Why is ship interiors something that is not planned to be included if at least half the player base wants it?

1 more thread, 3rd the same answer from me.

Because it is trade off, it can be done one of:
1. Modular design + no walks -> Elite
2. Ship's fixed role + walks ->S.Citizen.

I prefer to be able to change modules instead walking.
The ships in Star Citizen are pretty modular too, no?
Also I think you're barking up the wrong tree, here anyway. Modularity isn't a reason for or against. NMS has modular Freighter interiors. Space Engineers has ship interiors which you can completely build from the ground up and run around inside. Lots of other games do this, too.

And correct me if I'm wrong but; the settlements and other interior structures in Odyssey that you can interact with now; aren't those made of modular pieces as well?
 
The honest answer is almost certainly: the development effort for interiors is large, and not comparable to the gameplay value that they potentially provide. There is absolutely no need to go into the details of why this is the case.

They said something to that effect a long time ago.

Ship interior fans refused to believe this. Why should repeating that statement make any difference to the outcome of ship interior fans refusing to listen?

Because ship interiors isn't a question. It's a demand! 🤪
 
So, I am going to take them at their final word, not the word of the people who are against Ship Interiors and don't support the idea.
So far, all we have is the fact that they don't care about the community's wishes and they don't think it will contribute to the game. And that's more than bad enough.
I see. You are “the community” and any player who disagrees with you isn’t.
 
Today, the Arthur dude on the live stream just said that it is not being considered at all. Why? I don't get it. On every video, every trailer, in every forum, people are asking for it and they are saying no. The only explanation was the stupid reason that it is too much trouble going to the pilot seat and through the entire ship, which makes absolutely no sense because right now, the larger the ship, the more distance has to be traveled through the hangar and to get to the blue light in general. It makes no sense.

Are they simply trying to dodge saying that they are lazy?

Also is someone from FDevs overseeing these posts? Is no one from their team supposed to respond to these questions in the forum?
It is a valid argument if they think they can't make it worth the effort, in that ship interiors would prove to be glorified virtual house tours. You may disagree, I do also, but it has NOTHING to do with laziness or lack of will.

By effort I mean the sensible approach to resources expended-to-end result value.

What we need to do is argue how a ship interior can provide a whole host of valid gameplay elements, and not needlessly split up all the cockpit ship functions meaning players will have to travel around their ship to do things like planetary scans and such ( I mean I'd like that but I don't think everyone would).

It would be a huge amount of work making 36, or whatever the number is, of ships.
 
I am part of a big enough part of the community that needs to be respected by FDevs.
If you do not support that part of the community you are the one going against it.
Translation: what you believe is what “the community” believes, and anyone who disagrees is wrong.

I hate to rain on your parade, but FDev has probably done real market surveys. The fact that interiors were not done first is a pretty good commentary on what those surveys said about the actual playerbase’s willingness to pay for interiors, which is what matters for their decision-making process. You can make up all the pretend statistics you want, and that won’t change that reality.
 
There are two reasons for no ship interiors:
1) Laziness/lack of creativity and effort.
2) Lack of skills

The very fact we get these threads and massive discussion shows how in demand ship interiors are. EVen though there are several forum whiteknights that will praise anything that FDEV say, I would say that large portion of the playerbase wants ship interiors. And a large portion of the space sim community would want ship interiors, SC is almost primarily popular because of interiors and they much more successful than Elite despite being barely a game. And whenever Elite and SC are in the same conversation, 99% of the time the first thing said is "But SC has ship interiors". And ship interiors would certainly have been preferred over 30 static plants that do nothing but sit there and you point a doodad at them to increase some meaningless rank that doesn't affect anything.

Therefore there is no argument that FDEV aren't making ship interiors because "The players don't want it", that is just demonstrably false by threads, polls and the wider space sim industry.

This leaves the two options above and it could honestly be either one because the only creative aspects in Odyssey are the cosmetic skins, nothing else is original or interesting, the settlements are detailed but nothing amazing and the exploration update is laughable, out of an entire galaxy we get 30 static plants that you can't interact with in any way.

After 7 years since the release the game has given us a barely functional powerplay, barely functional multiplayer, almost pointless fleet carriers, horizons which did provide a decent amount - the only decent additions outside of Horizons were thargoids and the mining update... and then Odyssey.


So FDEV are either too lazy to bother thinking up of decent gameplay features for ship interiors (of which there are many, just look at Pulsar or Star Wars Galaxies) or they don't have the capability. I think it's a mix of both.
 

Murfelton


I am saying exactly what I mean and there is no need for translation. We are the ones paying for the game and our wishes need to be respected.

I am not saying you are wrong for not wanting ship interiors.

I am saying you are wrong by not supporting those who want it.

We are part of the community too and ship interiors won't get in the way of what you want.

All we ask for is at least 10 to 15 more seconds in which we walk from the surface of whatever through the staircase, through the already designed bridge and then sit in the pilot seat.

I don't think this demand is a reason for you and the rest of the cmdrs who don't want interiors to not support us.

This addition won't get in the way of the rest of the gameplay, it will only add to its realism.

Also, you keep saying "facts" and you go: They probably did that, they are probably not doing that because of something, etc.

Enough with the probabilities.

They have promised to be honest.

And judging by what they said after promising to be honest, they don't care about what the ship-interior part of the community wants. Clear and simple.

