Update 2 Feedback - Performance, Lighting, Bloom, Textures, Visors

It may well be the limitations of the game engine, which may not be very good at rendering complex geometry in something like a room interior.

As I (and others) have already mentioned multiple times:
it's not the surroundings/environment rendering that triggers massive fps drops.

I have 60 fps everywhere (well, except for the times when game is generating terrain details on ultraforcecapture) - as long as the area is not filled with NPCs.
You can confirm this by visiting the same troublesome location (settlement) in a restore power mission
and then relog - some instances will be with NPC scavengers, some without.

In instances without NPC I had 60 fps on maxed gfx settings (RTX 2070s)
in the same location after relog into instance with a few NPCs, it may trigger massive fps drop on ANY graphic settings, even lowest
and those fps drops happen also at
LOW GPU / CPU usage.

It's obviously not an issue related to graphic engine, they just wrote some NPC code/threading wrong.
 
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As I (and others) have already mentioned multiple times:
it's not the surroundings/environment rendering that triggers massive fps drops.

I have 60 fps everywhere - as long as the area is not filled with NPCs.
You can confirm this by visiting the same troublesome location (settlement) in a restore power mission
and then relog - some instances will be with NPC scavengers, some without.

In instances without NPC I have 60 fps on maxed gfx settings (RTX 2070s)
in the same location after relog into instance with a few NPCs, it may trigger massive fps drop on ANY graphic settings, even lowest
and those fps drops happen also at
LOW GPU / CPU usage.

It's obviously not an issue related to graphic engine, they just wrote some NPC code/threading wrong.
What resolution do you run on? 1920x1080?
You are aware that your graphics card was able to run Horizons in 4K Ultra on everything with 60+ FPS?

There is a serious performance problem with parts of the lightning engine, yes it can be cushioned a bit with reducing shadow settings but that is symptom fixing, not problem fixing.
 
What resolution do you run on? 1920x1080?
You are aware that your graphics card was able to run Horizons in 4K Ultra on everything with 60+ FPS?

There is a serious performance problem with parts of the lightning engine, yes it can be cushioned a bit with reducing shadow settings but that is symptom fixing, not problem fixing.
I can't see how
EDH -> EDO performance downgrade (lower fps, high GPU usage, but still playable on maxed on mid-high+ end hardware)
could be the same issue
that triggers massive fps differences in EDO in the same location, only because game added a few NPCs (at LOW GPU / CPU usage).

The "shadow" part of problem exists too, but it also seem be just something "done wrong" by FD
and not "graphic engine limits" because a single "flower" can't possibly overload graphic engine to the point where fps get halved.
 
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Unpopular suggestion: We all know you can see NPC and other players walking about in the bar when you're coming in to land with your ship. But, atleast in my case, 99% of the time I don't go looking for that novelty. I got better things to do. So...why not make the big window one-way-see-thru, meaning pub customers can see ships but not the other way round, kill the entire concourse rendering for incoming ships.
 
Unpopular suggestion: We all know you can see NPC and other players walking about in the bar when you're coming in to land with your ship. But, atleast in my case, 99% of the time I don't go looking for that novelty. I got better things to do. So...why not make the big window one-way-see-thru, meaning pub customers can see ships but not the other way round, kill the entire concourse rendering for incoming ships.
Thing is, the concourse and the whole station renders even if you are in your hangar, with nothing but your ship.. why? It should only render once you are lifted up.
 
As I (and others) have already mentioned multiple times:
it's not the surroundings/environment rendering that triggers massive fps drops.

I have 60 fps everywhere (well, except for the times when game is generating terrain details on ultraforcecapture) - as long as the area is not filled with NPCs.
You can confirm this by visiting the same troublesome location (settlement) in a restore power mission
and then relog - some instances will be with NPC scavengers, some without.

In instances without NPC I had 60 fps on maxed gfx settings (RTX 2070s)
in the same location after relog into instance with a few NPCs, it may trigger massive fps drop on ANY graphic settings, even lowest
and those fps drops happen also at
LOW GPU / CPU usage.

It's obviously not an issue related to graphic engine, they just wrote some NPC code/threading wrong.
It's not only npc code causing problems.

