Update 2 Feedback - Performance, Lighting, Bloom, Textures, Visors

I get a this a lot, ground target areas on exiting glide flight disappear and have to log to main menu and back in to get the target back.
 
YES!.
For visual effects of the different bio-domes, less bugs i get 1-2 that are not all that bad but usually get fixed quickly, and regularly new content had three in the past 3-4 weeks, every planet in a system can be landed on hot or cold, in Odyssey only a few each system, the game is cheaper too.

Though the only problems I'm annoyed at is the very long load on starting after selecting your save/game at main menu it can be over a 1-2 minutes plus long and the flight controls a bit 2 dimensional though some mods will help yes you can add mods.
Just don't forget to add it is an entirely different beast, too. NMS is a survival/builder game, that does happen to include space flight and planets :) At its core it is still a survival title with ancillary systems around it.
 
I noticed modest performance increases. Nothing super spectacular, and certainly nowhere near where a 5900X/2080 System should be performing in a game where "recommended" is a 1060 and 8600.

As for CZ frame rate drops, it seems maybe tied to AI eating up CPU time, because once the CZ is over, framerate returns to normal. This is why I think Empty Settlements also perform better than settlements with 12+ NPCs in them. EIther that or there's something particularly badly optimized about NPCs in general. Even in the most intense CZs, with the worst performing types of settlements (The big mining settlements seem especially bad) my framerate isn't nearly as bad as some people in CZ, but I also have one of the top performing processors on the market, and this may be why I'm seeing relatively less impact.
 
Running around in Concourse at about 63 FPS, speak to FrontLine Solutions for a bit. Picked a combat mission, the system map closes and my FPS is now 45. I walk a bit further and look through a glass window, now my FPS sits at 28. All this on a 3700X and RTX 2080 Ti at 4k with supersampling set to 0.75. I'll be honest Frontier, I'm not impressed. Do better.
 
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This is what happens when you release to early for a bottom line hit at end of financial year. Now its piece meal of patches trying to finish off the Xpac. Very bad play from FD, Your stock has dropped between all the players. You were hailed Space Game Guru's by so many and now due to the cash grab release, you have tarnished your reputation permanently and so deserve it.

For this update, Game seems to run a lot worse. Other than the mission board now actually works when handing in missions, Frame rates planet side are atrocious. Prior to update was at least getting 40-60, now its more like 20-25 (R2700X // 32 Gig DDR4 // MSI RTX 2060). Lift your Dev Skills! (My opinion, you need to do a Square Enix, and take the Xpac offline until its fixed!).
 
It's even more bizarre
when you actually monitor all of your hardware
and NONE of components is 100% utilized
but you still get 35-40 fps instead of usual 60.
What I find most strange is that my GPU usage doesn't correlate to GPU temps the same way it does in basically any other game I play.

99% usage under normal circumstances for my card results in temperatures around 70 to 73 degrees celsius.

In Odyssey, even when it's at 99% GPU usage, it never goes above 63 degrees. In any other game, 63 degrees is usually what it hits when it's at around 75% GPU usage.

So it tells me that the game is using a ton of GPU resources, but in a very inefficient way that is not properly utilizing the hardware the way it should.
 
What I find most strange is that my GPU usage doesn't correlate to GPU temps the same way it does in basically any other game I play.

99% usage under normal circumstances for my card results in temperatures around 70 to 73 degrees celsius.

In Odyssey, even when it's at 99% GPU usage, it never goes above 63 degrees. In any other game, 63 degrees is usually what it hits when it's at around 75% GPU usage.

So it tells me that the game is using a ton of GPU resources, but in a very inefficient way that is not properly utilizing the hardware the way it should.
Lower temperature on high GPU usage BUT low framerate is pretty normal IMO.
I suspect on lower fps there is less power used for memory transfers, bus throughput and whatever other parts that have usage-dependent voltage/current.
It's coming "from my gut" though, I have no idea if this explanation is in any way related to reality ;)
 
Lower temperature on high GPU usage BUT low framerate is pretty normal IMO.
I suspect on lower fps there is less power used for memory transfers, bus throughput and whatever other parts that have usage-dependent voltage/current.
It's coming "from my gut" though, I have no idea if this explanation is in any way related to reality ;)
That's what I mean; the hardware resources seem like they're working on something extra hard that is not entirely related to rendering frames, hence the high GPU usage but middling temperatures. If it was a CPU issue, then the CPU would be getting maxed out and the GPU would not be at 99% usage, because of how much time it would be spending waiting for the CPU to send it some draw calls to render.

And low temperatures with high gpu usage and low fps is...it's not normal at all, dunno why you'd say that. Usually 99-100% usage means it's pumping out as many frames as it possible can, and this usually means it will also hit its peak temperature. For me, peak GPU performance results in 70-73 degrees, whether it's in games or in benchmarks. The fact my GPU is a full ten degrees off its usual peak temperature at 99% usage tells me it's doing a lot of work on something that ISNT related to rendering a scene.
 
