General Remove private Lobby and single Player

Robert Maynard

Volunteer Moderator
There's no intention to force anyone into PvP, we're just discussing about linking certain activities to open-play... at least there's a general stance that powerplay could be eligible for such status if module shopping goes to the tech brokers. BGS remains on the bordeline as of course many groups mind their business within solo/PG modes... again solution may be scrap BGS from superpowers.
If there's no intention that anyone forced to play in Open to affect a game feature would be able to be engaged in PvP by another player then presumably a PvP-flagging system would be perfectly acceptable to Open only proponents?

If not then the proposal is an attempt to PvP-gate existing game content.
 
There are no seals in powerplay, only enemies.
Not every seal clubber participates in power play but uses open to seek its seals. Of which starting players could be power play participants.

So yes. A seal clubber, not necessarily participating or even interested in power play, naturally would approve open and thus forced pvp.
 
If there's no intention that anyone forced to play in Open to affect a game feature would be able to be engaged in PvP by another player then presumably a PvP-flagging system would be perfectly acceptable to Open only proponents?

If not then the proposal is an attempt to PvP-gate existing game content.
... Just 1 mode for player who want to mess with others. Just 1!

There are so much who want that, why dont you want that they get it? Why this constantly resistance?
 
At present, CQC does not directly affect the shared galaxy and not all players can play CQC.

If CQC were used to directly affect the shared galaxy then it would affect players who can't engage in it.

I mean, it gives credits, and those credits can be used to buy merits, so in a very real sense, it does effect the shared galaxy.
 
If there's no intention that anyone forced to play in Open to affect a game feature would be able to be engaged in PvP by another player then presumably a PvP-flagging system would be perfectly acceptable to Open only proponents?

If not then the proposal is an attempt to PvP-gate existing game content.
Pledging to a superpower provides some benefits, then there's the price (open play) to pay.

It's rather a choice than access to specific "game content" (I mean as far as ther modules are transferred to tech brokers).
[if I've got your point :p ]
 

Robert Maynard

Volunteer Moderator
Pledging to a superpower provides some benefits, then there's the price (open play) to pay.

It's rather a choice than access to specific "game content" (I mean as far as ther modules are transferred to tech brokers).
[if I've got your point :p ]
There is no pledging to Superpowers in the game (unless what was actually meant was pledging to a Power) - and there's no game feature that requires any player to play in Open - unless and until Frontier decide there will be, which is as yet unknown.
 
Pledging to a superpower provides some benefits, then there's the price (open play) to pay.

It's rather a choice than access to specific "game content" (I mean as far as ther modules are transferred to tech brokers).
[if I've got your point :p ]
Modules should stay in Powerplay. But it should be possible to buy all powerplay modules if your rank at one faction is high enough. Then you have to master powerplay to get it.

You also have to fly to colonia, like an explorer, to get the best upgrade for some modules which you want to use in pvp.
 
... Just 1 mode for player who want to mess with others. Just 1!
Quite wrong - the players who wish for consensual PvP are at liberty to create their own PG too - you do realise that the limit is 20,000 players in a group, so creating one and getting it 'filled' with like-minded players would not be difficult at all!

Of course, if you mean "I want to blow up any ship that couldn't give me the risk of a decent fight", well, you may as well just stay in open I guess.

ETA: Of course there is only 1 mode, just 1! for those players who do not wish to play with others... Solo
 
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Indirectly - and with an apparent earnings rate much lower than other aspects of the game.
Nonetheless, the principle remains. Honestly, I don't see the issue with pvp-related activities providing reasonable rewards - so long as those rewards are not in excess of the rewards for other types of gameplay.

If someone wants to make credits doing CQC, I feel perfectly fine with them making 50m/hour while I'm making 100m/hour mining. And if someone wants to get merits from pvp, I'm fine with that, so long as in doing so, they don't get any more merits than I can get via hauling merits manually.

My problems only arise when people want open to be explicitly better in terms of credit or merit acquisition. That is, of course, silly. But getting the same amount of merits, just doing a different activity? To me, that's 100% okay.
 
Not every seal clubber participates in power play but uses open to seek its seals. Of which starting players could be power play participants.

So yes. A seal clubber, not necessarily participating or even interested in power play, naturally would approve open and thus forced pvp.

A new player has no real deal in joining a superpower... as far as there's the clear statement "pledge at your risk" and modules will be available from tech brokers.

Moreover, I dare if "seal clubbers" will ever come to roam powerplay systems... considering they risk to be clubbed as well. :LOL:
 

Robert Maynard

Volunteer Moderator
Nonetheless, the principle remains. Honestly, I don't see the issue with pvp-related activities providing reasonable rewards - so long as those rewards are not in excess of the rewards for other types of gameplay.
The principle being that players can spend credits earned doing any game activity on Powerplay merits. Whether PvP related activities should be particularly rewarded is a different issue - and one that would very probably be vulnerable to players colluding to gain rewards in uncontested encounters much faster than actually contesting the encounter. Noting that a couple of PvP collusion methods have already been removed from the game.
 
The principle being that players can spend credits earned doing any game activity on Powerplay merits. Whether PvP related activities should be particularly rewarded is a different issue - and one that would very probably be vulnerable to players colluding to gain rewards in uncontested encounters much faster than actually contesting the encounter. Noting that a couple of PvP collusion methods have already been removed from the game.

Have you seen my proposal for an elo-based system? That would basically prohibit collusion by nature, and is a very commonly used system in a wide variety of games.
 

Robert Maynard

Volunteer Moderator
Quite wrong - the players who wish for consensual PvP are at liberty to create their own PG too - you do realise that the limit is 20,000 players in a group, so creating one and getting it 'filled' with like-minded players would not be difficult at all!
The problem, for some of those who prefer PvP, with creating a PvP-PG that players need to choose to play in is that it would be full of players who are, at the very least, tolerant of PvP - which means that their preferred targets won't be available.
 

Robert Maynard

Volunteer Moderator
Have you seen my proposal for an elo-based system? That would basically prohibit collusion by nature, and is a very commonly used system in a wide variety of games.
There doesn't look to be anything to stop players using altCMDRs to join the power they want to 5C, increase ELO rank against a third power only to collude to give it to players of their preferred Power.
 
I used to think flat Open only would be best for PP, but on reflection I think the whole loop of gameplay (for want of a better word) could do with an overhaul with PvP and PvE elements.

Open Only might (or might not) make things better for those who are already interested in PP. It would take some serious improvement of the feature's mechanics to make it a popular feature.
 
There doesn't look to be anything to stop players using altCMDRs to join the power they want to 5C, increase ELO rank against a third power only to collude to give it to players of their preferred Power.
Elos would need to be independent, of course. Your elo against one power couldn't transfer to your elo against another power. This is similar to other games like Age of Empires 2, where your Death Match elo doesn't have any effect on your 1v1 elo or your Empire Wars elo.

Elo is a very well-developed system, and is used by many different games for good reason. It's not completely perfect - no system is - but the flaws are small enough that manipulation becomes obvious, and the players attempting said manipulation can be quickly and easily banned. It's also by nature self-correcting; if a player does somehow inflate their elo above their actual skill, then any attempts at legitimate play beyond that point quickly corrects their inaccurate rating back to its true value.
 
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