If your game is sharper and you don't like it...

There might be something wrong with me but I like the sharper look.
And the lighting is definitely going in the right direction.

First time since Odyssey launched I could put gamma back to default and use my normal screen settings (until now I had to switch to a different profile of my screen to be able to see anything in Odyssey).

It's a nice perceptual improvement, but set it too high and it creates harsh fringing between contrasting pixels which makes it hard on the eyes for long periods.

But where "too high" falls is subjective and down to both personal preference and eyesight, hence the slider. 👍

The examples given above are a smidge above the "too much" threshold for me, but everyone's milage varies.
 
I dialed mine down to about 50% instead of the default 75% which seems overkill
I might dial it down a bit further, but for the moment i still evaluate it (and i have to say that i really like FidelityFX CAS)
 
Had a little play with Down To Earth's suggestion (winding supersampling down and then using the AMD option)

PauDOcA.gif


+36% increase in FPS vs. a slight but noticeable drop in quality

That's with a GTX 1080 and a 1440p native resolution (rendering at 1080 and upscaling in the 2nd image)

Note sure, might stick with this for a while and see how it feels generally.
 
Had a little play with Down To Earth's suggestion (winding supersampling down and then using the AMD option)

PauDOcA.gif


+36% increase in FPS vs. a slight but noticeable drop in quality

That's with a GTX 1080 and a 1440p native resolution (rendering at 1080 and upscaling in the 2nd image)

Note sure, might stick with this for a while and see how it feels generally.
It pains me to see people having to clutch to downsampling their game in order to get acceptable frame rates.

It worries me that this will become the new acceptable norm on which FDEV can throw their “okay it’s acceptable now, we’re done optimising”.

We were fine in Horizons. We should be just as fine now. That’s a message to FDEV!
 
Actually he got the increase in FPS using Super sampling ( < 0 to down scale ), the new AMD filter just improves the quantity(sharpness) of the up-scaled image.
Yeah the point is that you lower the super sampling and use the AMD CAS to sharpen the upscaled result and with the bonus of an FPS increase
 
It pains me to see people having to clutch to downsampling their game in order to get acceptable frame rates.

It worries me that this will become the new acceptable norm on which FDEV can throw their “okay it’s acceptable now, we’re done optimising”.

We were fine in Horizons. We should be just as fine now. That’s a message to FDEV!
You're right ... although people have always tinkered with graphics settings to get the best compromise between quality and performance so it's nothing new really.

What is pretty surprising, and I hope Frontier are hearing this and giving it further thought, is that most people seem to have taken a slight performance hit with update 5 ... I thought they were supposed to be making things incrementally better, not worse?
 
You're right ... although people have always tinkered with graphics settings to get the best compromise between quality and performance so it's nothing new really.

What is pretty surprising, and I hope Frontier are hearing this and giving it further thought, is that most people seem to have taken a slight performance hit with update 5 ... I thought they were supposed to be making things incrementally better, not worse?
I know :( I made a thread to check people their update 5 performance but it has been a mixed bag. Would love your feedback in there considering you are also experiencing a small drop.

 
You're right ... although people have always tinkered with graphics settings to get the best compromise between quality and performance so it's nothing new really.

What is pretty surprising, and I hope Frontier are hearing this and giving it further thought, is that most people seem to have taken a slight performance hit with update 5 ... I thought they were supposed to be making things incrementally better, not worse?

Patch 5 is ok-ish for me.
But i do have some serious stuttering from time to time (mostly on settlements) during which the fps drops to single digit and i expect the game to crash to desktop. But then it recovers to the regular 35+ (i have a laptop with a gtx1660ti)
 
It pains me to see people having to clutch to downsampling their game in order to get acceptable frame rates.

It worries me that this will become the new acceptable norm on which FDEV can throw their “okay it’s acceptable now, we’re done optimising”.

We were fine in Horizons. We should be just as fine now. That’s a message to FDEV!
You horrible person!

2014 graphics at <60 fps on a 2021 computer is PERFECTLY ACCEPTABLE!

Unless you're any other dev team in existence, of course.
 
It pains me to see people having to clutch to downsampling their game in order to get acceptable frame rates.

It worries me that this will become the new acceptable norm on which FDEV can throw their “okay it’s acceptable now, we’re done optimising”.

We were fine in Horizons. We should be just as fine now. That’s a message to FDEV!
Even with these new settings, the ground conflict zone performance is still abysmal, even on mid-quality settings. While the performance doesn't drop below 20 anymore, it still hangs around 25. So it still is far from being good enough.

The biggest boost I'm seeing is on the station concourse.

Still, the big problem remains, there still seems to be a framerate dip after you've played a while. There's something in the code that keeps seriously clogging up the framerates. There's still a lot for FD to do if they intend to fix this. They are inching towards the right direction though.
 
I used to make movies. Back then Standard Definition (SD) in Europe meant 720x576 pixels. On VHS the resolution was even lower. For cinema work we used 2K (~1080p). One day I had some 35 mm film, that had been scanned to 2K. I took that and downscaled it to SD. Then I upsampled it back to 2K using a Lanczos algorithm. That both resamples and adds sharpening (ringing) in one process. After that I did an A/B comparison. The difference was remarkably small. I tried to ask some of my colleges to tell the difference (without letting them know what I'd done). They really struggled with that. As a result, whenever we later worked on something render heavy with a deadline looming at the horizon, we lowered the render resolution, and then upscaled using Lanczos etc. And I later found out that many other did that.

I suspect that FDev did something similar here to increase performance, and I think that was the obvious solution in the current situation. I would have done so myself. What I would like to know is where the AMD resampling takes place. I run SteamVR, which resamples, and then there are two settings in EDO, SS and HMD. That's a lot of resampling, and resampling takes time, unless it's concatenated into one calculation, which it might be.
 
Where do I find the recipe to this magician's sorcery? Upscaling AMD? I found that update 5 gave me a very similar performance to update 4, but with a noticeably sharper picture. I actually quite like it. I don't have a lot of time to play around with settings, as my game time is fairly limited. Something to do with the wife actually wanting my company? 😂 So I have to wait until she wants to watch something on TV that I'm not interested in, so I can launch myself out of the airlock!
 
Where do I find the recipe to this magician's sorcery? Upscaling AMD? I found that update 5 gave me a very similar performance to update 4, but with a noticeably sharper picture. I actually quite like it. I don't have a lot of time to play around with settings, as my game time is fairly limited. Something to do with the wife actually wanting my company? 😂 So I have to wait until she wants to watch something on TV that I'm not interested in, so I can launch myself out of the airlock!
Options -> Graphics -> Quality -> Upscaling Normal or Upscaling AMD Fidelity.
 
Back
Top Bottom