Update 5 and still poor FPS.

Those that are getting worse performance are you all on Nvidia cards?

I for one and getting much much better performance on an AMD card (5700XT). I've also noted that it seems from the screenshots in this thread that even systems with Nvidia cards are defaulting the upscaling setting in the graphics menu to "AMD FidelityFX CAS" - what happens if you change it back to "normal". For me the visual quality degrades (IMO) so I prefer it on. But I'm wondering if this is causing an issue on Nvidia cards....
 
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Those that are getting worse performance are you all on Nvidia cards?

I for one and getting much much better performance on an AMD card. I've also noted that it seems from the screenshots in this thread that even systems with Nvidia cards are defaulting the upscaling setting in the graphics menu to "AMD FidelityFX CAS" - what happens if you change it back to "normal". For me the visual quality degrades (IMO) so I prefer it on. But I'm wondering if this is causing an issue on Nvidia cards....
I turned it off and am still getting worse performance at settlements than before update 5.
 

Deleted member 182079

D
Man, that can't be right. I have an i5 8600, 16gigs ram, and 2070, and at settlements it doesn't go below 40fps.

None of this actually makes any sense. I'm not surprised Fdev are struggling.
Poor Fdev.

Someone else (a forum layman, not Fdev mind) yesterday suggested to underclock the CPU as that seems to keep flooding the GPU with data (I'm a noob so no idea myself). The more powerful the CPU the worse it pushes the GPU. I have an i7 9700 and RTX2060s.

I tried it for a laugh and lo and behold, setting the CPU at even 80% (often sits at 40-50%) reduced GPU load by 20-30% (mine is usually running at 98-100%). Frame rate drops as well (even though both CPU and GPU loads hover at 70% utilisation) but not by much, maybe 5-10 from 40ish.

The game is comically broken - it's not the player's fault for running a more potent CPU, it's FDev for writing software that doesn't utilise it correctly. I'm so sick and tired of people defending them for this train wreck of a DLC and saying it's "fine". You're just lucky.

And on top of this the fact that none of the gfx detail settings make much of a difference at all, only resolution does so noticeably. That's not normal either but we're stuck with this crap now for at least several months. What a crap show.
 
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Poor Fdev.

Someone else (a forum layman, not Fdev mind) yesterday suggested to underclock the CPU as that seems to keep flooding the GPU with data (I'm a noob so no idea myself). The more powerful the CPU the worse it pushes the GPU. I have an i7 9700 and RTX2060s.

I tried it for a laugh and lo and behold, setting the CPU at even 80% reduced GPU load by 20-30% (mine is usually running at 98-100%). Frame rate drops as well (even though both CPU and GPU loads hover at 70% utilisation) but not by much, maybe 5-10 from 40ish.

The game is comically broken - it's not the player's fault for running a more potent CPU, it's FDev for writing software that doesn't utilise it correctly. I'm so sick and tired of people defending them for this train wreck of a DLC and saying it's "fine". You're just lucky.
No it isn't the players fault. Never said it was. It is most definitely at the door of Fdev to sort these issues out.

I've been speculating for some time now that's it's not the GPU optimization that is the issue, but CPU optimization.

But trying to replicate that in-house I can imagine is going to be tough. Hopefully they'll get it sorted. While I can live with it and my GPU doesn't get too hot thankfully (lots of fans in the machine), it certainly needs to be fixed.

But yeah, there is something obviously wrong though. Been saying that since release.

What I don't like is people calling Odyssey a tacked on FPS which it certainly isn't. First person, yes, a shooter it is not, even though you can do shooting if you want to, just like the space part. Anyway, that is straying off topic so won't mention it anymore.
 
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Deleted member 182079

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No it isn't the players fault. Never said it was. It is most definitely at the door of Fdev to sort these issues out.

I've been speculating that's it's not the GPU optimization that is the issue, but CPU optimization.

But trying to replicate that in-house I can imagine is going to be tough. Hopefully they'll get it sorted. While I can live with it and my GPU doesn't get too hot thankfully (lots of fans in the machine), it certainly needs to be fixed.

But yeah, there is something obviously wrong though. Been saying that since release.