I'd be interested in your results here.
Uncap your frame rate and land on a carrier, here are no npc's or interior spaces modelled there.

Switch between Odyssey and Horizons and note the frame rate, even just in the hanger. On my system my Odyssey frame rate is <65% than in Horizons, ~160fps in Odyssey compared to ~250 in Horizons.

I get a similar % difference in space.
I would've thought they 'should' be the same, the only major change is the lighting and rendering and that shouldn't be such a performance hit if they're on top of the same assets.
 
It's not only npc code causing problems.

I'd be interested in your results here.
Uncap your frame rate and land on a carrier, here are no npc's or interior spaces modelled there.

Switch between Odyssey and Horizons and note the frame rate, even just in the hanger. On my system my Odyssey frame rate is <65% than in Horizons, ~160fps in Odyssey compared to ~250 in Horizons.

I get a similar % difference in space.
I would've thought they 'should' be the same, the only major change is the lighting and rendering and that shouldn't be such a performance hit if they're on top of the same assets.
In short:

I don't claim that the ONLY performance issue is the one that appears to be connected to NPCs.
General fps reduction in EDO when compared to EDH is a fact,
but dropping from "250" to "160" fps is not what I would call "game breaking" issue.
And in case of most locations/hardware setups you USUALLY can recover fps to a reasonable value by reducing some gfx setting.
Supersampling & shadows seem to be most demanding atm. And of course ultraforcapture terrain.

BUT

there is a literally "game breaking" bug/performance issue that effectively make gameplay
in a few specific locations/assets (ofCZs, some occupied settlements) combo (almost) unplayable on most of hardware setups,
and reducing graphic quality has next to none impact on framerate,
in contrast to the "general" performance loss I mentioned above.
 
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In short:

I don't claim that the ONLY performance issue is the one that appears to be connected to NPCs.
You kinda did ...

As I (and others) have already mentioned multiple times:
it's not the surroundings/environment rendering that triggers massive fps drops.
The surroundings/environment rendering IS triggering massive fps drops which will then feed into even poorer performance when npc's are encountered.

General fps reduction in EDO when compared to EDH is a fact,
but dropping from "250" to "160" fps is not what I would call "game breaking" issue.
It is actually game breaking for me, i usually play in VR and i can't get settings that let me play in Odyssey without reducing the world to a juddery blur.

But my reduced frame rate is missing the point, that performance reduction is affecting everyone in areas where, comparing directly with Horizons, it just shouldn't be.

There are many aspects to the poor performance in Osyssey, npcs are only part of the picture.
 
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People need to have realistic expectations. The game was released with the graphics engine still needing months of implementation work. You aren't going to get some kind of overnight miracle here (nor should you want one - crunching on this round the clock to try to rush it will just introduce more issues).

I'm not even sure it's fair to say that they are "optimizing". Some of the rendering/lighting/etc was clearly unfinished, not just "un-optimized"
 
People need to have realistic expectations. The game was released with the graphics engine still needing months of implementation work. You aren't going to get some kind of overnight miracle here (nor should you want one - crunching on this round the clock to try to rush it will just introduce more issues).

I'm not even sure it's fair to say that they are "optimizing". Some of the rendering/lighting/etc was clearly unfinished, not just "un-optimized"
My realistic expectation was that if they say recommended is a 1060, then it runs on a 2060 in 1080p60 without problems. Guess in retrospect that is not realistic enough then.
 
It is actually game breaking for me, (...)
Yeah, this is why we should avoid stretching our expectation/needs to general conclusions.
Yes, I realize it works both ways.

One will say "unplayable" because he needs/wants helluva framerate for VR,

another one will say "I have no problems", because he plays on RTX 30xx, doesn't need 144Hz is not interested in ofCZs anyway...

I am somewhere "in between"
with my 2070s and 60Hz 2560x1080p monitor
I get 60fps (vsync locked anyway) on maxed settings (sadly without supersampling) 90% of MY gameplay time,
5% of time fps slightly drops (like when approaching the planet on UFC terrain)
the remaining 5% is unacceptable, stuttering mess (ofCZs. and SOME moments at SOME setllements),
 
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