Odyssey Going Forwards

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If you are so certain that they have stolen from us, why are you not contacting the authorities?

Why is there no court case being held against Frontier?

Maybe, just maybe, it's because this isn't a malicious event. It's a game that was released, and that release went very, very badly.

Nobody is disputing that fact.
While I fully understand some people feel like they have been short-changed over the release of Odyssey I also hold to my original sentiment, I've been an Elite player from way back in the 8 bit days, its been through some rough times even back then with the sequels and their playability and even a few legal issues along the way ... I'm not disputing that the release was a Bad and they promised things that were not there in, all this we know as a community, I was among the players that voiced their dissatisfaction .... and there was a time for salt ... and anger ... but I now feel that time has passed, they clearly have been working hard to get the game back on a playable level and with update 6 they went a long way to achieving that, is it perfect, no ... have all the issues been solved ... no but they have made a great deal of progress on getting there ... honestly I don't give a dam about the board at frontier or there profit margins or annual fiscal reports, I play Elite, I want to continue to play Elite and if we all just give up on the game, there will be no game to go to, everyone who has had thousands of hours of pleasure from this Amazing game like I have should consider what value for money they have had ! .. and I feel its just time to support the game and the community move beyond the immediate issues and ask yourself if you want to continue then its time to stick together , maybe even help if we can ... I've had 6000 hours of pleasure from the current version of ED .. that's .006 pence per hour ... I don't think that's bad value !!! do I feel robbed ... NO !
 
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Given that I play the game on a console, I feel bitter about this. I wish that the version of the game sold on consoles were accompanied by an advisory that warned prospective purchasers that they were being sold an undersupported afterthought. I acknowledge that I would not feel so bitter had I not formerly loved the game so much. This might be good news for those who own the game on PC, but the implicit message from the devs to console players is: Go [expletive deleted] yourselves, suckers!
 
Nor is it getting "beamed up",

It's a stop-gap solution that may or may not end up being a permanent fixture, pending any possibility of ship interiors.

How else do you expect to enter your ship, when there is no interior to traverse?

And no, we were never promised interiors in this DLC.
Where is there anything officially saying it’s a “stop-gap” solution? Also, in regards to interiors we were told, “ not at launch”. After pre-sales occurred, we were told not at all. Just a couple clarifications.
 
Nor is it getting "beamed up",

It's a stop-gap solution that may or may not end up being a permanent fixture, pending any possibility of ship interiors.

How else do you expect to enter your ship, when there is no interior to traverse?

And no, we were never promised interiors in this DLC.
Easy walk up to the hatch press 'E' to interact with it then fade to black reappearing in your pilot seat, all easily achievable especially on the small ships.

Stuff like this makes ED look like it's been developed on the cheap.
 
Easy walk up to the hatch press 'E' to interact with it then fade to black reappearing in your pilot seat, all easily achievable especially on the small ships.

Stuff like this makes ED look like it's been developed on the cheap.

Some ships don't have hatches - then what?
 
Some ships don't have hatches - then what?

They all have an entry somewhere, if there isn't an obvious one in a convienient location (the Corvette comes to mind) one can be added.

When SLFs were added the T-9 got a novel solution to get around the lack of an obvious SLF bay door, the Cutter's was less novel but still hidden when not in use. I expect a similar approach to boarding & disembarking on foot will be no harder to implement.
 
They all have an entry somewhere, if there isn't an obvious one in a convienient location (the Corvette comes to mind) one can be added.

When SLFs were added the T-9 got a novel solution to get around the lack of an obvious SLF bay door, the Cutter's was less novel but still hidden when not in use. I expect a similar approach to boarding & disembarking on foot will be no harder to implement.

This is the nitpickiest nitpick I've seen yet....you don't want a blue circle to beam up from, but you're fine with a door to beam up from?

Just stand in the circle and look at the door while you press E.

Problem solved.
 
This is the nitpickiest nitpick I've seen yet....you don't want a blue circle to beam up from, but you're fine with a door to beam up from?

Just stand in the circle and look at the door while you press E.

Problem solved.

When you transition between ship & SRV there is a fade to black where the 'magic' is hidden to an outside observer, it is reasonable to expect something similar for transitions to & from legs, and having that fade to black transition be hidden behind a door is no more difficult and no less important to verisimilitude than the SRV/Ship transition. It was something that was discussed at length before launch, and even during Alpha I think many (including me) assumed the teleporting was a placeholder.

Even Telepresence multi-crew has a hologram fade in & out, the new transitions added in Odyssey are functionally fine, but look rubbish in a game that prides itself on it's looks.
 
When you transition between ship & SRV there is a fade to black where the 'magic' is hidden to an outside observer,

This is literally the same as when you board a ship - I do not understand the problem you have with one but not the other beyond you wanting to be angry about something.