What I don't like is people calling Odyssey a tacked on FPS which it certainly isn't. First person, yes, a shooter it is not, even though you can do shooting if you want to, just like the space part. Anyway, this is straying off topic at the moment.
Your post read like that Max so if I misread it, apologies. I'm just really out of patience with this game and performance has improved slightly in space (less microstutter) but gotten a lot worse in settlements - it's intermittent but it's awful when it happens.

At this stage I'm worried about my hardware, and I refuse to believe that FDev have done enough to address the issue - I actually get the impression they're applying band aids for hope of a quick fix, certainly seems that way for cosmetics stuff. But the console release (i.e. Frontiers bottom line) is top priority now so good luck to us who already bought this.

I'm not the biggest fan of the gameplay but I'd be happy enough if I could play it without it trying to kill my PC. I can't believe I'm saying this about a 7 year old game (EDO is a mere expansion not standalone, worth remembering).
 
Performance was better for me today, though if I look at any of the frosted glass it drops below 30fps. 50-70 in stations unless I see frosted glass. 40 in settlements which I though was good considering I used to get 20s. 1080ti, Ultra everything and UltraForCapture always, but I play in 2k now instead of 4K.
Man OP, it really bites. It’s got to be a bug that targets some part or combination of your hardware, and I really hope Frontier finds it for you.
 
It's your PC's fault when you get not enough FPS

I hate my PC
With update4 I had at least 30FPS in the concourse, now it's down to 23FPS. They did a good job there ... I wish I could only work once with experts
 
AAAAAAANNNNNDDDDDD

People still never read the Odyssey Roadmap till the final launch on the console.

The performance will be looked over in the interim between Update 5 and Full Release with the console.


But in-case you haven't noticed, the "Rendering" isn't the issue, it's the streaming in of the assets which adds to the smelting pot on your screens.
You can have 60 fps and the final render hitches and stutters from asset loading as you move and look around.

Moving around the planetary starports is more the engine trying to figure on what to render and not what to render, more than an issue with the render itself.
You see multiple lod versions of assets, reflections loading in and out.

Maybe the engine needs to have foveating rendering :D
or Cascading Render Maps.
Like cascading shadow maps, they look good. but a single texture projection can't work at all distances. and most systems can handle 3-4 Texture Projection "Shadow Map" since 2009, so Crysis 1 (a year or two before), introduced Cascading Shadow maps.
The sun casts 3-4 texture projections "shadow maps" at varying resolutions.
low-rez covers the entire player area,
a second low-rez covers well the mid-level.
and the Final high-rez is up in your face in the immediate play area. Giving the illusion of continuous shadowing from the sun.
Elite Dangerous Horizons and pretty much every game engine uses Cascading Shadow Maps as the ipso-defactor sun lighting for like 10 years now.

So...maybe one can work around the occlusion issues with

Cascading Render Maps.

The Game Renders continually renders your current resolutions but at super Low-detail settings AT ALL TIMES. (and with a secret high-fov)
Using that as the hit-scan / Render framework to figure out what is in view on camera and slightly off camera.
The low-res is fast, so it's always present and forms the base render.

Again, I think the high-graphic render and details isn't the issue but the occlusion is.
So the low-settings render arguments and blend with the high-detail pass render for stuff near-by.

Of course this would read to the mipmap and cascading shadow map issue of strong cut off,
but I'm only 5 minutes into my thought process :D
Screenspace shaders, blurring the two renders together. at a certain distance(?)
 
I did notice if I switch ultra capture on during play it makes no difference but if I close to desktop and restart it tanks down to 30 fps until I turn it off
 
I did notice if I switch ultra capture on during play it makes no difference but if I close to desktop and restart it tanks down to 30 fps until I turn it off
It states in the options menu that changing that particular setting won't have any changes until you quit to menu and reload back into the game. Just in case you didn't catch it. Mouse over that option (can't remember off the top of my head) and you'll see it in the description to the right.
 
Your post read like that Max so if I misread it, apologies. I'm just really out of patience with this game and performance has improved slightly in space (less microstutter) but gotten a lot worse in settlements - it's intermittent but it's awful when it happens.

At this stage I'm worried about my hardware, and I refuse to believe that FDev have done enough to address the issue - I actually get the impression they're applying band aids for hope of a quick fix, certainly seems that way for cosmetics stuff. But the console release (i.e. Frontiers bottom line) is top priority now so good luck to us who already bought this.

I'm not the biggest fan of the gameplay but I'd be happy enough if I could play it without it trying to kill my PC. I can't believe I'm saying this about a 7 year old game (EDO is a mere expansion not standalone, worth remembering).
I sympathize mate, but I also sympathize with Fdev, even though it's there fault. My empathy doesn't go missing because someone has made a boo boo. I'm pretty sure they are suffering too and last thing they want to be doing is trying to fix it.

What they should have done is released it as a live beta, until the console release.
 
It states in the options menu that changing that particular setting won't have any changes until you quit to menu and reload back into the game. Just in case you didn't catch it. Mouse over that option (can't remember off the top of my head) and you'll see it in the description to the right.
Thank you for the info commander
I thought it might be something like that I wonder if there are other settings like that most games give me a warning if I want to continue I will check when I can o7
 
Man, that can't be right. I have an i5 8600, 16gigs ram, and 2070, and at settlements it doesn't go below 40fps.

None of this actually makes any sense. I'm not surprised Fdev are struggling.
I concur!

Last week I got myself a new laptop

i7
16GB
RTX 2060

When I downloaded the game & ran it for the first time I just let it run the program that chose my settings. I'v not changed anything in the graphics section, I don't know what I'm doing.
[Though I did try running in windowed instead of fullscreen, got 145-150fps but the card ws running too hot for my liking so I switched it back to fullscreen].

It gave me High settings & Iv had a constant 60 fps everywhere except at the Frontline CZ's were it was a constant 40 fps.
No dips for glass reflection or smoke/fires.
 
What is really frustrating is the fact that the errors are so varied. Good systems with bad FPS, bad systems with good FPS. In all honesty, I think solving the problem still takes time. But since bad systems sometimes work well too, I'm optimistic that it can be fixed. For me, it runs smoothly under 4K, except for planetary surfaces.
 
I feel I should point this out for a CM or Dev who reads the forums as its very very bad performance.
I have a brand new system with :-

AMD Ryzen 7 37000x
Nvidia 3060 RTX 12g
32g Ram
Win 10
The game is running from an M.2 drive
at 1080 60hz

And I was running at constant <30 fps and sometimes as low as 4fps at a planetary settlement.
This was after Update 5 !

I know some will say "but but my potato runs it fine".
but the devs and CMs need to know that performance has not increased with update 5 for every player.
There is definitely something wrong. First of all lower you Quality to Medium or even Low and see how much your FPS will change, just to test it.
2nd. if not much will change, maybe something wrong with your System config. You said it is brand new system. You bought it online or someone build it for you ?
3th. you may want to check your drivers. maybe you missing a driver for your motherboard. maybe your card is on PCI x8 and should be on PCI x16
4th. let me know what happened :)
 
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What probably helps my case is I'm running Odyssey at the settings that the first run wanted.
For my personal tastes....it looks good! (I was happy to even load Odyssey on my old i5 8GB GTX 1050!)
So I'v no need or want to try & get the maximum I can to get from my rig.
Some would look at my settings or piccys/videos (which I can't be ARXed to create) & say it looks crap.....frankly I wouldn't care less, it looks OK to me, it plays reasonably & I'm enjoying it!

Not that I'm defending Frontier, I'v posted exactly what I think they did with the release, but at a risk of sounding unpopular maybe some player's are expecting too much from what's being provided, with what their expensive rigs should be giving them.......just my opinion.

No doubt though differences between gaming rigs, that were quite obvious during Alpha, should have set every alarm off at Frontier & the release date should have been moved, while Beta testing took place......instead Frontier took the "you are playing on a redundant branch from waay back" approach, that was now not the case......& that's on the decision makers at Frontier.
 
My config.
No need to have an FPS limiter on if you're running VSYNC
If you ever need to frame cap, use RTSS, has better frame timings.

AF x16 is fine, need to have a pretty ancient or very weak GPU getting any noticeable performance hit from x16 in games, not quite sure why your 3070 doesn't like it.
Shadows and AO do hit much harder, setting the 2 shadow values to high or lower and AO to medium helps a lot.

^ this. Anisotropic filtering has always yielded little to no impact on performance.
It's better to force it on through NVCP than in games but strange why it would impact your rig so.
 
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