New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

As an aside, it is somewhat heart-warming to see the ED community take a stance for RNG. Or maybe it is irony, and the warming is the coffee I'm having.

:D S
 
That just means u grew up on Earth at 1G. Thats all. If you was burn on Mars you could preffer 20Kms mountains instead "small" on Earth.

Low gravity isn't gonna cause rocks to form 2km needles. I could see such needles forming on a low gravity world due to weather erosion, but EDO planets have no weather. Their "atmospheres" are just pretty skyboxes.
 
Actually, yes, perhaps every issue should pass by me, or at least by every single member of the community, before being declared a "killer of exploration".

"The community" is wrong, by the way. That issue in your image looks more like a penguin at times. Perhaps we could instead call it a "tiling issue"? I've asked for FD to cover their smoke and mirror implementation better too. Hasn't stopped me from exploring and otherwise enjoying the game, just like the fact that the similarities of mushrooms in Mario Brothers haven't stopped me from enjoying that particular game.

View attachment 245115

:D S
My image is quite similar to the Qing dynasty "dragon" flag :
1624921729729.png

vOSAJUY.jpeg



And yes, it's a killer of exploration for ME and some other people. And I don't need a committee, and neither those people, to determine that.
 
Low gravity isn't gonna cause rocks to form 2km needles. I could see such needles forming on a low gravity world due to weather erosion, but EDO planets have no weather. Their "atmospheres" are just pretty skyboxes.
When u say so, next you show must be mathematical solution accounting all details ... otherwise, think again.
 
Low gravity isn't gonna cause rocks to form 2km needles. I could see such needles forming on a low gravity world due to weather erosion, but EDO planets have no weather. Their "atmospheres" are just pretty skyboxes.
What's the alternative? A full particle simulation?

:D S
 
My image is quite similar to the Qing dynasty "dragon" flag :
View attachment 245133
vOSAJUY.jpeg



And yes, it's a killer of exploration for ME and some other people. And I don't need a committee, and neither those people, to determine that.
They and you are still not everybody. It's great the issues are a being pointed out. But the hyperbole is not helping our case for getting things fixed.

:D S
 

Yeah, that stuff is downright atrocious. If that's what EDO's galaxy has on offer to discover, I'll stay home. Those aren't even the worst I've seen. Ironically, this scene from OA's videos on EDO's "good looking" planets made my eyes bleed. These are the kinda heightmap graphics I'd expect from a one man project like Evochron.


Source: https://youtu.be/VFVv6BFOzjY?t=186

As an aside, it is somewhat heart-warming to see the ED community take a stance for RNG.

Copy pasta and RNG aren't remotely the same issue. If you really don't understand the difference, then there is no discussion to be had. No insult meant, it's just the truth.
 
Last edited:
Yes they look bad. Anybody who did heightmap is familiar with this issue. It's unaltered heightmap. IE what you get from a heightmap before you do any work to it.
Correction - anybody who simulated pleasant to "earth eye" surface. Because generator cannot account all that birds and animals, but brain can see details, so people do fake correction to make it pleasant.
In outer worlds this fake is not needed.

I tend to trust to mathematical visualized results made my astrophysicist. She could do errors sure, but I doubt I can differ true result and error as I don't have experience visiting other worlds.
 
When u say so, next you show must be mathematical solution accounting all details ... otherwise, think again.

Ah yes, the 'cite your sources' bulwark. /discussion

o7

What's the alternative? A full particle simulation?

:D S

Is that what [REDACTED] uses to incorporate weather? Neat, I suppose. Though I guess I've seen weather effects going back to Morrowind, so this "full particle simulation" must be pretty old tech.
 
Yeah, that stuff is downright atrocious. If that's what EDO's galaxy has on offer to discover, I'll stay home. Those aren't even the worst I've seen. Ironically, this scene from OA's videos on EDO's "good looking" planets made my eyes bleed. These are the kinda heightmap graphics I'd expect from a one man project like Evochron.




Copy pasta and RNG aren't remotely the same issue. If you really don't understand the difference, then there is no discussion to be had. No insult meant, it's just the truth.
Aha but it is. The alternative to RNG is a range of templates or base models combined with some sort of logic behind it. Pure one or the other is not ideal, as one would just be a randomised mess, the other a parade of similarities. Ideally, the developer would get away with combining the two and hiding the templates/base models. FD hasn't done that very well with EDO.

In this thread, many posts seem to rage about everything being just copy-pasted base models, which it clearly isn't entirely that. So that's an odd interpretation of "truth" you present there.

:D S
 
They and you are still not everybody. It's great the issues are a being pointed out. But the hyperbole is not helping our case for getting things fixed.

:D S
Well I'm glad we had that sorted out. This thread is not of any concern to you. Which I said a few post earlier.
Correction - anybody who simulated pleasant to "earth eye" surface. Because generator cannot account all that birds and animals, but brain can see details, so people do fake correction to make it pleasant.
I'm sorry, but you don't seem to even know what heightmap means. Can you please go back when you do, so we can have a proper discussion ? Thanks.
 
Ah yes, the 'cite your sources' bulwark. /discussion

o7



Is that what [REDACTED] uses to incorporate weather? Neat, I suppose. Though I guess I've seen weather effects going back to Morrowind, so this "full particle simulation" must be pretty old tech.
One would assume that we got tenuous atmospheres only because weather effects are otherwise in the works. We do have landscapes showing the impact of weather. But we do indeed not have tumbleweeds or grit sandblasting our visors just yet.

:D S
 
I'm sorry, but you don't seem to even know what heightmap means. Can you please go back when you do, so we can have a proper discussion ? Thanks.
Why would anyone expect landscapes in the game to be anything more than a topographic surface with textures and some extra features added?

:D S
 
Why would anyone expect landscapes in the game to be anything more than a topographic surface with textures and some extra features added?

:D S
I don't. I'm not saying the magician doesn't actually use magic (I know), but how the mirror is literally in front of him, there are strings above the scene, and I saw the girl move behind the curtain when she was supposed to disappear.
 
I don't. I'm not saying the magician doesn't actually use magic (I know), but how the mirror is literally in front of him, there are strings above the scene, and I saw the girl move behind the curtain when she was supposed to disappear.
Yay we agree!

:D S
 
Aha but it is

🤦‍♂️

Copy pasta is when an asset is repeatedly duplicated. As is clearly documented with EDO terrain. That is all.

RNG is Random Number Generation, and is typically employed to give you different results on things that can be represented by a single, or small quantity of, numbers. Stats, number of drops, etc. It is often used to select loot by generating a random number that is used to populate loot from a table. None of that is copy pasta. Even when your RNG generates a few of the same numbers, that is not copy pasta as nothing was copied and pasted.

RNG can be used to select copy pasta, as in I put 10 assets into an array and then generate a random number to select copy pastas from said array, but this is not an application of RNG. It is the utilization of RNG to serve up copy pasta.

Both have their place in development and, simultaneously, places they absolutely should not be. Terrain is one place where copy pasta is just downright terrible development.
 
Both have their place in development and, simultaneously, places they absolutely should not be. Terrain is one place where copy pasta is just downright terrible development.
Terrain is one place where copy-pasting is absolutely necessary as geomorphology is made up of a (rather long) list of elements we can recognise and put labels on. These elements often have similar processes behind them and can therefore have a similar looks to them, such as horst-graben systems in faulted areas, or dunes in a dune field that can look extremely similar in top view.

The main issue with the copy-pasting in EDO seems to be that not enough variability has been added to many features after the original base models have been picked for a landscape.

:D S
 
Back
Top Bottom