And low temperatures with high gpu usage and low fps is...it's not normal at all, dunno why you'd say that.
I have noticed that some games that run on stable fps locked by vsync tend to make my graphic card hotter at lower (high but not maxed out) GPU usage
then others that show 99% GPU all the time but fps is lower and unstable.
 
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It likely depends on the specific instructions being carried out. AVX2 instructions are a good example (although on CPU rather than GPU) - modern motherboards have options to clock down CPUs for AVX instructions (AVX offset) because they require significantly more power to run AVX and thus generate a lot of heat.
 
My take on Odyssey so far (didn't see the point in re-writing it again)

and my take on planet tech. Tbh, i don't see much improvement after the latest patch

Source: https://youtu.be/pVcfK2Kj2NU
 
My take on Odyssey so far (didn't see the point in re-writing it again)

and my take on planet tech. Tbh, i don't see much improvement after the latest patch

Source: https://youtu.be/pVcfK2Kj2NU

I found myself looking at the skybox for both EDH and EDO in this video, and the change makes me so sad...
Thanks for the great video!
 
It's not about graphic, but I didn't want to make a new thread for something so trivial:
I got hyperdicted by Thargoids in my unarmed but very well shielded Courier.

So I did the first thing that came to my mind:
boosted in and rammed one of them to express how I feel about being pulled from a hyperjump,
and boosted away.

Of course they were not vey happy about it so got a shutdown field discharge as an answer to my physical remark.

But it didn't work on my ship - and now the actual question:
was is a bug - I mean the fact that I slipped away from shutdown field discharge unaffected,
or was just my typical dumb luck and I was just outside of actual range of AOE although I was inside the animation area of shutdown field?

Source: https://youtu.be/Cua0sFm-8v0
 
It's not about graphic, but I didn't want to make a new thread for something so trivial:
I got hyperdicted by Thargoids in my unarmed but very well shielded Courier.

So I did the first thing that came to my mind:
boosted in and rammed one of them to express how I feel about being pulled from a hyperjump,
and boosted away.

Of course they were not vey happy about it so got a shutdown field discharge as an answer to my physical remark.

But it didn't work on my ship - and now the actual question:
was is a bug - I mean the fact that I slipped away from shutdown field discharge unaffected,
or was just my typical dumb luck and I was just outside of actual range of AOE although I was inside the animation area of shutdown field?

Source: https://youtu.be/Cua0sFm-8v0
That's a bug, the software type.

Shutdown field works out to 10km, you were much closer than that.
(for future reference go FA-off, that way when the pulse hits, and assuming it works, you'll just drift out of range)
 
(for future reference go FA-off, that way when the pulse hits, and assuming it works, you'll just drift out of range)
It was the idea, I think it's noticeable in this video that I misassumed my initial state and was switching FA ON / OFF to exactly wrong state for every given maneuver 🤦‍♂️
until I realized this at the end when I wanted to make a 360 degree look around and noticed that I turned FA ON before starting to turn what doesn't make much sense ;)

After so many years I still get agitated on random encounters with Thargoid interceptors.

Anyway,
thanks for quick answer.
 
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It was the idea, I think it's noticeable in this video that I misassumed my initial state and was switching FA ON / OFF to exactly wrong state for every given maneuver 🤦‍♂️
until I realized this at the end when I wanted to make a 360 degree look around and noticed that I turned FA ON before starting to turn what doesn't make much sense ;)

After so many years I still get agitated on random encounters with Thargoid interceptors.

Anywa,
thanks for quick answer.
Ha, sorry watched quickly on a phone and obviously missed some fa changes.

Still having that effect after all this time shows how well it's designed :)
 
It's not about graphic, but I didn't want to make a new thread for something so trivial:
I got hyperdicted by Thargoids in my unarmed but very well shielded Courier.

So I did the first thing that came to my mind:
boosted in and rammed one of them to express how I feel about being pulled from a hyperjump,
and boosted away.

Of course they were not vey happy about it so got a shutdown field discharge as an answer to my physical remark.

But it didn't work on my ship - and now the actual question:
was is a bug - I mean the fact that I slipped away from shutdown field discharge unaffected,
or was just my typical dumb luck and I was just outside of actual range of AOE although I was inside the animation area of shutdown field?

Source: https://youtu.be/Cua0sFm-8v0
the shutdown field is bugged in odyssey, it doesn´t work in our ships. It´s working properly in horizons.
 
I have a feeling, they can't even if they wanted to.
I've never known a game to have such dramatic FPS increases as I think people are hoping for. Things like double the framerates seem like fantasy thinking to me.

It may well be the limitations of the game engine, which may not be very good at rendering complex geometry in something like a room interior.

I mean consider how simple the docking areas or old ground ports were graphically to how they are now. Planet surfaces are pretty simple geometry and the only thing that wasn't was ships, and it's not as if the screen was filled with them, and most the time all the game had to draw was a couple of those ships and black space.
 
Can anyone tell me what is causing me to drop to 30 fps in this pic?

Literally three assets on screen, the cabbage, the character and the terrain.

20210604101030_1.jpg
 
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