Game Discussions Star Citizen Discussion Thread v12

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This never fails to make me smile.
 
I believe CIG are aiming for Chapter 7.

Scary - after almost 10 years we are still awaiting the end of chapter 1. I will need a second life.
 
So milsim rp'ers can sit around, talk crap and fill their magazines while they talk about all the things they'll be able to do in current year+2.
But really though, what kind of wussy low grade sim doesn't also let me strip my weapon down and put it back together blindfolded. Just weak really. :cool:
Recovering and loading each bullet does seem overly picky for a videogame. What next, movement is slowed if you get a pebble in your space boots, until you can take them off and remove it?

When you are coding you get into "the zone" as i call it. Where you become highly productive because you are totally into making it work. Nothing worse than being pulled out of the zone than stupid things like meetings, skype chats, etc. But you can recover from those and they are a fact of life in any company.
Yeah, i remember having arguments with the Change Manager who thought developers should be available 24/7 to discuss any bugs or do support. I'd pushed for a single 2 hour block a day where telephones would not be answered, no walk-up "chats", and no meetings planned - times staggered, so there'd be cover - and that 1st/2nd line support should be like the first point of call for bugs, rather than going straight to dev :rolleyes: and use TFS/Jira/email like agreed. She went mental about impacting their workflow, etc.

It's just too easy for some companies to over-process, with the result that coding never gets done.

Even better was when DevOps started to get talked about, which would have adjusted her overly ITIL ways, i thought she was going to go full Violet Beauregarde (WIlly Wonka) on us :D

So, in theory, is Squadron 42 out before the main game then?
Google throws up the usual results, but then there's the stuff those closer to the game might have heard.
 
Recovering and loading each bullet does seem overly picky for a videogame. What next, movement is slowed if you get a pebble in your space boots, until you can take them off and remove it?


Yeah, i remember having arguments with the Change Manager who thought developers should be available 24/7 to discuss any bugs or do support. I'd pushed for a single 2 hour block a day where telephones would not be answered, no walk-up "chats", and no meetings planned - times staggered, so there'd be cover - and that 1st/2nd line support should be like the first point of call for bugs, rather than going straight to dev :rolleyes: and use TFS/Jira/email like agreed. She went mental about impacting their workflow, etc.

It's just too easy for some companies to over-process, with the result that coding never gets done.

Even better was when DevOps started to get talked about, which would have adjusted her overly ITIL ways, i thought she was going to go full Violet Beauregarde (WIlly Wonka) on us :D

So, in theory, is Squadron 42 out before the main game then?
Google throws up the usual results, but then there's the stuff those closer to the game might have heard.

LOL, devops... the latest fad.

So many management initiatives, so many ideas on how to make people more productive, open plan offices to encourage collaboration, daily meetings, constant communications... its all designed to stop people being actually productive.

Just give the devs quiet rooms, preferably nobody else in the room. Tell them from 9am to 5pm they can disable Skype and Outlook, and they will be 10x as productive as otherwise, even if they spend 4 of those hours looking at anime.
 
If I had to guess, it would be that it was a reference to this:

Worthy read.

Honestly surprised it got so many likes considering that many consider [Redacted] the boogeyman who's gonna kill their dream game when it's exactly the contrary.

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They've becoming closer as development unfolds.

hoping there is something that makes the desynch less worse.

not gonna be greedy and hope desync is fixed.
Good one.
 
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