It is great to see you guys working so hard to fix what I know will be the best space sim out there! It is also very refreshing to see you communicating with us and answering questions, even if the answers are not to our liking (ship interiors) Thanks guys
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Can you please elaborate on what this means?
Crashing or something else? Bit vague 'messed up'.Carrier jumps are still soo messed up.
Yes, by default they are both bound to the same key, but you couldn't remap them to the same key in game (well you could, but you needed to edit the file outside the game).I thought this was default? Or at least that's how it's been for me since day 1.
Also a question on the POI's how far is the LY out from the bubble, Colonia, and the smaller area's where humanity is in relation to POI spawning?
Well, odyssey tells you your jump has been set, congratulations!Crashing or something else? Bit vague 'messed up'.
Woo! Time to enjoy that sweet mega-jump audio once again! Hat's off to the audio team, I never get tired of that sequence (though I'd love a window someday!)A fix has been implemented to address crashes encountered during fleet carrier jumps.
Looks like the clone wars have ended early.Updates made to some engineer's faces.
Glad to see this, they all looked the same unless I shined my flashlight right on em.SRV paintjobs have been rebalanced for the new lighting and PBR system.
Holo-me fixes!Fixed incorrect previews being shown in holo-me.
And thus, humanity's swift and total galactic colonization came to an equally swift end.
- Fixed POIs spawning all over the galaxy.
I won't miss my gray hair.
- Hair will no longer change colour at different distances.
More stability as we hurl our 3km long hulks of metal though space at speeds 21st century physicists could only dream of is always welcome!Multiple fleet carrier jump optimisations and stability improvements have been made.
I'm really, really curious about this one. Do you mean that it was possible to somehow equip a ship module (say, an FSD, shield cell bank, etc) into one of the carrier's module slots used for the various station services?Fixed an issue whereby non carrier modules could be equipped onto a fleet carrier.
Always good to see more of these!Some server optimisation and stability improvements have been made.
As soon as I dock I get dumped to the menu via a Scarlett Krait - Repeats after re-logging and or restarting, so I am in a perpetual - outside the station, dock, land, get dumped out to main menu - its like groundhog day!
So ... someone could sit there buying and selling suits and weapons from Pioneer, and Arx go brrrrrrrrrrrrrrrr until it hits 400?Arx
- Arx will now be awarded for Odyssey gameplay, including -
- Suit/Weapon buy/sell/upgrade
See you in the black, Commanders o7
I would imagine there's a limit similar to how ship and module buying works with arx atm.So ... someone could sit there buying and selling suits and weapons from Pioneer, and Arx go brrrrrrrrrrrrrrrr until it hits 400?