Later, you could add to that by placing, say, a suit locker and an armoury in the airlock to bring immersion to the loadout aspect. You could add to that by connecting the rooms with a lift or a corridor. You could add to that by adding rooms off the corridor, like a customisable respawn bunk, or whatever other rooms might come with time. Those are nice to haves for sure, but the teleporting to the surface and teleporting into your seat are weak design decisions at the very best. It wasn't Yamiks that came up with the Armstrong moment, it was Frontier. They have not even close to delivered even an interim version of this at the moment.
You don’t add stuff like this for mere walks. You need more than that.