About guests and management.

Jurassic World Evolution is a beautiful game, but it's pretty empty. The feeling that the original game conveys is that of a well-produced mobile game, but it's still a mobile game of waiting for bars to fill up and that doesn't challenge the player too much.

Whenever I play Jurassic World Evolution, I get the feeling that I'm running an aquarium, not a theme park inhabited by dangerous prehistoric creatures and that things can easily go wrong. Running a business should be about worrying about adverse situations, about income, about dealing with customers with different personalities and requirements. In the movie, Indominus was created to get people interested in the park, but in the game, I don't even have to think about a marketing campaign or promotional prices to attract customers. It's like there are no guests to the original Jurassic World Evolution. It's an empty park that is managed automatically, almost without the player's help.

To be honest, I still love JWE. But I hope the sequel realizes the potential the original game didn't.
 
Hey Dantas!

We'll have more to reveal about Jurassic World Evolution's management systems in the coming weeks and months. :)
I am excited. A few years ago, it was RollerCoaster Tycoon 3 (a game that you guys developed) that resurrected my interest in management games. I believe JWE 2 can be an amazing game.
 
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