The Majority of Players, Play Elite as a Single-Player Non-PvP Experience?

Was really nice to go to Jameson memorial and chat to someone random
Maybe it is just my luck but stuff like system chat often seems either inane or boring. And can't say I'm too impressed by the EDO social hubs with wax faced CMDRs zipping about...

Best social experiences in ED outside organized events tend to be bumping to someone in a CZ or res site and teaming up with them or maybe just tossing some o7.
 
Yes agreed, but this is only one aspect. As for me, I'm kinda offensive active dreamer and interacting with non dreamers usually destroys this fragile bubble. This goes far beyond any pew pew shenanigans...

Well I agree with that. MC could be expanded on. Forming wings and using comms need their own tutorial to encourage cooperative gameplay. There could be lots of things added other than competitive CGs to encourage community participation in Open.

But the way the game currently stands the intimidation factor keeps more CMDRs in Solo, imo.
 
The biggest problem with ED is the fact that the "MMO" part is completely half baked and not very compelling.

Single player games have numerous advantages over multiplayer games (adjustable difficulty, mods, tailored experiences, save flexibility, pausing, more flexible content, etc)...... so multiplayer games have to actually have compelling multiplayer features and content to overcome that. If they don't it's much better if the game is simple a single player game with Co-op or something (if you must have some kind of multiplayer). Forcing what is essentially a single player game to be a multiplayer game has forced ED to take on many downsides and it does a poor job of taking advantage of the upside of multiplayer games.
 
The poll is flat out skewed due multiplayer not being functionally correct!
It's not that people don't like MP,
it just so poorly done, you play it recognize the failure and forget about it?

They don't even get surface level expectations right!

I just realized my last 20 posts are all negative towards a game I admire(in concept)....."Mums always said of you don't have anything nice to say, don't stay away from forum dangerous"
 
I take part in group projects that can essentially be undertakes as a solo player. So while I often play with a group of people on a single goal, for instance the HIP project, I rarely if ever interact with them in game. Not sure where that fits.
 
If they did something relatively simple like adding the CQC option into station services instead of you having to exit the game to play it they would have a much bigger use of this facility. Hell, add it into your ship menu services so people out in the black can blow off a bit of steam whilst out there: such an under-utilised party of the game that’s great fun but locked away behind a “I can’t see it unless I quit” menu.
 
If FDev introduced cross play between consoles at least, or consoles and PC ideally, then I’d play more online, but as a console cmdr , unless I’m in Jameson or a CG there is literally zero point as there are literally zero players to interact with. Adding cross play across all platforms would enrich the game for everybody: it’s like tumbleweed at the moment.
 
How some players manage to engage in 4 v 4 wing fights is beyond me.

4v4 (plus 1 or 2 streamers) instances are not big enough to result in noticeable fps drops. Some rubberbanding and desync rams can happen though anytime (even in 1v1 instances).

The most frequent problems are the difficulties to set up the instance in the first place. Sometimes it can take longer to make everyone see everyone else than the fight itself.
 
The biggest problem with ED is the fact that the "MMO" part is completely half baked and not very compelling.

Single player games have numerous advantages over multiplayer games (adjustable difficulty, mods, tailored experiences, save flexibility, pausing, more flexible content, etc)...... so multiplayer games have to actually have compelling multiplayer features and content to overcome that. If they don't it's much better if the game is simple a single player game with Co-op or something (if you must have some kind of multiplayer). Forcing what is essentially a single player game to be a multiplayer game has forced ED to take on many downsides and it does a poor job of taking advantage of the upside of multiplayer games.
One "M" in "MMO" is supposed to stand for "massively". A game where you can only instance with up to a dozen other people can't be called that.

But ED isn't exactly a failure in this respect. A game where I can play mostly on my own but contribute to "Community Goals" along with others, without needing to arrange times to be online together, actually suits my limited leisure time very well. I guess I'm not the only one who has taken to ED as main game because of this.
 
If FDev introduced cross play between consoles at least, or consoles and PC ideally, then I’d play more online, but as a console cmdr , unless I’m in Jameson or a CG there is literally zero point as there are literally zero players to interact with. Adding cross play across all platforms would enrich the game for everybody: it’s like tumbleweed at the moment.
Add it to fleet carrier services too. It's great while you wait for jumps and routing for other cmdrs while on a carrier trip
 
Mainly solo, although part of a group and do sometimes wing up.

But more MP features wouldn't really change much for me. I play solo because i just can't commit most of the time to playing with others for any length of time. Real life stuff happens.

I suspect its a similar situation for many. We'd be happy to play with others more, we just don't want to leave people hanging while we AFK or quit in the middle of doing something with other people.