If they have any other thoughts or reasoning, I would gladly hear it and improve my opinion of their practices for the better.
 

Murfelton


I am saying exactly what I mean and there is no need for translation. We are the ones paying for the game and our wishes need to be respected.

I am not saying you are wrong for not wanting ship interiors.

I am saying you are wrong by not supporting those who want it.

We are part of the community too and ship interiors won't get in the way of what you want.
You claim to be speaking for “the community”. I am speaking for ”the community” who have pointed out that interiors are a massive waste of developer resources that could be used to generate actual gameplay beyond roleplaying.

I see no reason to see why “your community” has more weight than “my community.”
 
You claim to be speaking for “the community”. I am speaking for ”the community” who have pointed out that interiors are a massive waste of developer resources that could be used to generate actual gameplay beyond roleplaying.

I see no reason to see why “your community” has more weight than “my community.”
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Show me your poll that directly refutes this one. Obviously there are many things wrong with one poll, but it's better than your generic "My community" of forum white knights.
 
You claim to be speaking for “the community”. I am speaking for ”the community” who have pointed out that interiors are a massive waste of developer resources that could be used to generate actual gameplay beyond roleplaying.

I see no reason to see why “your community” has more weight than “my community.”
Well, well, there's not much point talking to you, is there?

You think that what my part of the community wants is a waste and shouldn't happen.

And if you are so insistent that parts of the communities that want different things should be at odds with each other and not unite and force FDevs to sit down and work a bit and give us what we all want, well, then, there is reaaaaally no point talking to you.
 
Translation: what you believe is what “the community” believes, and anyone who disagrees is wrong.

I hate to rain on your parade, but FDev has probably done real market surveys. The fact that interiors were not done first is a pretty good commentary on what those surveys said about the actual playerbase’s willingness to pay for interiors, which is what matters for their decision-making process. You can make up all the pretend statistics you want, and that won’t change that reality.
I find that hard to believe, Fdev doing market research. I think they just throw <redacted> at the wall to see what sticks.

Market research questions

1: You buy a space flying game, do you want?
A: More space stuff like comets, different flight mechanics on worlds with weather, planetary mining
B: First Person Shooter

2: We're doing legs, do you want?
A: Weightless EVA and space battles, exploring ghost ships in space, seeing your ship from a fresh perspective
B: First Person Shooter
 
Their "Armstrong moment" alone proves how lazy they are, no contest. They could easily have had us load into an airlock and come down a ladder or ramp, but no, they teleport you out. Ridiculous to even excuse this.
Had I been designing it, I would have allowed us to get up from our chair, walk to the door at the back of the flight deck, then click to activate that to enter the airlock. From there, we would go down the ramp to the surface. They don't need the whole interior of the ship (though it would be nice), but this would throw a bone to those of us who want an interior (by allowing movement on the flight deck at least), and would make a more immersive debarkation experience.
 
I find that hard to believe, Fdev doing market research. I think they just throw <redacted> at the wall to see what sticks.

Market research questions

1: You buy a space flying game, do you want?
A: More space stuff like comets, different flight mechanics on worlds with weather, planetary mining
B: First Person Shooter

2: We're doing legs, do you want?
A: Weightless EVA and space battles, exploring ghost ships in space, seeing your ship from a fresh perspective
B: First Person Shooter
This is pretty much my problem with Odyssey said right here. We have a space sim, and they spent years developing an FPS add on for it.
 
Well, well, there's not much point talking to you, is there?

You think that what my part of the community wants is a waste and shouldn't happen.

And if you are so insistent that parts of the communities that want different things should be at odds with each other and not unite and force FDevs to sit down and work a bit and give us what we all want, well, then, there is reaaaaally no point talking to you.
You are attempting to shout me down, and pretend that you are speaking for the entire community. This is a public forum, and I am within my rights to object to your attempt to manufacture a bogus consensus.
 
You are attempting to shout me down, and pretend that you are speaking for the entire community. This is a public forum, and I am within my rights to object to your attempt to manufacture a bogus consensus.
My man, I am not even sure if you are reading my posts. I have many times mentioned that I am only speaking on behalf of the people who want ship interiors but tbh that's not to be underestimated cause that is a lot of people.

I don't need to manufacture any kind of a consensus.

The consensus is already made for a huge part of the community - they want ship interiors.

You are the one coming here and saying that it shouldn't happen.

Not gonna lie, you should apply for a job at Frontier. Your level of ignorance will land you the gig right away.
 
Which ones? I’ve seen some utterly responses that were so pathetic that I saw no need to respond to them.
Wow you really seem personally attacked by the very idea that a great many people want ship interiors as a gameplay feature in their space ship game.

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Is this EVIDENCE of people wanting ship interiors a "pathetic response", or the fact that SC is more popular than Elite and it's biggest feature are ship interiors?

It seems like the manifestation of ship interiors personified has damaged you somehow with how vitriol you are.
 
My man, I am not even sure if you are reading my posts. I have many times mentioned that I am only speaking on behalf of the people who want ship interiors.

I don't need to manufacture any kind of a consensus.

The consensus is already made for a huge part of the community - they want ship interiors.

You are the one coming here and saying that it shouldn't happen.
“The consensus is already made for a huge part of the community - they want ship interiors.” This is just your fantasy version of reality. The question that matters is - do they want them more than another feature? That‘s what matters here.
 
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