can be over a 1-2 minutes plus long and the flight controls a bit 2 dimensional though some mods will help yes you can add mods.
What I find most strange is that my GPU usage doesn't correlate to GPU temps the same way it does in basically any other game I play.It's even more bizarre
when you actually monitor all of your hardware
and NONE of components is 100% utilized
but you still get 35-40 fps instead of usual 60.
Lower temperature on high GPU usage BUT low framerate is pretty normal IMO.What I find most strange is that my GPU usage doesn't correlate to GPU temps the same way it does in basically any other game I play.
99% usage under normal circumstances for my card results in temperatures around 70 to 73 degrees celsius.
In Odyssey, even when it's at 99% GPU usage, it never goes above 63 degrees. In any other game, 63 degrees is usually what it hits when it's at around 75% GPU usage.
So it tells me that the game is using a ton of GPU resources, but in a very inefficient way that is not properly utilizing the hardware the way it should.
That's what I mean; the hardware resources seem like they're working on something extra hard that is not entirely related to rendering frames, hence the high GPU usage but middling temperatures. If it was a CPU issue, then the CPU would be getting maxed out and the GPU would not be at 99% usage, because of how much time it would be spending waiting for the CPU to send it some draw calls to render.Lower temperature on high GPU usage BUT low framerate is pretty normal IMO.
I suspect on lower fps there is less power used for memory transfers, bus throughput and whatever other parts that have usage-dependent voltage/current.
It's coming "from my gut" though, I have no idea if this explanation is in any way related to reality![]()
I have noticed that some games that run on stable fps locked by vsync tend to make my graphic card hotter at lower (high but not maxed out) GPU usageAnd low temperatures with high gpu usage and low fps is...it's not normal at all, dunno why you'd say that.
My take on Odyssey so far (didn't see the point in re-writing it again)
Conflicted
Conflicted emotion about Odyssey has been somewhat of a roller-coaster for me since its release. On one hand I want to abandon the game due to frustrations I experience due to poor optimisations: Poor frame rates (i experience teen frame rates in stations and POIs, sometimes dropping to single...forums.frontier.co.uk
and my take on planet tech. Tbh, i don't see much improvement after the latest patch
Source: https://youtu.be/pVcfK2Kj2NU
That's a bug, the software type.It's not about graphic, but I didn't want to make a new thread for something so trivial:
I got hyperdicted by Thargoids in my unarmed but very well shielded Courier.
So I did the first thing that came to my mind:
boosted in and rammed one of them to express how I feel about being pulled from a hyperjump,
and boosted away.
Of course they were not vey happy about it so got a shutdown field discharge as an answer to my physical remark.
But it didn't work on my ship - and now the actual question:
was is a bug - I mean the fact that I slipped away from shutdown field discharge unaffected,
or was just my typical dumb luck and I was just outside of actual range of AOE although I was inside the animation area of shutdown field?
Source: https://youtu.be/Cua0sFm-8v0
It was the idea, I think it's noticeable in this video that I misassumed my initial state and was switching FA ON / OFF to exactly wrong state for every given maneuver(for future reference go FA-off, that way when the pulse hits, and assuming it works, you'll just drift out of range)
Ha, sorry watched quickly on a phone and obviously missed some fa changes.It was the idea, I think it's noticeable in this video that I misassumed my initial state and was switching FA ON / OFF to exactly wrong state for every given maneuver
until I realized this at the end when I wanted to make a 360 degree look around and noticed that I turned FA ON before starting to turn what doesn't make much sense
After so many years I still get agitated on random encounters with Thargoid interceptors.
Anywa,
thanks for quick answer.
the shutdown field is bugged in odyssey, it doesn´t work in our ships. It´s working properly in horizons.It's not about graphic, but I didn't want to make a new thread for something so trivial:
I got hyperdicted by Thargoids in my unarmed but very well shielded Courier.
So I did the first thing that came to my mind:
boosted in and rammed one of them to express how I feel about being pulled from a hyperjump,
and boosted away.
Of course they were not vey happy about it so got a shutdown field discharge as an answer to my physical remark.
But it didn't work on my ship - and now the actual question:
was is a bug - I mean the fact that I slipped away from shutdown field discharge unaffected,
or was just my typical dumb luck and I was just outside of actual range of AOE although I was inside the animation area of shutdown field?
Source: https://youtu.be/Cua0sFm-8v0
I've never known a game to have such dramatic FPS increases as I think people are hoping for. Things like double the framerates seem like fantasy thinking to me.I have a feeling, they can't even if they wanted to.