Update 5 and still poor FPS.

Yep. My PC has an i5 750@2.67 GHz processor, 10GB RAM, running 64 bit Windows 7. Video card is an NVidia GTX 1050Ti 4GB. The other day, I was getting ONE fps in a settlement. Can't get any worse than that, really.

I can't help feeling my system should be able to produce more fps than that, considering I can run Red Dead Redemption 2 with no trouble.
 
You are in an area that is very easy for the computer. No NPC, little things to show and so on.

Right now, the most intensive are ground CZ. And they are bad. Really bad.
I'm not disputing that. In a station I'm around 20fps on ultra. It's more just an observation as I was fiddling with settings to see how I can improve the games performance on ultra and what I can do for my style of gameplay without moving too far from ultra.

So yeah adjusting supersampling seems to help as does AA.
 
I'm not disputing that. In a station I'm around 20fps on ultra. It's more just an observation as I was fiddling with settings to see how I can improve the games performance on ultra and what I can do for my style of gameplay without moving too far from ultra.

So yeah adjusting supersampling seems to help as does AA.
No thats certainly true. Thats what I've been doing as well, and indeed it helps, up to a point.
That point is where your card doesn't seem to be able to handle the load anymore and either starts thermal throttling, or just gives up.

The performance gain or loss you are seeing is like 10% up and down, it changes gradually, because thats what I saw as well.
The loss I'm talking about goes from 40 FPS to 8 in 2 seconds. It just halts your screen up to 10 seconds before things continue.
 
I'm not disputing that. In a station I'm around 20fps on ultra. It's more just an observation as I was fiddling with settings to see how I can improve the games performance on ultra and what I can do for my style of gameplay without moving too far from ultra.

So yeah adjusting supersampling seems to help as does AA.
OFC, supersampling below 1 mean you are effectively playing at a lower resolution.

It's a dirty bandaids, not a solution.
 
No thats certainly true. Thats what I've been doing as well, and indeed it helps, up to a point.
That point is where your card doesn't seem to be able to handle the load anymore and either starts thermal throttling, or just gives up.

The performance gain or loss you are seeing is like 10% up and down, it changes gradually, because thats what I saw as well.
The loss I'm talking about goes from 40 FPS to 8 in 2 seconds. It just halts your screen up to 10 seconds before things continue.
Another cool setting to change.

In MSI X boost. Change the performance preset to Office....trust me.:)

If you have a MSI rig of course.

As for temps. My potato doesn't rise above 60ish.
 
@CMDR Anastasiya


Well, this☝️

A certain range of settlements is actually pretty ok as well.
Now go to the bigger settlements with traffic and NPC's jogging about, and watch things crash.
NPC's are definitely part of the problem, and this is not even necessarily Odyssey-specific.
Horizons has the same problem with NPC's, it's just not that easy to spot because the renderer is generally better.
This is a test I made a few weeks ago, notice how massive loss of fps can happen in the presence of NPC's:
Source: https://www.youtube.com/watch?v=31KblQkriR0

It wasn't always working this way, they broke something during the ARX update (or during the one before that), because the exact same rig used to be perfectly capable of rendering at 144 fps originally, regardless of the presence of NPC's.
 
I don't but knows what it does, it doesn't help.
If people with RTX 3080's are reporting problems after tweaking for days things are off.

Take not of the usage. On office X Boost directs all the power to the CPU and GPU at the expense of audio. I'm a professional photographer and it's a trick I learned due to an issue with Adobe Bridge. It also helps a little with EDO.


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Take not of the usage. On office X Boost directs all the power to the CPU and GPU at the expense of audio. I'm a professional photographer and it's a trick I learned due to an issue with Adobe Bridge. It also helps a little with EDO.


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Yes, a colleague of mine told me something similar.
But I think if I need to drag these solutions by their hairs into this problem in order to play a game, something is wrong with that game.
But thats me :)
 
I have been tinkering with my settings as of late and have it in a good place it seems for my rig atm.

With lowering quite a few things and turning some things off.
In space I get max FPS with max FPS being locked at 120 atm.
In Large Orbital Stations its 80-120, in Orbital Outposts its 100-120, in general.
Surface Ports are about 80-100.
Ody Settlements are 50-70, if there is no AI and 30-50 if there are AI.
BUT, sometimes settlements are 1-5 fps, ground CZs are sometimes 1-5 fps and doing anything in a team has been a disaster almost every time for surface things.

So I just avoid ody stuff especially in a team.
I just wanted to update what I have been upto.
Thanks to everyones tips and advice.

It does very much seem that its not the players computers that are at fault but rather its the games optimisation.
Fdev have said the same, so I have been told.

Looking forward to Update #6 this week.
Good job, I didn't want to say it but... I read a lot of this forum and I see many people have some type of OCD that effects their GPU setting and in-game settings. They just have to Set every setting ON and they must run on ULTRA. They just starting to shake I think and getting emotionally disturbed knowing that 1 of their setting if Off either on GPU or in game.
Some settings on your GPU have to be turned off for certain games, that is why you have Profile settings for each game. :)
Btw..FPS drop in settlements with NPC (shields ON) is bad. Especially after they drop from a ship as reinforcements.
 
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I've never had FPS problems in Elite until this update 5. Not once. Even at Odissey launch. Just connection issues and a couple crashes.

Now in settlements sometimes it's good, sometimes its awful, like 4 or 5 FPS. It continues even when I launch and try to return to the orbital station.
 
I got a massive FPS boost (I can now get 75fps (1080p) in Starports with a 1050ti) by disabling the NVidia Shader Cache in the Nvidia Control Panel!
I tried this, and my fps improved to 25-40fps on a station (up from around 15-24fps). Haven't tried a settlement yet.
 
I got a massive FPS boost (I can now get 75fps (1080p) in Starports with a 1050ti) by disabling the NVidia Shader Cache in the Nvidia Control Panel!
I would think that it stays at that when re-enabling the cache since you basically just flushed the old stuff out of it.
 
The bad performance of Odyssey is a show-stopper!
It is the most severe bug in this game and unfortunately as we have now update 5, the performance is still very bad.
 
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