Some people seem to be quite OK with that outcome, not all, of course - hence the opposition to proposals which would dictate to others how to play the game to suit the play-style preference of those making the proposals.Yeahhhh. No.
Sorry. But if I am Forced to Play Open.
I simply wont Play.
Easy as that.
If the demands for PvP-gating are to be ignored, there's little resistance to improving Powerplay.
What is sensible, or not, remains a matter of opinion - and many of the proposals seeking to inject PvP into Powerplay seem to want it to dominate the feature to the detriment of those who don't enjoy PvP in a game where PvP is an optional extra in all but one (out-of-game) feature.
Frontier learned long ago that a not insignificant number of players would rather collude to achieve uncontested outcomes more quickly and easily than actually contesting them.The problem with adding PvP as a main mechanic to PP is the potential for people to exploit it. I think RN has had some ideas in the direction of how to reduce/stop exploiting, but players can be creative.
And with second accounts so cheap, not hard to play against yourself or collude with friend to help tank a power if PvP is an important feature.
Frontier learned long ago that a not insignificant number of players would rather collude to achieve uncontested outcomes more quickly and easily than actually contesting them.
Have anyone ever saw a Solo player complaining about or wanting any kind of changes to Solo play ???? NOSome people seem to be quite OK with that outcome, not all, of course - hence the opposition to proposals which would dictate to others how to play the game to suit the play-style preference of those making the proposals.
Some players can't accept that all players are offered choice in this game and seek to remove that choice.
The scan > fine > bounty > collect flipping great wodges of credits exploit very early on followed by "collusion piracy" in Powerplay.Can you let us know some examples?
I don't agree with proposals that would stop players affecting the pan-modal game features equally in all game modes.To clarify your position in terms of PP overhaul are having a specific PvP element - PvP gating to quote - rather than anything else?
Powerplay NPCs could benefit from being made appropriately more challenging within Powerplay.You mention before NPC effectiveness in PP only terms - what is your view on that?
The statement that "PP is scrapped completely" is immediately contradicted by the apparent recycling of Powerplay into a paid DLC.Ok, @Robert Maynard , PP is scrapped completely.
New payable DLC is available - for arguements sake is the cross mode PP proposal suggested by RN.
Acceptable or acceptable with provisos, or unacceptable?
Assume:-
1. "New PP" does not affect BGS which remains unchanged
2. Previous PP modules are now available from engineers.
TIA
restricting ? I want full refund because I paid for that feature in the first place and now I don't want to play this game anymore. pay for it again ? I want that amount of money back from what I paid for the game.That's functionally equivalent to restricting access to an existing game feature and / or reducing / removing the effect of players in Solo and Private Groups on an existing game feature - with the "benefit" of making those players who choose to buy it pay for it again.
Players make complaints about perceived botting already - such a proposal would introduce a form of offline botting which affluent players could make use of to multiply their effect on the game....I got a different idea for PowerPlay which would work pan-modal and at the same time rise the difficulty for non-open modes:
Pledged CMDRs can deed a ship to a power, making it controlled by NPCs while offline, with a specific set of tasks (undermine, defend, transport, ...)
It then is added to the pool of NPCs available to spawn.
The CMDR will still be liable for rebuy costs (if the vessel gets destroyed in another CMDR's instance), but no more than once per hour, and can deed up to 24 rebuys in advance.
As a bonus, the CMDR earns a passive merit income. The amount appropiate is to be determined by the devs.
If it works well, this could be expanded for BGS factions.
It would be a legitimate functionality accessible by everyone and a way for Frontier to drain credit banks and undo the past economic mistakes.Players make complaints about perceived botting already - such a proposal would introduce a form of offline botting which affluent players could make use of to multiply their effect on the game....
Frontier have previously stated that this is not an "executive control" game - and facilitating "offline play" would do just that.It would be a legitimate functionality accessible by everyone and a way for Frontier to drain credit banks and undo the past economic mistakes.
Those ships would still be seen as NPCs, not as CMDRs.
But it would solve the Gordian Knot between pan-modal compatibility and the perceived issue of unfair opposition evasion.Frontier have previously stated that this is not an "executive control" game - and facilitating "offline play" would do just that.
I expect it would exacerbate it rather than solve it - as altCMDRs are cheap (free on consoles) and credit transfer between players is trivial.But it would solve the Gordian Knot between pan-modal compatibility and the perceived issue of unfair opposition evasion.
Some people seem to be quite OK with that outcome, not all, of course - hence the opposition to proposals which would dictate to others how to play the game to suit the play-style preference of those making the proposals.
Some players can't accept that all players are offered choice in this game and seek to remove that choice.
Then restrict the npc count to one per console SNI expect it would exacerbate it rather than solve it - as altCMDRs are cheap (free on consoles) and credit transfer between players is trivial.
Why consoles only? I expect that some players will have accrued quite a number of altCMDRs in sales of the PC version of the game and the game was free on the Epic store recently, one copy per Epic account.Then restrict the npc count to one per console SN