New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Don't worry! Due to how Odyssey renders planets, you'll see one of these craters for yourself soon enough.
Im an explorer, never see one of this...can you give the system a planet location please.
Ilook like planet photoshop in bulls@#t system, but show me how wrong i am.
 
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Once again, I just leave it here
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I wonder what answer they expected.
Fdev obviously wasn't expecting people to be bothered that there are some patterns seeing the huge leap in near-photorealistic graphic quality that we got on odyssey.
This is not easy or fast to "fix"
Can you try to be a bit realistic?
Are you really asking that we go back to Horizons' lousy graphics quality just so there are no patterns? thus no further progress is made.
Currently I do not believe possible a jump in next gen graphics without patterns, not even Star Cityzen with only 20 planets has them. and no NMS let's not talk because it has cartoon graphics.
Yes, we should go back to Horizons planetary tech until Odyssey planetary tech is ready. Then Frontier can release it as an update. When it’s ready.
 
Just pottering, about 8000 Ly outside the bubble and our friendly "squiggly-double-V" just popped up again. Second planet I've seen this on, and others have posted the same.

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Here's the other time I saw it, a few weeks ago, on a non-atmospheric that time.

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Original post:
 
Just pottering, about 8000 Ly outside the bubble and our friendly "squiggly-double-V" just popped up again. Second planet I've seen this on, and others have posted the same.

View attachment 245859

Here's the other time I saw it, a few weeks ago, on a non-atmospheric that time.

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At least the impact craters have different ejections this time, though that specific crater is on this planet, too.
 
That looks like glacial features, ice streams between exaggerated nunataks. Below from an earth-like, gravity at 1 g, roughly.

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Now if it would look like the image you provided, nobody would be complaining. Without the water.. and the atmo of course. But I don't see the earth example having badly stretched textures or very unnaturally highs and lows.
We know the engine can do better, because we have seen a lot of beautiful examples brought up in this very thread. It's just a shame that sometimes the engine decides to go on coffee break :)
 
I am starting to suspect this is just a limitation of the new tech. It may well in fact be working as intended.

I don't know why people ever thought it was a bug. Plenty of Frontier devs were working on this for a long long time. It's their brand new terrain generation design. They know how the pre-generated "terrain shapes" are created. They know how they're applied. They coded it. As I said on day 1 of this thread...
 
Now if it would look like the image you provided, nobody would be complaining. Without the water.. and the atmo of course. But I don't see the earth example having badly stretched textures or very unnaturally highs and lows.
We know the engine can do better, because we have seen a lot of beautiful examples brought up in this very thread. It's just a shame that sometimes the engine decides to go on coffee break :)
Dunno, I haven't visited many low g ice worlds in RL. Ice can make some really weird shapes. Horizons made similar, if less sensible, crazy landscapes. At least the Odyssey ones look like some sort of processes are supposed to work behind them.

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Dunno, I haven't visited many low g ice worlds in RL. Ice can make some really weird shapes. Horizons made similar, if less sensible, crazy landscapes. At least the Odyssey ones look like some sort of processes are supposed to work behind them.

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Yeah, but they also look like a cup of Ben & Jerry's at times, that's what is bothering me. It looks really surreal when you get there, and not something that could happen to a geological shape. But 179 pages in, we can't do much else then wait and see what happens.

I know it took 6 years to sort out Horizons and the beigening, but I'm not sure I have the patience to wait that much again.
 
Yeah, but they also look like a cup of Ben & Jerry's at times, that's what is bothering me. It looks really surreal when you get there, and not something that could happen to a geological shape. But 179 pages in, we can't do much else then wait and see what happens.

I know it took 6 years to sort out Horizons and the beigening, but I'm not sure I have the patience to wait that much again.
It's that reflection shader that's a bit much I reckon. Might have to push the slider a bit to the left on that one...

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Update 5 contains a few points for planets that could be worthwhile checking out, despite the statement in Dev update 1 from yesterday:

Planets
  • Improved terrain fidelity on Horizons settlements and planet ports.
  • Fixed the asteroids in a ring not moving correctly if you are in a ring stations rotation.
  • Fixed banding effect seen in planet colouration.
  • All Settlements now have additional terrain undulation and detail around them.
  • Fixed seams that could appear in planet textures.
  • Fixed some repeated patternation that could display in the planet fine textures.
  • Visual improvements to the fine textures on planet surfaces, as well as how they are blended have been made.
  • Alignment of planet normals have been made more consistent with terrain.
 
Arizona have a similar one you say. Can you please show me the similar crater on this picture ? Red circles are OK.
71bGTnTmFtL.jpg

Can you prove me such crater is a common feature in our system ? Obviously, since it happens that frequently in space, you'll have to admit the odd to have several of it in the literal hundred of celestial body we have mapped is very high.
So, I want proof it's common.
The moon has some. They are impact craters, The streaks are related to the impact. Tycho is a prominent crater with that feature. Of course you find these more often on bodies without atmo.
 
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