New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

That is a known bug and will be fixed.
On the other hand for you and Ereil (forgetting how troll I supposedly am).
Are the textures in Odyssey a big horizons update? Yes or no
I mean, it should be better, yes. But since it is not working as intended, which is the whole point of this thread, they are not. They can be, but they also can look like something the PS1 vomited out after a long bender.

And honestly ,they can have the highest fidelity textures in existence, if the engine chugs, and only uses them to draw the same four mountains over and over across the planet, it might as well not be a thing.

Latter being a hyperbole, as there is more then four combinations, but they do seem to be repeated in a manner that people actually notice this time around.
 
Also, the argument of "those things are all out there, commanders just have yet to find them" is such a cutesy way of excusing the deletion of years of history, simply because they didn't care to approximate continuity.
Arthur also said we should give it some more time until the glitches are fixed and more people have been out there, and then they will look at feedback again and see if/what they change. He didn't just say it's all fine or so.

On the first, we all know about this bug, it is known that they are working on it.
About the CM sayings, annoying because they are upset but he did not tell any lies, there are beautiful planets out there and as an explorer I run into them continuously and constantly make comparisons. Here I leave you one between Horizons and Odyssey same planet locates with.


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What Arthur said wasn't about beautiful planets actually. I have tons of gorgeous pictures in my screenshot folder. Glitches and duplicates aside I love the new planetary tech.
In the stream it wasn't about beauty, but about special planets. Extremes with incredibly deep canyons and the like. Those haven't been found yet, and many players fear, they are none in Odyssey.

BUT no one can be sure yet!

Concerning this thread, I think it highlights an important thing looking at the new tech. A flaw that makes me wince when I see it, and I'm absolutely on the positive side of things and believe that the new tech is awesome and a love child of their creators.
If someone states something that is not true, or I know better, I like to come up with some counter-evidence, but that's really it.
Documentation of an issue itself is not a bad things at all, quite the contrary.
 
I've been reading this thread on and off and I think what speaks to me most is it's existence and length is a major symptom of the problems Odyssey has brough to the game.

Whether you are having a great experience of the new tech and think it's brilliant or the opposite, you are probably both wrong and right because there is so much variety in not only the planets within the game but PC builds. Some people are no doubt having a better time of it then others. But the other great variable is people's attitudes.

Our opinions devide us greatly, some like me think Odyssey is a disaster but could and should have been amazing had it been handled right. But that's one of a million different viewpoints.

But what unites us all is that WE LOVE THIS GAME. For some that means we solider on and stand by it, for other it means we fight hard for it to be what it should be by pointing out all it's flaws, then there are those walking away heartbroken. I have experienced some beautiful vistas in EDO so I know what it's trying to achieve and I want to believe that it will get there so I am standing by it for now on a personal belief Frontier will change for the better.

But ultimately, this thread wouldn't be anywhere near this long if the planet tech worked as it's supposed to and we'd had much more honest and open experience of the Odyssey launch from Frontier.

That so many have felt the need to discuss this issue says it all really. I truly hope FDev are listening.
 
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I've been reading this thread on and off and I think what speaks to me most is it's existence and length is a major symptom of the problems Odyssey has brough to the game.

Whether you are having a great experience of the new tech and think it's brilliant or the opposite, you are probably both wrong and right because there is so much variety in not only the planets within the game but PC builds. Some people are no doubt having a better time of it then others. But the other great variable is people's attitudes.

Our opinions devide us greatly, some like me think Odyssey is a disaster but could and should have been amazing had it been handled right. But that's one of a million different viewpoints.

But what unites us all is that WE LOVE THIS GAME. For some that means we solider on and stand by it, for other it means we fight hard for it to be what it should be by pointing out all it's flaws, then there are those walking away heartbroken. I have experienced some beautiful vistas in EDO so I know what it's trying to achieve and I want to believe that it will get there so I am standing by it for now on a personal belief Frontier will change for the better.

But ultimately, this thread wouldn't be anywhere near this long if the planet tech worked as it's supposed to and we'd had much more honest and open experience of the Odyssey launch from Frontier.

That so many have felt the need to discuss this issue says it all really. I truly hope FDev are listening.
I also think, what unites nearly all of us, is disliking the obvious duplicates.

Sooooo, looks like Starfield has procgen planets too.
Yeeeeah, but it's just a few planets they have to get right and there was something about involving procgen and we know nothing so far.
I'm very, very sure they do a lot of handcrafting as well.
 
Incidently, unrelated to planets, it has long struck me that Bethesda's level designers are masters of turning and sizing objects from a small library of assets, to create a wide variety of pretty unique-looking dungeons. :7
 
Incidently, unrelated to planets, it has long struck me that Bethesda's level designers are masters of turning and sizing objects from a small library of assets, to create a wide variety of pretty unique-looking dungeons. :7
Well, that's how the entire industry works :)
 
Well, that's how the entire industry works :)
For sure - just felt they tend to manage to eke a *particularly * large amount of disparate variety out of limited and essentially glaringly same-y resources.
Limitations always tend to force creative uses, as a rule, of course.

Have, in a related: "incidently", been a bit leery about my own use of the term "prefab" earlier in this thread, since that usually denotes a larger compound entity composed of smaller objects - not any self-contained single thing, no matter how pre-fabricated. :7
 
When ED goes offline and David Braben open sources the client as he promised (because we all know David keeps his promises), I just hope they release ALL the code, including older code. I find it a shame that the brilliant coding that went into Horizons planet generation may be lost to the annals of time because someone thought copy-n-pasting textures as geology was a good idea.

iu


If Frontier doesn't want their old planet tech anymore, maybe they can give it to other games like Space Engineers and X4!
 
When ED goes offline and David Braben open sources the client as he promised (because we all know David keeps his promises), I just hope they release ALL the code, including older code. I find it a shame that the brilliant coding that went into Horizons planet generation may be lost to the annals of time because someone thought copy-n-pasting textures as geology was a good idea.

iu


If Frontier doesn't want their old planet tech anymore, maybe they can give it to other games like Space Engineers and X4!
Wasn't Dr. Ross in charge of both the new and the old stellar forge? Apparently she thought the new system would be superior. Or maybe she underestimated our ability to spot patterns.
 
Wasn't Dr. Ross in charge of both the new and the old stellar forge? Apparently she thought the new system would be superior. Or maybe she underestimated our ability to spot patterns.
Maybe the samples they tested did not show up the repetition.

Other than the examples in this thread, I have yet to see that repetition on my journey.
 
Wasn't Dr. Ross in charge of both the new and the old stellar forge? Apparently she thought the new system would be superior. Or maybe she underestimated our ability to spot patterns.
I thought some guy named Michael Brookes did all the original Elite work, but that was before my time so I honestly don't know. As this thread shows, the new system is superior in certain situations and vantage points, but it's inferior in others.

The "old" tech may not look as good, but it is still pretty amazing IMO. There is no doubt some incredibly clever coding going on there, and as a coder myself, it saddens me to think that code might be lost to time, like tears in the rain.
 
Maybe the samples they tested did not show up the repetition.

Other than the examples in this thread, I have yet to see that repetition on my journey.
I was in Deciat when I heard about the tiling issue, so I checked out the nearest planets and found tiling on Deciat 1, Deciat 2, Deciat 3, Deciat 4, and Deciat 5. I didn't look any further, because five tiling planets in a row seemed to be more than just a coincidence.
 
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