2-3 Years 100+ devs and this is what we get?

and the 40$ was wasted into literally nothing.

Now now, I'm sure Mr. Braben is putting your money to good use.

iu
 
Really though. Does this look or feel like a game that took one hundred people years to build?

Everything that is good, immersive or promising about Elite was in the build released following the Kickstarter - which was funded for a modest sum and when Frontier were a tiny company. Everything that has followed has been incrementally iterative. Odyssey is incredibly lazy and doubles down on all of the worst qualities of the game -- the fact that it does this whilst also running at one third of the framerate of Horizons is quite simply the poisoned icing on a cake of death*.




* my hyperbole brings all the boys to the yard.
100 people in a game like ED is very small.

RDR2 and GTAV had well over 1000 Devs, and it too far longer then two -three years.

How much do you think they should have done?
 
8 years ago I purchased the lifetime expansion pass for £120. 8 years later we've had two DLC which retailed at £40 each.
Assuming with the lifetime expansion pass I will get at least one DLC free then we have two more DLC to come in the next 8 years for frontier to deliver on kickstarter/lifetime expansion promises/commitment/fulfilment.

So assuming I'm still alive in another 8 years and assuming the 100+ devs working on elite get chance to fix elite... then yeah I'm looking forward to playing a completed game... in 8 years time.
 
100 people in a game like ED is very small.

RDR2 and GTAV had well over 1000 Devs, and it too far longer then two -three years.

How much do you think they should have done?
It's not comparable though. Creating an open world by hand is a very big task. Also, the multiplayer aspect, which is very strict for a FPS. And then you have everything else. ED relies a lot of random gen, which cuts a lot of the work.

Really, when it comes to complexity, it's not always obvious.
 
It's not comparable though. Creating an open world by hand is a very big task. Also, the multiplayer aspect, which is very strict for a FPS. And then you have everything else. ED relies a lot of random gen, which cuts a lot of the work.

Really, when it comes to complexity, it's not always obvious.
How much work do you think went into the new planets? How much work do you think went to the rather large amount of different types of settlements, how much work do think it took to implement it, into a live game?

Do I think Odyssey is worth £30, I don't know until I finish playing it, but right now, for me, it's had a great start. I'm also expecting Thargoid stuff to be added after the console release too, and we don't know how much effort has gone into that.

I'm also sure there is stuff that wasn't ready, that will be added further down the line for no extra cost.

Whether it's worth it or not, only time will time.
 
Nope, not one iota.

That's why I can't stand it when people call the Devs lazy. They don't have a clue what they're talking about, it's rude and it's unpleasant and completely uncalled for.
It is and I agree. Especially toward devs, they worked very hard and crunched for the DLC.
However I have no real love for the upper part of Fdev who decided it was "good enough" to rush for a release just so Odyssey appeared on their yearly finance report.
 
It is and I agree. Especially toward devs, they worked very hard and crunched for the DLC.
However I have no real love for the upper part of Fdev who decided it was "good enough" to rush for a release just so Odyssey appeared on their yearly finance report.
We still don't know that's the case though. We can speculate, but we don't know for sure. As Arf said, if they new these issues would appear they wouldn't have pressed the button. Doing a simulated update is very different to putting into the live game.

Basically we don't know what happened.
 
We still don't know that's the case though. We can speculate, but we don't know for sure. As Arf said, if they new these issues would appear they wouldn't have pressed the button. Doing a simulated update is very different to putting into the live game.

Basically we don't know what happened.
I mean, the build is similar to the one from alpha, and it was full of issues.
Also, they mentioned the success of odyssey twice (I think ?) as being part of their growth for the investor announcement. Without Odyssey, it would have likely been different.

And there is the fact Odyssey went straight from a small alpha to release, with only a few days between. Something highly unusable in the industry. At least when you want a working game.
 
They didn’t just cancel it further down the line, they cancelled it about 30 days before full release! They offered some refunds but only if you never launched the BETA access they sold you for extra money. They have in my opinion always acted in a shady manner.
And you are still here? When I backed SC, with a a large sum of money I was also at the belief that we would see a game soon, then in 2016 I had enough, requested a refund, got it and never looked back, I can only recommend people to do the same if you don’t like the progression or the way things turn out.
 
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