I'm definitely guilty of that but what made me finally lose my faith in Fdev was the plants addition (it was shaken with the 'stuff to find out there in the black'), as in, they don't even have anyone on staff capable of doing procedural generation stuff anymore, everything is copy / pasted with new names on different planets (or out in space with the New StuffTM).
An update they called The New Era has nothing new in it. The engine wasn't updated, landlegs is just a fancy external camera, the shooting is ripped wholesale from ship combat and the plant scanning was a ripped off QTE mechanic - and I could of coped with all that if they'd just introduced some zero G shenanigans into the mix, more planet types maybe - just clouds, weather, oceans (would have been enough) and a new flight model to deal with atmospheric flight but now I don't even believe they have a team capable of that.
Ok, they've got the planet gen., a UI and lighting team (I'm guessing) and they broke all of them - so way to go guys!
Another space game (not SC) has, since its creation (made by one guy) been updated to Vulcan, maintained VR, controllable Newtonion Flight mode, planets with atmospheres and different flight model (speed above 200 kph to avoid stalling and falling like a brick) fighting storms, oceans, clouds, weather, asteroids with caves, NPC staff for bigger ships, deployable stations, scanners & etc, nebulae and stars you can refuel at (but don't get too close to the star or you will die), and about 30 system to explore with a war going on in the background...
Cons: Ship / console graphics not as pretty as ED, no space legs, no orbital mechanics, ship combat is hard.
Currently playing: Evochron Legacy SE.