Fade to black - in SRV.
Fade to black - outside/inside ship

They're THE SAME THING.
 
This is literally the same as when you board a ship - I do not understand the problem you have with one but not the other beyond you wanting to be angry about something.

Fade to black - in SRV.
Fade to black - outside/inside ship

They're THE SAME THING.
the new transitions added in Odyssey are functionally fine, but look rubbish in a game that prides itself on it's looks.
 
While many (including me) didn't get tired to predict how quickly a full stair climb would become boring. I don't know about you, but it already starts to feel like a unnecessary chore, when I look at the walk from ship/shuttle to concourse. And the thrill of climbing a stairway entertains for just that long, without adding any gameplay. It's quite strange, that many of those, who where so enthusiastically against the FSS are now pushing in favour for stairway climbing and interiors. Very different conceptions of gameplay I guess.
other games that shall not be mentioned make the process fun, immersive and engaging.
 
While many (including me) didn't get tired to predict how quickly a full stair climb would become boring. I don't know about you, but it already starts to feel like a unnecessary chore, when I look at the walk from ship/shuttle to concourse. And the thrill of climbing a stairway entertains for just that long, without adding any gameplay. It's quite strange, that many of those, who where so enthusiastically against the FSS are now pushing in favour for stairway climbing and interiors. Very different conceptions of gameplay I guess and in my opinion simply not worth the effort, which is certainly not quite trivial.

Can't say I ever really think of the SRV deployment or retraction as being something that is wasting time or needing to be quicker, but whenever I see another Cmdr pop into or out of existence as they leave or enter a vehicle I do think it looks odd.

I do get your point about all those tiny delays being frustrating to some though, to give an extreme example I certainly wouldn't want some 30 sec unskippable cutscene for first foot events, but having an animation play out to the observer during the period where the transitioning Cmdr sees a black screen (2 secs maybe?) would be fine by me.
 
If by animation you mean some kind of cut scene, keep in mind that it has to fit the current environment, including light and shadow. I'm not a developer, but I can imagine that's a lot of work that needs to be done right. I'm afraid a simple cut scene wouldn't be enough, especially if your primary concern is watching other commanders get on or off their ship. That has to be in real 3D calculated from all possible angles in real time. And all that for just 2 seconds of immersion enhancement?

I mean like the in-engine sequence for deploying the SRV. You appear in the SRV but in a place not visible to another player, so to the outside observer the 'magic' of teleporting from cockpit to SRV is hidden. For on-foot transitions that 'magic' is not hidden. To the Cmdr themselves it would be no different, or only slightly different if we teleported to (for example) the inside of a door which opens so we can walk down the stars or descend on an elevator to the ground.

I don't mean a cutscene, I mean replacing 'just popping into existence outside the vehicle' with an in-engine animation like the one we get for transitions that were added before Odyssey.
 
I'll admit to occasionally even being mildly annoyed with just having to run to the other end of the ship, in order to get to the boarding volume, or having to turn around in the single-side-door:ed express lift capsule, and I am a bit of an immersion junkie. :p

If options can be had, the distant day when interiors come, it would probably be for the best - usually is -- sometimes you can make most factions reasonably happy. :7
 
Unless you've experienced the desire to play a game that needs you to walk from a to b and then through a ship - especially a new ship you're not familiar with - means you miss out on the entire point of immersion of being within that play world.

Sure Star Citizen isn't for everyone but even now it has far more reasons to play than Elite Dangerous.

I want to play Elite Dangerous but there's no point to the game world. I get nothing from it apart from the knowledge I'll be doing the same thing again next time I play. There will be no change, even if I play in Open. Which I have. Not often, but often enough. It's meh.

Until FDEV realises the nature of gameplay loops and how to bring people in with multiple avenues of rewarding behaviour there's still no reason to play.
 

Deleted member 110222

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Easy walk up to the hatch press 'E' to interact with it then fade to black reappearing in your pilot seat, all easily achievable especially on the small ships.

Stuff like this makes ED look like it's been developed on the cheap.
Ah I love it when people willfully ignore the important point, such as THERE IS NO INTERIOR.

Look, I'd love interiors as much as the next guy.

But they were never part of Odyssey. Contrary to what people think, there is ZERO EVIDENCE that interiors were ever on the table for Odyssey.

Before you post that video of Braben, no, it NEVER meant that there was any kind of commitment to have interiors arrive with FPS in one DLC/expansion/patch.

I am sorry, but I am sick of this community making things up.

FD never, ever so much as hinted at interiors for this DLC.

Honestly? Time to get over it. Yes, it IS your fault for ignoring what we were told.
 
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