If i was a single young man again with lots of guarateed free time, then yeah, i'd do more stuff with others.
 
One "M" in "MMO" is supposed to stand for "massively". A game where you can only instance with up to a dozen other people can't be called that.

From what i've seen, even MMOs which have the possibility of many people being in the same instance together doesn't mean that outside "towns" or other hubs you will never do stuff with so many people. You go adventuring in your parties of a few people. And when you are in towns all you experience is massive chat spam that makes you wish there were less people around.
 
After reading this thread, I realize that there are many fundamental differences between the majority of Commanders who have replied in this thread and the average PvPer.

1. Not all PvPers are gankers.

2. PvPers usually are Not Role Players. They are technicians who value skill in flying, especially fa off. To PvPers, this game is another form of CSGO, Overwatch, etc. but with the truly unique mechanic of Elite Dangerous' flight model. The flight model is really of great depth yet at the same time fun! It shines in fixed weaponry combat in dense asteroid fields and takes months if not years to master. I suspect many non PvP Commanders do not have the patience for fa off combat. :) Strangely, I find that skill is marginalized by the greater community because skill is associated with ganking. (Hence the term CareBear arose: https://www.urbandictionary.com/define.php?term=Care Bear)

3.PvPers don't care about dying. Most of us have billions in rebuys because believe it or not, we spend a great deal of time killing each other. Many PvPers, because they are not role players, find it mystifying that people get so upset about dying in a video game. Most of the Elite Dangerous player base seem to readily accept being killed by NPCS, draconian orbital rules like pad loitering, toast racks, etc. However, upon clicking Open, some, not all, get enraged when shot at by a human. How dare that human not share the same set of belief systems as me in this pretend video game! Their rage is then directed at all PvPers. :(

4. There is a generational and cultural gap between PvPers and the majority of the player base. I am 55 and one of the oldest. Most PvPers are between 16-30. The best pilots are usually in that age group. When I first started interacting with the youngsters, I literally had to google every other word. PvP discord conversation usually consists of less than five words at a time. They speak in memes and cuss a lot. So yeah, I was kinda put off at first, but then I got used to it. It can be very amusing... at times.

o7

Yo! Nearly 49er here 🧙‍♂️ bringing my 12yr old pirate princess, fits the average :p
 
2. On getting enraged by being shot by a human: I think you haven't fully plumbed the effect of RPing. If I'm being "a real space pilot" and I get exploded by someone in a way that feels OOC, I haven't lost the game; I've been prevented from playing the game I wanted to play. I haven't just lost credits, I've lost RL leisure time (which is often in short supply). Personally I know this is always possible and I'm relaxed about it, but I think that's why some get cross.
The truth is if your ship have a good build, and have a minimum of competence, you can't be ganked in this game, or exploded in a way that feel OOC.
That's why people are so angry. They're rping as a "incredible space pilot", but then they are reminded that they are not. And it hurt their ego a lot.
Shooting at unengenired npc in a big ship may makes people feel that they are good at the game, but it doesn't teach them to be good at all.
Look at the last post in the pvp subforum. It's not about "how to become better". It's about "give a build to counter x so I can just jump in it and win".
 
The truth is if your ship have a good build, and have a minimum of competence, you can't be ganked in this game, or exploded in a way that feel OOC.
That's why people are so angry. They're rping as a "incredible space pilot", but then they are reminded that they are not. And it hurt their ego a lot.
Shooting at unengenired npc in a big ship may makes people feel that they are good at the game, but it doesn't teach them to be good at all.
Look at the last post in the pvp subforum. It's not about "how to become better". It's about "give a build to counter x so I can just jump in it and win".
Well, no, that's not how I see it. Notice that I said "real space pilot", not "incredible space pilot". I also mentioned that I know I'm rubbish at combat, so no-one needs to demonstrate that to me.

If I'm RPing as "real space pilot" it will make perfect sense for someone to attack me if I have a bounty or I'm on the other side of a CZ. It will feel OOC if they just attack for no reason with no comms or with OOC chat. This attack is something outside of my game; something I have to deal with before I can go on with what I was doing, maybe cutting in significantly to the 45 minutes I had for running a mission or two. During it, the immersive space pilot feeling I wanted is broken.

It's actually not the exploding that's annoying, it's the time taken up with OOC activity, even if I escape.

I'm well aware that to some other players, combat for the sake of it is the game. It's just not my game. All the friction and salt over this issue comes from the fact that FD have lazily shoveled all player types into the same Open mode and given them some tools (but rather clunky ones) to sort out for themselves who they play with. Some players' choices in this situation annoy other players. I don't see this changing any time soon.
 
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