that's about how I see it as well - very well put. I just go a little further and declared it terminally ill, I doubt that there will be any further significant development and the game has entered it's 4th state, decline for good. My reason for it is basically that it would take too much effort to get this game on a healthy track again - starting with a game engine actually able to power the original vision of Mr. Braben - the decision to develop and evolve an own proprietary engine is now biting back - it costs too much time and effort and in the end what's coming out is no longer competitive in this market segment. It might be good enough for the other products of FDev, but not enough for the space genre. Too many too strong competitors on the horizon as well. I guess the decision is made, to let Elite slide into it's final stage, decline for good. As much as this is bad for players, it might still be a wise decision by the management - never feed a dead dog. At some point in time this had to happen and this time is now as it seems.That's pretty much it. When Braben posted his last update, he promised to get EDO up to standard and add some new features. Of course he gave no details on any of this, which is why I personally concluded that what we were likely to see is stuff that was already planned for the future, at best rolled out ahead of schedule, such as the on-foot Thargoid combat and new SRV models that were data-mined a few months ago *. So far, all we've seen are very small 'quality of life' changes and other 'low hanging fruit' which is in keeping with this strategy of expending a minimum of resources on ED in general.
So he's delivering on the letter of his promises, which then the community reads into and imagines ship interiors and Panther Clippers, even though none of these have ever been promised. We're our own worst enemies, in that we keep on projecting our dreams based on, intentionally, vague language - the no VR "at launch" is the best example of this; it clearly implies that VR would be added some time after launch, but does not actually commit to it. So when they admitted they were no longer going to develop VR, they didn't technically break any promises, and then to add insult onto injury - seeing the negative reaction of this admission - they tried to pull the same trick again, with their "never say never" caveat. Problem is that at this stage, they've cried wolf one too many times, so only the most ardent member of the Church of Braben believes them.
It's pretty clear that EDO has received far more resources to deal with it's issues than it otherwise would have had the community remained silent. But, at least to me, it's also clear that beyond fixing bugs and performance only to a level that will keep the community quiet, we're unlikely to see any significant development in Odyssey until the next DLC, presuming there is one. So it is a 'good thing', but unfortunately Pyrrhic in nature. So I suspect that the next few years will see slow improvement in performance and stability, but very little new content added to the game. Question is whether, after years in effective maintenance mode, whether the game can survive more years like that?
Of course this too is speculation, but in fairness, there's no shortage of evidence to arrive at what is a pretty clear conclusion at this stage.
* There's no guarantee either of these will ever see the light of day. ED appears to have been built like a giant prototype, with lot's of half baked features that were added then abandoned. Both the on-foot Thargoid combat and new SRV models could easily be things that were partially added, after which the feature was dropped, without anyone bothering to clean up the assets that were added to the game.
But I think as well this wasn't clear in September last year, when Mr. Braben put a great deal on EDO in the financial report. My guess is, that it was overestimated what can be achieved with the current engine and that this slowly but constantly got to them, that they cannot go through with what they had in mind - not going to happen anytime soon. So a decision had to be made - well, my way to see it - might or might not be right, but I'm very rarely wrong.
And then there is Starfield - Skyrim in space - 11.11.2022 - everybody will talk about it, the Skyrim crowd will flock to this game and it will be the only game talked about for a long time to come when it comes to space games. The console crowd will flock to that game in regards to the space genre as well, and not to Elite. Because all their buddies do that as well. Why would they want to play a game, the others aren't playing? of course they flock to the game everyone is playing. Given, that Bethesda can deliver, but they have to put out a masterpiece to get their reputation repaired, so they will most likely try their very best - and then look at how long Skyrim has an active community - this can go on for a decade as well with Starfield. There is simply no room for Elite, it has run it's course.
Last edited: