Development Update 2 - July

Lately I've been playing a lot of Genshin Impact since the 2.0 update came out, but now that I've mostly explored Inazuma, the new planets and AMD FSR are great excuses to start playing Elite again. While I would have preferred temporal AA, FSR is probably better than what we have.
 
How will the new camera suite effect first person gameplay? People will be using it to recon about (which I suppose is interesting) but its also going to make attacks easier.
 

Viajero

Volunteer Moderator
As has been pointed out, I am definitely there for 4-multicrew but for the love of god PLEASE make sure the experience is stable when doing that. It's so frustrating right now to have my friends Orange Sidewinder or get caught in the infinite blue tunnel when I jump to another system or attempt to glide down
Elite being peer to peer based and given how unreliable UPnP protocoles are (given the tons of router types and private network settings out there) those difficulties are not too likely to disappear no matter how efficient the code is.

In order to optimize and minimize connectivity issues in peer to peer games the best option is to try to implement port forwarding. Have a look at this thread: https://forums.frontier.co.uk/threa...imizing-multiplayer-connection-issues.583861/
And if you want to give it a try and have questions post there so we can try and help.
 

Viajero

Volunteer Moderator
The improvements to the planet tech are good. The same goes for the larger module storage and the increased number of bookmarks.
But ... AMD's FSR doesn't do me any good and, in my opinio, it's the wrong approach to fixing the performance issues. Even with the current down sampling technology rendering in 1080p (I'm playing on a 4k screen) there are still settlements and lounges where I barely manage to get 60 FPS on the "Low" preset (with AMD's CAS disabled) on a 2080TI. Other places run at 98 FPS (monitor's frequency with G-Sync) with the graphics card almost falling asleep. At some point I might test what frame rates I get without capping it with G-Sync. Nvidia's DLSS wouldn't help with this either.
I'll give it a test, when the update was deployed, but I suspect, you're not done yet. I do hope you are though.
AMD FSR seems to be just one more element of all this.
3. FPS performance in Odyssey
  • Further improvements and optimisations have been made which will be deployed in Update 6. Significant work is underway to improve this further.
 
Elite being peer to peer based and given how unreliable UPnP protocoles are (given the tons of router types and private network settings out there) those difficulties are not too likely to disappear no matter how efficient the code is.

In order to optimize and minimize connectivity issues in peer to peer games the best option is to try to implement port forwarding. Have a look at this thread: https://forums.frontier.co.uk/threa...imizing-multiplayer-connection-issues.583861/
And if you want to give it a try and have questions post there so we can try and help.
Sadly port forwarding doesnt help enough as it still disconnects often during jumps. Yes weve both checked and it is indeed setup properly. Maybe its just because we live on different continents.
 

Viajero

Volunteer Moderator
Sadly port forwarding doesnt help enough as it still disconnects often during jumps. Yes weve both checked and it is indeed setup properly. Maybe its just because we live on different continents.
Could be that indeed. If lag is too large between you both that may impact your experience either way. But assuming port forwarding is set up properly it should be as efficient, if not more, than a central server based game though. If you want to try and troubleshoot a bit more go ahead and post your details in that thread and see if we can help.
 
@Arthur Tolmie Cool, but the thing is, not the textures r the problem on the planets - but LOD. you can easily test by your self with just flying full speed close to the ground and just looking how stuff renders, it will take you like couple minutes of your time to test. Everything pops up right in front of you even on max settings, rocks and features appear and disappear on fly, geometry can not keep up with the ship so the reach that was not in front of you suddenly now exist (and god help you reinforce your shields before impact) colors changing ect. This so ugly and emersion braking that i stopped land on planets and search for stuff, it is awful compare to horizons.
Still love the game - keep it up
 
How many types of craters do you need? When I look at the moon, I see that lots of craters look very similar... some are bigger, some are smaller... but that's it... What types of features would you like to see on crater diversity?
Complex craters (those with a central peak) are missing completely in Odyssey, whereas they were a thing in Horizons.
 
Please lovely people don't forget us little single player guys. When I rock up to a base armed to the teeth with rocket troopers and my SRV is under attack we need to be able to fight back.

Can we have new modules on the SRV particularly for single players?

It's quite difficult to do some of these missions on your own. At least make sure the base defence is reasonable.
 
Leaving the kick to the groin levels of annoyance at Powerplay- what ships are going to get four seats I wonder?

Remember the Fed Dropship and Gunship need some love, since the Alliance counterpart(s) have more seats- Keelback?

Just please- please do not cram them into fighters or anything out of place. My brain still throbs from having a space superiority fighter (Vulture) as a dropship....when we have a ship called a Dropship thats for dropping troops.
 
Leaving the kick to the groin levels of annoyance at Powerplay- what ships are going to get four seats I wonder?

Remember the Fed Dropship and Gunship need some love, since the Alliance counterpart(s) have more seats- Keelback?

Just please- please do not cram them into fighters or anything out of place. My brain still throbs from having a space superiority fighter (Vulture) as a dropship....when we have a ship called a Dropship thats for dropping troops.
Maybe a conga line in a really long Mamba?

:D S
 
Maybe a conga line in a really long Mamba?

:D S
This is the level of 'what the hell' I'm dreading. Consistency is not FDs strong suit and this idea (although good, if they can get the networking right) has massive palm into face potential. If I see four people crammed ultra kayak style in a Courier I'm gonna pop, but not in a cool way.
impy.jpg
 
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