and the 40$ was wasted into literally nothing.
Now now, I'm sure Mr. Braben is putting your money to good use.

and the 40$ was wasted into literally nothing.
You are right, in time like this I should keep my faith to Lord Braben even stronger.Now now, I'm sure Mr. Braben is putting your money to good use.
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100 people in a game like ED is very small.Really though. Does this look or feel like a game that took one hundred people years to build?
Everything that is good, immersive or promising about Elite was in the build released following the Kickstarter - which was funded for a modest sum and when Frontier were a tiny company. Everything that has followed has been incrementally iterative. Odyssey is incredibly lazy and doubles down on all of the worst qualities of the game -- the fact that it does this whilst also running at one third of the framerate of Horizons is quite simply the poisoned icing on a cake of death*.
* my hyperbole brings all the boys to the yard.
It's not comparable though. Creating an open world by hand is a very big task. Also, the multiplayer aspect, which is very strict for a FPS. And then you have everything else. ED relies a lot of random gen, which cuts a lot of the work.100 people in a game like ED is very small.
RDR2 and GTAV had well over 1000 Devs, and it too far longer then two -three years.
How much do you think they should have done?
So assuming I'm still alive in another 8 years and assuming the 100+ devs working on elite get chance to fix elite... then yeah I'm looking forward to playing a completed game... in 8 years time.
It was not wasted, you learned something. Never buy anything from Frontier before you've seen the final product.and the 40$ was wasted into literally nothing.
I knew it would be bugged and unbalanced. Didn't know it would be that bad. And Frontier didn't have a lot of trust capital to begin with (I hate their use of Denuvo DRM for their other game, but that's another debate).It was not wasted, you learned something. Never buy anything from Frontier before you've seen the final product.
How much work do you think went into the new planets? How much work do you think went to the rather large amount of different types of settlements, how much work do think it took to implement it, into a live game?It's not comparable though. Creating an open world by hand is a very big task. Also, the multiplayer aspect, which is very strict for a FPS. And then you have everything else. ED relies a lot of random gen, which cuts a lot of the work.
Really, when it comes to complexity, it's not always obvious.
I don't know, do you ?How much work do you think went into the new planets? How much work do you think went to the rather large amount of different types of settlements, how much work do think it took to implement it, into a live game?
That's not true. Why do people make this stuff up. JW1 had its own Dev team.Those 100+ devs will soon be moving to JWE 2, and Elite will go on the back burner again like it did during JWE 1.
Nope, not one iota.I don't know, do you ?
I was 100% sure that it would contain some nasty bugs, but I preordered it anyway because I thought it would be cheaper when I preorder it... that joke caught me coldI knew it would be bugged and unbalanced.
It is and I agree. Especially toward devs, they worked very hard and crunched for the DLC.Nope, not one iota.
That's why I can't stand it when people call the Devs lazy. They don't have a clue what they're talking about, it's rude and it's unpleasant and completely uncalled for.
We still don't know that's the case though. We can speculate, but we don't know for sure. As Arf said, if they new these issues would appear they wouldn't have pressed the button. Doing a simulated update is very different to putting into the live game.It is and I agree. Especially toward devs, they worked very hard and crunched for the DLC.
However I have no real love for the upper part of Fdev who decided it was "good enough" to rush for a release just so Odyssey appeared on their yearly finance report.
I think they put a lot of work into the settlements and all the little extras like all the ads in the stations ... if they were lazy they wouldn't have made this hereHow much work do you think went to the rather large amount of different types of settlements, how much work do think it took to implement it, into a live game?
I mean, the build is similar to the one from alpha, and it was full of issues.We still don't know that's the case though. We can speculate, but we don't know for sure. As Arf said, if they new these issues would appear they wouldn't have pressed the button. Doing a simulated update is very different to putting into the live game.
Basically we don't know what happened.
Ironically, they are only foundin 0g outposts. The only place where it shouldn't be on the ground. Hidden message? Raxxla ?I think they put a lot of work into the settlements and all the little extras like all the ads in the stations ... if they were lazy they wouldn't have made this hereView attachment 240329
And you are still here? When I backed SC, with a a large sum of money I was also at the belief that we would see a game soon, then in 2016 I had enough, requested a refund, got it and never looked back, I can only recommend people to do the same if you don’t like the progression or the way things turn out.They didn’t just cancel it further down the line, they cancelled it about 30 days before full release! They offered some refunds but only if you never launched the BETA access they sold you for extra money. They have in my opinion always acted in a shady manner.