Interiors Vs FDEV's Escape Argument

sorry if this has already been sugested but....

Arthur said one of the reasons you wouldn't want Interiors is becuase if you were in a hurry retreating from a base you would not want to have to make your way to the bridge through a large ship becuase of the urgent need to 'get out of there'

I though that was a weak argument becuase you should pick your battles, if you think a mission leads to danger and you pick a Cutter then you made that choice.

That aside though

When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
 
It's more simple than that. He claimed that having to go through the entire ship each time you were entering or leaving would get old, fair enough. At the same time, we get to sprint from the ship to concourse each time anyway.

If interiors were added, why not just give people the option to just fade-to-black transition straight to the airlock or vehicle bays, or straight to the concourse if you're docked? The crotch panel would keep its functionality, and the interiors would be there for the people that want that.
 
I really don’t think we’ve been given the real reason about ship interiors, I honestly believe that it’s more to do with the fact that they can’t do it without redoing all the ships to accommodate it.

Don’t get me wrong, personally I’d like interiors (with added gameplay). But it’s not gonna happen - plus I’m pretty damn sure we’ll never be told why.
 
You need to accept they are making up arguments to support their choice not to have a detailed argument on the pro’s and cons. The part that tells me this is that they claim to be unable to imagine what gameplay they could attach. That’s either willful blindness or a damning indictment on the creativity of their design group. I suspect this is simply their corperate choice and the CM is given a handful of “reasons” to throw against the wall.

For whatever reason they will not or can not accomplish it. Stop assuming you can argue passionately enough to change their minds.
 
The thing is, there's a dozen reasons why ship interiors are a challenge. Many of those reasons are hard to explain, and/or boring as hell, so when they get asked about it, they throw out one of the easy-to-explain options. This is kinda like them saying "Climbing Everest is difficult, many people freeze to death before reaching the summit", and us saying "Okay, but why don't you take a coat?". Fair point! A coat would definitely help. But that's not the only reason, suggesting it isn't a slam dunk of a problem solver, and it's also something they've probably already figured out for themselves.

Ship interiors are too much of a challenge for FDev to have tackled it as part of Odyssey. We're not going to solve that with yet another thread about ship interiors.
 
of course not but the more threads on ship interiors the better chance fdev will take note on how much it's wanted
just because there's xx amount of previous doesn't mean no one else should start a new one

I get where you're coming from, but I don't think this is a "squeaky wheel gets the grease" situation here. FDev is well aware how much this feature is wanted, and they've given us a rare definitive answer on the situation. A big part of communication is listening, and while yes FDev should be listening to us, we should also be listening to them. What's the point of them giving us clear answers on things if we aren't going to listen to the answer that was given?
 
The thing is, there's a dozen reasons why ship interiors are a challenge. Many of those reasons are hard to explain, and/or boring as hell, so when they get asked about it, they throw out one of the easy-to-explain options.

An imaginary exchange:

"Why won't you add ship interiors... Braben said"


"Ship interiors are a tricky subject guys. There are a number of reasons beyond just the modeling and physical fitment that make this a challenge we may not be able to take on. The engine, despite early goals, did not evolve in a way that makes it reasonable to create space within space and to track both the ship and player or players as separate physical things that both interact in the world. There are serious limitations in how instancing works that also complicate this to the extreme. The physics systems in the game would need to be torn down to studs and reworked for this and unfortunately a few shortcuts that were needed to meet company goals to get a working product out earlier in the development cycle are really baked into the code now in a way that makes it unlikely we can ever promise that particular feature."

Now I just made up a bunch of stuff. None of that is in any way me 'knowing' why they aren't in or coming. Just my guessing. But that statement makes FAR FAR more sense than "You would have to run too far, and we can't imagine anything to do" without getting into the gory details of it all.


But I completely agree with you... people are proving they don't just want 'an' answer, they really want the answer they wanted to hear. They aren't coming, for whatever internal reasons are really at play. They've told us the answer.
 
Last edited:
I'd love a Fdev livestream where they have a cmdr to they talk to who then flays them with the questions they always ignore and avoid. Give 'em the Dave Skaylark treatment

9ce29d0e0aa588d1f10aa9ec8e36a124.png
 
An imaginary exchange:

"Why won't you add ship interiors... Braben said"


"Ship interiors are a tricky subject guys. There are a number of reasons beyond just the modeling and physical fitment that make this a challenge we may not be able to take on. The engine, despite early goals, did not evolve in a way that makes it reasonable to create space within space and to track both the ship and player or players as separate physical things that both interact in the world. There are serious limitations in how instancing works that also complicate this to the extreme. The physics systems in the game would need to be torn down to studs and reworked for this and unfortunately a few shortcuts that were needed to meet company goals to get a working product out earlier in the development cycle are really baked into the code now in a way that makes it unlikely we can ever promise that particular feature."

Now I just made up a bunch of stuff. None of that is in any way me 'knowing' why they aren't in or coming. Just my guessing. But that statement makes FAR FAR more sense than "You would have to run too far, and we can't imagine anything to do" without getting into the gory details of it all.

That's my expectation of what the "real" reason is as well. I'm not sure what you're trying to suggest, though - that because they didn't give that answer, there must be something going on?

It could just be as simple as diplomacy. If they went with "our physics engine wasn't built to handle it", then the forum is going to show up with torches and pitchforks yelling about how Braben promised ship interiors right from the get go, and that FDev have been failing to achieve that and lying to us about it since day one - etc etc. Sometimes you don't mention things, because by mentioning them, you make the conversation entirely about that thing. By giving us a definitive "not at the moment", it seems like FDev are looking for some closure on this conversation (for now). They didn't succeed in that, but "we haven't come up with a way for it to have gameplay value" is a lot less inflammatory than "we can't do it because of the game engine we built".
 
They missed the chance to do at least one ship interior, and that was the Apex taxi. It could have given them the test to see how it could have worked, made the whole taxi experience probably a bit more likeable and even more realistic rather than sitting with the pilot up front. They could have included screens for Galnet ,etc...system monitoring, etc... latest news, in system bounty roll calls etc... It would have been one ship to begin with, and once all the nooks and crannies had been all worked out, it would have been the first stepping stone to a gradual ship roll out across the fleet of ships in-game.
Not easy when you only got 2 hours to paint and redecorate the ship 😂
 
Back
Top Bottom