Game Discussions Star Citizen Discussion Thread v12

3.14 patch notes

Known Issues
  • Ship capacitors and tuning are in an incomplete state for this build so at this time we are not collecting feedback on all things related to ship flight and combat
  • A small amount players may experience very fast flashing lights on Crusader in Orison. (This appears to happen on Nvidia 10 series cards at least) If you experience this, please put this CVAR into your console (will not work in cfg file) and it should help with the issue by turning off some effects on Crusader.
r_CloudInjectionInScatteringQueries 0
  • Gas Clouds on Crusader appear to have moving graphical artifacts that appear as dots. Current clouds are still in development and not final. See note at the top of patch notes.
  • Large framerate drops in most areas of Orison
  • ReplaceMe balls can be seen on various consoles in the hospital lobby in Orison
  • ReplaceMe ball can be seen near transit platform in Orison
  • If a player logs out before their Ship / Vehicle claim timer is over, the game will make it unavailable at the ASOP afterward
  • Ships are unable to be restocked
  • Players can fly ships into areas with no collision at the main concourse of the Spaceport in Orison
  • A strange out of place white texture can be seen all across the Industrial Platform in Orison
  • Missions do not recognize players entering zone and AI are unresponsive or not visible to player during missions
  • The Pilots Weapons HUD will no longer be visible after entering / exiting a Turret
  • Cave FPS Missions - Mission is Withdrawn when nearing planet / cave
  • AI Ship Nameplates are missing and show as PLACEHOLDER
  • Intense fog can be seen in docking port interior at all rest stops with docking
  • The Player has no Collision when they are Manning the Mining Turret of the ROC-DS preventing damage from Weapons Fire
  • There is flashing that occurs intermittently when viewing the VMA in the MobiGlas at locations with environmental lighting
  • Emotes do not work via chat or PIT

New Features
Locations
  • New Planet: Crusader
  • New City: Orison Landing Zone
  • Comprised of a latticework of platforms suspended in mid-atmosphere on the gas giant Crusader, Orison is considered one of the most picturesque locations in Stanton.
  • New Babbage Hospital Interior Location
  • Adding in the interior of the New Babbage Hospital. This first pass will add in the location lobby and additional remodeling of the lobby near the habs in New Babbage to accommodate the hospital and gameplay in a future release.

Core Tech
Planetary Volumetric Clouds v1
- Initial version of a bespoke system to convincingly render multi layered, volumetric clouds of varying scale within planetary atmospheres. This initial version is meant for the Gas Giant, Crusader.
Graphics Setting Addions
- We've added a few new graphics settings that will help give more control over your experience in the PU. Added volumetric Cloud graphics options. We've added Low/Medium(original default)/High render distance for ground clutter. This setting allows you to pick the distance from the camera at which scattered objects spawn. We've also added Terrain Tessellation Distance for Low/Medium(original default)/High

Major Bug Fixes
  • Player friends list in game should no longer be capped at a maximum of 50 players
  • The Loading screens should no longer be enlarged and zoomed in on aspect ratios higher than 16:9 (i.e. 21:9 and 32:9)
  • Player's oxygen levels should no longer start to deplete after using QT in a ship
  • Temporary fix for the SCU amount displayed for the 890's cargo capacity so it should no longer be incorrectly at 32
  • Fixed an issue causing the ECN alert mission countdown timer to not display
  • Weapons placed in ship weapon lockers should now persist in all ships correctly when it has been stored and retrieved
  • Large ships attempting to autoland in Rest Stop/Orbital Station hangars should no longer become stuck
  • Mission givers AI will no longer break if an NPC sits in their designated seat before they do
  • There should no longer be very obstructive reflections on the 85X Canopy
  • When you throw a grenade it should no longer have a chance to reappear in your hand, or throw with a desync and the explosion has no VFX
  • Vehicles with weapon gimbals should now correctly default to fixed mode when the setting is turned on
  • Fixed an issue where players could not fire an FPS weapon directly after Switching/ reloading the weapon until the second ( LMB ) press
  • Players should no longer remain in ADS when reloading an FPS weapon and have let go of ADS key
  • NPCs should no longer be able to push a player away from kiosks / ASOP terminals while using them
  • The Hot tub in the Constellation Phoenix should no longer be missing some geometry
  • The 2951 Auspicious Red Paint should no longer be displayed as -PLACEHOLDER- in the VMA and should now correctly change the appearance of the ship when applied to it
  • Friendly AI ships during missions should now quantum away correctly after all hostile AI ships in the area have been destroyed and the user completed the mission
  • Fixed an issue causing many inner thought prompts to be missing or broken from ship beds and non-pilot seats which may prevent standing up or logging out functions
  • Tevarin War Dress White Uniform Jacket texture should no longer appear zoomed in
  • Bartenders should no longer be missing from Rest Stop bars
  • Fixed an issue causing players to unable to claim their ships from the ASOP terminals claim button
  • When performing an Unlawful delivery mission, pilot's drug box should now get despawned correctly after a Security AI ship finishes scanning their vehicle
  • Armor shop mannequins should no longer be T-posed in Garrity Defense and other armor stores
  • Underground Facility turrets should no longer be missing
  • Cruise Control speed should no longer ignore the limiter when player is not in the pilot seat
  • Players head should now correctly remain looking at ceiling upon respawning in a bed
  • Wiping the helmet visor should now correctly clear Icing VFX impairing player vision
  • Fixed a noticeable performance drop of up to 10 FPS when navigating around the lower rear section of the Prowler when on a moon
  • The power triangle should now function and be interacted with within the MFD inside ships

Technical
  • Fixed 4 Client crashes
  • Fixed 4 Server crashes
  • Fixed a Server Deadlock
 
LOL its a build that is under NDA.
I think you're missing the apparent very high standards that Elite players demand! No frame drops, period!

Ship capacitors and tuning are in an incomplete state for this build so at this time we are not collecting feedback on all things related to ship flight and combat

Looks like it is ready for release in 13 days!
 
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Did you folks know there's going to be health insurance and taxes in the game? Apparently a tax bureau, too, that you can work for to work off tax debts.

 
Yeah, I hadn't watched it yet. Can you imagine playing Star Citizen and trying to fill in your Space W-2s for the year?
I mean, if the other ex-Origin guy with a heavily-monetized Kickstarter (Richard Garriott) implemented a tax system for his game, why wouldn't his buddy from back in the day do something similar? I can't wait to see what they do with land claims.
 
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